A system is disclosed for integrating system functions with gaming functions via a display screen of a gaming device. The system includes a gaming interface in communication with at least a first processor and a systems interface in communication with at least a second processor. The gaming interface is incorporated within the display screen of the gaming device, displays wagering game content received from the first processor, and receives first inputs delivered to the first processor to perform the gaming functions associated with the wagering game content. The systems interface is incorporated within the display screen of the gaming device, displays non-gaming system content received from a system network via the second processor, and receives second inputs delivered to the system network via the second processor to perform the system functions.
|
10. A system for integrating system functions with gaming functions via a video touch screen display of a gaming device, the system comprising:
a plurality of input devices including:
(a) an acceptor of a first physical item associated with monetary funds; and
(b) a button actuatable to cause an initiation of a payout associated with a credit balance;
at least one gaming machine memory device storing a gaming program;
a gaming interface in communication with at least a first processor, the gaming interface incorporated within the video touch screen display of the gaming device, the gaming interface displaying wagering game received from the first processor, the system enabling a player to view and participate in the wagering game through the gaming interface; and
an interactive systems interface in communication with at least a second processor, the interactive systems interface incorporated within the video touch screen display of the gaming device, the interactive systems interface including a systems message area displaying interactive non-gaming system content received from a system network via the second processor to a player via the video touch screen display of the gaming device while the wagering game content is concurrently displayed,
the interactive systems interface enabling requests to be input into the system network from the interactive systems interface through the gaming device by the player while the wagering game content is concurrently displayed.
1. A system for integrating system functions with gaming functions via a video touch screen display of a gaming device, the system comprising:
a plurality of input devices including:
(a) an acceptor of a first physical item associated with monetary funds; and
(b) a button actuatable to cause an initiation of a payout associated with a credit balance;
at least one gaming device memory device storing a gaming program;
a gaming interface in communication with at least a first processor, the gaming interface incorporated within the video touch screen display of the gaming device, the gaming interface displaying wagering game content received from the first processor and receiving first inputs delivered to the first processor to perform the gaming functions associated with the wagering game content; and
an interactive systems interface in communication with at least a second processor, the interactive systems interface incorporated within the video touch screen display of the gaming device, the interactive systems interface including a systems message area displaying interactive non-gaming system content received from a system network via the second processor to a player via the video touch screen display of the gaming device while the wagering game content is concurrently displayed;
the interactive systems interface enabling requests to be input into the system network from the interactive systems interface through the gaming device by the player while the wagering game content is concurrently displayed.
2. The system of
3. The system of
4. The system of
5. The system of
6. The system of
7. The system of
8. The system of
9. The system of
11. The system of
12. The system of
13. The system of
14. The system of
15. The system of
16. The system of
17. The system of
18. The system of
19. The system of
20. The system of
|
This application is a continuation of U.S. patent application Ser. No. 13/684,815, filed Nov. 26, 2012, entitled “Integrated Display And Input System,” which is a continuation of U.S. patent application Ser. No. 09/967,221, filed Sep. 28, 2001, entitled “Integrated Display And Input System,” which are both hereby incorporated by reference.
A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
This disclosure relates generally to a gaming system that incorporates access to player services and, more particularly, to a system and methodology for integrating gaming functions and system functions on a gaming display screen of a gaming device.
Traditionally, gaming machines have been designed for gaming purposes only. In this regard, gaming machines have been constructed only to include gaming functionality. Recently, however, casino owners have become aware that by adding additional features to gaming machines, they may be able to maintain a player's attention to the gaming machines for longer periods of time. This, in turn, leads to the player wagering at the gaming machine for longer periods of time, thereby increasing casino profits.
One technique that has been employed to maintain a player's attention to the gaming machines has been to provide players with access to gambling related information. By attaching a small electronic display to the gaming device, gambling related information, as well as news and advertisements can be sent to the player. The gambling related information may include, for example, information on sports betting and betting options for those sporting events. Additionally, the gambling related information may also include information such as horse racing and off-track betting. News and advertisements can also maintain a player's attention by providing the player with access to information ranging from show times, to restaurant and hotel specials, and to world events, thus reducing the need and/or desire for the player to leave the gaming machine.
Moreover, it would be desirable for the player to be provided with interactive access to the above information. This type of interactivity would allow players significantly more flexibility to make use of the above described information. The gambling related information could also be utilized by the player in a much more efficient manner. In this regard, greater levels of flexibility and access are likely to make a player remain and gamble at the gaming machine for significantly longer periods of time. Unfortunately, the system components that are currently utilized for displaying and accessing this type of information, such as external keypads and display modules, are extremely limited in the functionality and capabilities that they provide, thus limiting the success of their ability to maintain a player's attention.
Additionally, it would be highly advantageous to allow casino employees to be able to obtain system information from gaming machines in the most efficient manner possible. Current attempts to provided employee access to system information have involved attaching system components to the gaming machines. However, these attempts have also proved to be extremely limited in the functionality and capabilities that they can provide. It would be desirable to allow employees simple and easy access to system information directly from the gaming devices themselves, in order to increase the efficiency of system maintenance and support.
As stated above, attempts to distribute gambling related information and advertisements to players, and system maintenance information to employees, has typically required additional system components to be attached to the gaming devices separately and apart from the construction of the gaming machine itself. Specifically, these components for accessing and displaying information from gaming machines have been extremely limited in their usefulness because of the lack of capabilities inherent in these components. Such components have generally included a keypad, card reader, and display equipment, such as a 2-line LED display. It would be desirable for these components to be integrated into the gaming device itself, in a more unified fashion to provide substantially greater functionality than that which has been previously available.
Accordingly, those skilled in the art have long recognized the need for a system that is capable of integrating expanded service and systems capabilities with the more traditional function of a gaming device.
Briefly, and in general terms, the disclosed embodiments resolve the above and other problems by providing a system for integrating system functions with gaming functions via a display screen of a gaming device. In this way, a more flexible, efficient, and interactive display and input system is provided.
More particularly, the system includes a gaming interface in communication with at least a first processor and a systems interface in communication with at least a second processor. The gaming interface is incorporated within the display screen of the gaming device, displays wagering game content received from the first processor, and receives first inputs delivered to the first processor to perform the gaming functions associated with the wagering game content. The systems interface incorporated within the display screen of the gaming device, displays non-gaming system content received from a system network via the second processor, and receives second inputs delivered to the system network via the second processor to perform the system functions.
In accordance with another embodiment, the system also includes a gaming interface in communication with at least a first processor and a systems interface in communication with at least a second processor. The gaming interface is incorporated within the display screen of the gaming device and displays a wagering game received from the first processor. The system enables a player to view and participate in the wagering game through the gaming interface. The systems interface is incorporated within the display screen of the gaming device and displays non-gaming system content received from a system network via the second processor. The systems interface also enables player input to be received by the system network
A disclosed embodiment of the display and input system is directed towards the integration of system functions with gaming functions on a video display screen of a gaming device. The display and input system provides enhanced player satisfaction and excitement, as well as improved gaming device reliability, interactivity, flexibility, security, and accountability. Referring now to the drawings, wherein like reference numerals denote like or corresponding parts throughout the drawings and, more particularly to
Referring now to
As shown in
Another embodiment display and input system 10 uses a game platform 70 as its foundation. The game platform 70 uses two separate processors connected by a serial line, e.g., RS-232. The first processor, referred to as the input/output processor 80 (IOP), contains no video or sound hardware. The IOP 80 is responsible for all hard real time processing requirements (e.g., approximately sub 200 milliseconds), which are typically hardware driven requirements. The IOP 80 contains all of the game logic 34, random number generators (RNG), host input/output (I/O), device I/O, and the core main and personality EPROMs. The term “mains,” refers to the majority of the code that runs the physical hardware and peripherals related to the wagering game. The term “personalities” refers to code that contains the rules of the wagering game, which include by way of example only, and not by way of limitation, game odds, probabilities, winning symbols, and the like.
The second processor is a diskless, Pentium class PC-based processor 90. The processor 90 accesses a CD-ROM (read-only drive) that controls video and sound output. The graphics, sound files, presentation software, and basic operating system are stored on the CD-ROM. A modified BIOS chip, referred to as a BIOS+, provides typical PC boot functions, as well as verification and decryption algorithms. The Pentium class processor 90 is generally defined as a processor capable of supporting a graphic user interface (GUI) gaming environment. In other disclosed embodiments, a non-Pentium class (but, substantially equivalent) processor is utilized instead of the Pentium class processor 90. Nevertheless, it will be appreciated that this processor can be of any type including, by way of example only, and not by way of limitation, another non-Pentium Intel processor, Advanced Micro Devices (AMD) processor, Motorola processor, or the like.
A disclosed embodiment of the display and input system 10, enables the system components 60 to take advantage of the game platform 70, by enabling the system components 60 to communicate directly with the processor 90, which provides the functionality of a graphic user interface (GUI), instead of having to access service and system information 14 from the system network 18 through a Game Monitoring Unit (Network Interface Card). This communication between the system components 60 and the processor 90 enables the processor to display the service and system information 14 from the system network 18 through a systems interface 20 via the display screen 40. Moreover, the processor 90 accesses the service and system information 14 from the system network 18 and displays the information in the systems interface 20 without involving the game logic process 34 in the TOP gaming processor 80. Thus, in one embodiment, the gaming interface 30 is displayed on the display screen 40 by the game logic process 34 in the IOP 80, while the systems interface 20 is displayed on the display screen 40 by the systems logic process 26 in the processor 90.
In one disclosed embodiment, the processor 90 runs two processes: the game display process 24 and the systems logic process 26. The systems logic process 26 provides access to system information 14 on a system network 18 via the systems interface 20. The game display process 24 includes audio-visual capabilities necessary to generate a wagering game via the gaming interface 30. Typically, these two processes are kept separate due to regulatory concerns.
As described above, the game logic process 34, runs on the IOP 80. The IOP 80 runs the game logic process 34 that includes the game rules necessary to generate a wagering game via the gaming interface 30. Referring again to the Pentium class processor 90, the game display process 24 is the master process and the systems logic process 26 is the slave process. In response to a proper command, the game display process 24 relinquishes control of the video display screen 40 to the systems logic process 26. After the systems logic process 26 has completed its functions, the systems logic process then returns control of the display screen 40 to the game display process 24.
The display and input system 10 utilizes the video display screen 40 and game platform 70 to make casino services more accessible and friendly to casino patrons. In one embodiment of the display and input system 10, the hardware configuration of the game platform 70 employs an existing gaming communication systems network 18, thus decreasing implementation costs for the casino. A standard gaming network interface 16 to the systems network 18, such as a Mastercom system, includes a multi-drop bus method of communicating to a keypad and display. The Mastercom system is available from Bally Manufacturing, and is described in U.S. Pat. No. 5,429,361 to Raven et al. incorporated herein by reference. One such currently utilized bus is an EPI bus (Enhanced Player Interface bus), and uses industry standard I2C hardware and signaling. The network interface 16 (or equivalent system) also controls the flow of funds used with the gaming device 50 within a particular casino. By utilizing the display and input system 10, the gaming network interface 16 can be instructed to move funds between player's accounts and gaming devices by merely touching the display screen 40. In addition, many other more sophisticated commands and instructions may be provided. The display and input system 10 improves the player and casino employee interface to the gaming device 50, directly at the gaming device itself.
Another embodiment provides a mechanism for the EPI bus to input system information 14 into and to retrieve system information from the processor 90 of the game platform 70. This mechanism is, for example, an I2C converter card 100. The I2C converter card 100 has multi-master capabilities, i.e., the card is capable of participating as both a slave and as a master. This multi-master card 100 enables system information 14 (such as information input by a player into a systems interface 20 keyboard) to be sent from the Pentium class processor 90 to the slot system network 18. Likewise, the card 100 also enables system information 14 (such as display messages) to be sent from the systems network 18 to the processor 90 of the game platform 70 for viewing by the player through the systems interface 20.
Specifically, in one embodiment of the display and input system 10, the I2C converter card 100 is added to the processor 90 of the game platform 70. This enables the game platform 70 to speak and understand the I2C protocol message set, and thus, communicate directly with some of the system components 60 (i.e., the keypad and display). Accordingly, in some embodiments display and input system 10, the functionality of these system components 60 (the keypad and display) is integrated into a systems interface 20, and the external hardware of these system components 60 (the keypad and display) is eliminated. In another embodiment of the display and input system 10, a PC board is used to convert I2C bus messages into a PC-acceptable form over a serial port. Thus, this embodiment would not require an I2C converter card 100.
As shown in
In one embodiment, the display and input system 10 (shown in
In the embodiment described above, the card reader is retained as an external system component 60 and not integrated into the systems interface 20. Thus, the card reader system component 60 still communicates through the GMU in order to access service and system information 14 from the system network 18, instead of communicating through the game platform 70. This configuration limits the amount of information resident on an identification card (which the card reader system component 60 will scan) to only an identification number or code. However, in other embodiments, all of the system components 60 in the gaming device 50 are integrated into the systems interface 20. This enables communication directly through the game platform 70 to access service and system information 14 from the system network 18. As such, there is no need for additional assistance from the GMU.
In an earlier configuration of the game platform 72, as shown in
Additionally, in the earlier game platform 72 configuration, as shown in
Traditionally, the processor 90 employed in the game platform 70 has two on-board serial ports. Typically in the game platform 70, both Pentium on-board serial ports have been used. One serial port is used to communicate with the IOP 80, while the other serial port is dedicated to the Game Authentication Terminal (GAT) function. This port is used by gaming regulators in order to attach to a gaming device 50 and perform verification operations. In another embodiment of the display and input system 10, three serial ports are usually required, since the Pentium class processor 90 must also be connected to the display screen 40. Thus, in order to accommodate the third serial connection from the display screen 40 to the processor 90, a port expander card is added to the processor 90, in one disclosed embodiment. Alternatively, USB (Universal Serial Bus) can be used for such connections. The IOP 80 is connected to the network interface 16 by a serial line, e.g., RS-232, in both the earlier game platform 72 configuration (as shown in
In another embodiment of the display and input system 10, the functions currently performed by the network interface 16 are included within the systems logic processes 26 that are run on the processor 90. In one disclosed embodiment, the EPI bus on the PC converter card 100 is still used to connect to any remaining system components 60, such as the card reader. Alternatively, USB can be used for such peripheral connections. However, in another embodiment, the functionality of all remaining system components 60, such as the card readers, is incorporated into the systems interface 20 run by the Pentium class processor 90. This configuration removes the need for the GMU.
In still another embodiment, the Pentium class processor 90 has control over the game logic process 34 and receives touchscreen data directly from the display screen 40. Moreover, in this embodiment, the IOP 80 is only responsible for hard real time tasks (sub 200 millisecond tasks) such as de-bouncing buttons, monitoring reel spins, time outs, and other generally hardware related tasks. Thus, in this embodiment, all game logic processes 34, game display processes 24, and systems logic processes 26 are performed by the Pentium class processor 90. This embodiment of the display and input system 10 also allows for game rules and personalities to be downloaded via the system network 18. Additionally, in this configuration the Y adapter 110 is not required, since only the Pentium class processor 90 need directly interact with the display screen 40.
In this embodiment, multiple processes remain on the processor 90. At a minimum, a game logic process 34 and a systems logic process 26 are included which communicate with one another over a well defined interface. Additionally, in this embodiment, the current system network 18 is replaced by an industry standard, such as 10/100 base T Ethernet running over Cat 5, 4 or 3. Thus, a standard 10/100 base T Ethernet card is added to the Pentium class processor 90 in this embodiment. In another aspect, the network employs TCP/IP, http, and XML messaging or a variant of XML. Nevertheless any suitable protocol may be used.
The display and input system 10 enables the game platform 70 to run a systems interface 20 on the display screen 40 of the gaming device 50 which previously had been only able to run a gaming interface 30. The systems interface 20 enables casino patrons and employees to access service and system information 14 from the system network 18 directly through the display screen 40 of the gaming device 50, and may include a touchscreen keypad and display. Integrating the gaming interface 30 and systems interface 20 together in the display screen 40 provides increased flexibility and functionality, while maintaining the game logic process 34 on the IOP 80 and the systems logic process 26 on the processor 90. Separating the game logic process 34 on the IOP 80 from the systems logic process 26 on the Pentium class processor 90 provides for increased security, as well as increased compatibility due to interchangeability.
Accordingly, changes can be made to the systems interface 20 (and remaining system components 60) or to the game logic process 34 without impacting one another. This allows independent development organizations to proceed separately, if desired, with one organization directed towards the game logic process 34 and the other organization directed towards the systems interface 20. Yet, when a player views the display screen 40 of the gaming device 50 that has incorporated the disclosed embodiments, the service and system information 14 accessed through the processor 90 appears to be integrated with game logic process 34 that is being run in the IOP 80, just as the systems interface 20 and the gaming interface 30 are integrated in the display screen 40.
A disclosed embodiment of the display and input system 10 provides access to service and system information 14 from the system network 18 that is of interest to the player or the casino employee. Significantly, the display and input system 10 is game independent. In other words, since the display and input system 10 does not affect or control game play, the system 10 can be interchangeably utilized in conjunction with most any game, while still providing access to service and system information 14 from the system network 18 for the casino patron and employee provided that the game platform 70 (or game platform with equivalent functionality) is utilized.
The advent of the game platform 70 created an environment that was ripe for the development of the display and input system 10, incorporating the systems interface 20 with a keypad and display into the video display screen 40 of a gaming device 50. Since the game platform 70 includes a Pentium class processor 90 that employs a GUI (e.g., “Windows environment,” or alternatively a LINUX environment or a JAVA applet), this game platform enables multiple applications to be run simultaneously (providing many potential advantages for use within a gaming environment). Thus, the display and input system 10 enables an area on the display screen 40 to be allocated as a systems interface 20 in order to show player messages that would previously have had to be displayed on a separate display device (e.g., a 2-line VF display device); such device being attached to the gaming device 50. In another embodiment, a touchscreen button and/or an identification card are used by the player to activate a full screen systems interface 20 allowing access to system functions such as cashless withdraw, balance requests, system requests, points redemption, and the like. By having the entire display screen 40 accessible for the systems interface 20, the usefulness of the interface for the casino patrons (and employees) is dramatically improved.
In one embodiment, the display and input system 10 identifies the player or employee using a traditional “dumb” identification card (i.e., a card with no memory or other type of updating functionality). The display and input system 10 does not use the identification card to record winnings, losses, game plays, or any other type of information. Instead, the identification card contains only a unique player or employee identification number that is permanently and unalterably embedded within the card. All other player information (winnings, losses, game plays, etc.) is stored and accessed on a back-end server, as referenced by the number from the identification card. It will be appreciated, however, that other types of cards may be used, e.g., smart cards, but the enhanced processing and memory capabilities are not required to practice the disclosed embodiments.
In one embodiment of the display and input system 10, as shown in
Referring now to
In one exemplary embodiment of the display and input system 10 that utilizes a card reader (or other identification technique) to recognize a particular player, the systems interface 20 displays a textual greeting to that player, for example, “Welcome, Mr. Smith!” in response to recognizing Mr. Smith's identification card. In some embodiments, as shown in
As discussed above, one disclosed embodiment of the display and input system 10, as shown in
However, the PC industry has a large number of tools that can create graphics and sound very efficiently. For this and other reasons, the game platform 70 includes a Pentium class processor 90 running an operating system that accepts PC sound and graphics content. In one embodiment, the operating system in the processor 90 of the game platform 70 is Microsoft NT embedded. The game platform 70 combines the strengths of a traditional stand-alone MPU game engine with the audio and visual capabilities that are available in the PC industry. Thus, the game platform 70 enables PC content to be used directly on a game platform vis-à-vis a Windows operating system environment (or other suitable graphic user interface (GUI)).
The IOP 80 in the game platform 70 differs from the traditional stand-alone MPU architecture in several ways. For example, in the game platform 70 the contents of the graphics chips are not located in the IOP 80 (as they are in the MPU), but rather are replaced by enhanced graphics and animations stored on the CD-ROM. Additionally, in the game platform 70 the contents of sound chips are not located on the IOP 80 (as they are in the MPU), but rather they are replaced by enhanced sound files stored on the CD-ROM. The Pentium class processor 90 has presentation software for displaying the graphics and sound upon request from the game logic process 34 within the IOP 80.
In one embodiment, the game platform 70 utilizes an “EPROM and CD-ROM paired” design. In this configuration, the IOP 80 contains the game logic 34, random number generators (RNG), and core mains and personalities. In addition, the IOP 80 does all of the input/output activities for driving hoppers, buttons, lights, acceptors, etc. These functions are all contained on EPROM and are verifiable by traditional IC testing techniques. The BIOS+ on the Pentium motherboard verifies the CD-ROM before loading any properties on to the Pentium RAM. The CD-ROM contains the operating system, display, and audio and graphics programs.
One example of the media flow proceeds in the following sequence. (1) Verify the boot chip using traditional IC verification techniques. (2) The power comes up. The BIOS+ runs a self-verification on its own code. (3) The processor 90 begins executing the BIOS+. (4) The BIOS+ comes up far enough to read the CD-ROM. Verification is run on the entire CD-ROM contents using a SHA-1 algorithm contained with in the BIOS+. (5) A private key encrypted SHA-1 value, located in a secure location on the CD-ROM, is decrypted with the public key and algorithm contained on the BIOS+. (6) The results of the SHA-1, and now decrypted SHA-1 value, are compared. A match allows the operating system, program files, graphics, and audio to be loaded into the Pentium's RAM from the CD-ROM. (7) Since the IOP 80 can boot faster from EPROM, the 10P waits to hear that the Pentium has booted and loaded all needed software components into RAM. (8) The IOP 80 then checks the Pentium software levels using the same scheme used to match game driver levels to personality chip requirements. If the versions are acceptable, the IOP 80 confirms that the game personality contained in the EPROM matches the game personality on the CD-ROM. (9) The game then proceeds, driven by the IOP 80. Thus, the game personality contained in the EPROM on the IOP 80, and the game personality on the Pentium CD-ROM, are a matched set. If the two do not match, a fatal tilt results, rendering the game inoperable. This also means that the regulators must approve both the EPROM and the CD-ROM for every game released for distribution and approval.
In another embodiment, the game platform 70 utilizes a “CD-ROM controlled” design. In this configuration, with the introduction of the BIOS+ driven SHA-1 CD-ROM verification, the game personality contents are placed only on the CD-ROM, and not on an EPROM located in the IOP 80. This design provides the advantage of reducing the testing and distribution workload for gaming regulators. By utilizing this configuration, only a CD-ROM needs to be tested and released for new game content. This also eliminates the potential for compatibility mismatches between a personality chip in an EPROM of the IOP 80, and in the CD-ROM contents associated with the Pentium class processor 90. Moreover, this “CD-ROM controlled” design also eases the need for compatibility checks between the IOP 80 and Pentium class processor 90. Existing game driver level checks between the IOP 80 mains and the game personalities remain in place and are equally effective in this RAM-based personality design. Once the Pentium class processor 90 boots and successfully verifies the contents of the CD-ROM, a binary image of the game personality is downloaded from the CD-ROM to a RAM chip located within the IOP 80. This RAM chip occupies the same socket that the game personality EPROM did in the IOP 80 in the “paired” design game platform 70.
In the game platform 70, since there are two motherboards, the IOP 80 and Pentium 90, each must have an operating system. The IOP 80 may use VRTX as its operating system. VRTX is a reliable, real-time operating system with multi-tasking capabilities that has been used in the gaming environment for many years. The Pentium class motherboard 90 may use Microsoft Windows NT embedded. NT embedded is particularly effective since many tools and developers are available for producing creative content on Windows-style platforms. However, other operating systems could also be selected in other embodiments, depending on many factors, including the desired graphic user interface (GUI).
Windows NT embedded differs from standard desktop operating systems, such as Windows 98 and Windows NT, which require a hard drive. These operating systems make use of a swap file to move programs and data between RAM and a hard disk. However, NT embedded eliminates the need for a swap file. NT embedded is customizable in this regard, allowing the swap file size to be set to zero so that no writable mass storage device is required. Further, NT embedded may be modified and compiled with only those components required to run a particular game (or games). In other words, there are no additional drivers or services provided. Typically, there is no GUI interface, keyboard, mouse drivers, or TCP/IP stack (or networking capabilities whatsoever). In one embodiment, this modified version of NT embedded is completely stand-alone and provides none of the traditional accessing “handles.”
Referring now to security requirements, a primary objective of the security design is to satisfy all security requirements and gaming jurisdiction directives. The relevant directives require that the verification information and the verification code reside on a “conventional ROM device.” However, pursuant to the proposed amendments to Gaming Regulations, a “conventional ROM device” may include FLASH memory components provided that they cannot be altered while installed in a gaming device. To satisfy these directives, the verification algorithm in the game platform 70 resides on a conventional ROM device, secured within the Pentium/IOP assembly.
The security architecture logically divides the game security components inside and outside of an information security (INFOSEC) boundary. The critical game security components are located on the inside the INFOSEC Boundary, as shown in
The game platform 70 provides a secure boot and initial CD-ROM verification. The EPROM verification software resides within the IOP 80. The verification software verifies all EPROMs on the IOP board 80 (i.e., mains and personalities) upon application of power to the game platform 70. Next, after the application of power to the platform, the BIOS+ performs a self-verification on all of its code. Once satisfactorily completed, the Pentium class board 90 begins executing code from the BIOS+ contained in the conventional ROM device. This process verifies the conventional ROM device and detects any substitution of the BIOS+.
Upon boot-up of the Pentium, the BIOS+ executes a SHA-1 verification of the entire CD-ROM. The digital signature is calculated and compared with an encrypted signature stored in a secure location on the CD-ROM using the RSA private/public key methodology. If the signatures compare, the BIOS+ allows the modified NT embedded operating system to boot from the CD-ROM, followed by the game presentation software. After verification of the total CD-ROM, the modified (and now verified) NT embedded operating system is loaded from the CD-ROM into the Pentium RAM. Next, display programs and content are verified, before being loaded into the IOP RAM to be executed for normal game operation.
The game platform 70 performs many verification processes during boot-up and operation. Each game personality EPROM image on the IOP 80 is compared with those on the accompanying CD-ROM. Further, verification of all files on the CD-ROM is conducted by an algorithm that originates on the BIOS+. The IOP board 80 informs the Pentium 90 of any tilts that occur. Additionally, the IOP 80 initiates re-verification of the CD-ROM. Moreover, on the EPROM-controlled IOP 80, memory is continuously tested in order to immediately catch any changes.
The technologic improvements from utilizing the display and input system 10 are numerous. These advantages include, by way of example only, and not by way of limitation, simplification of the use and appearance of the systems interface 20 by integrating the interface 20 into the display screen 40; providing fonts and icons which are larger and more aesthetically appealing; providing special services to players, (e.g., multiple languages, assistance for handicapped individuals); lowering overall system costs by eliminating hardware components; lowering maintenance costs as a result of the fewer hardware components; facilitating interactive uses of the systems interface 20 and game interface 30; providing the ability to customize the “look and feel” of the systems interface 20 for players and casino employees; facilitating the efficiency of modifying the systems interface 20; and allowing system features and components to be modified without affecting the game design or logic.
Although the invention has been described in language specific to computer structural features, methodological acts, and by computer readable media, it is to be understood that the invention defined in the appended claims is not necessarily limited to the specific structures, acts, or media described. Therefore, the specific structural features, acts and mediums are disclosed as exemplary embodiments implementing the claimed invention.
Furthermore, the various embodiments described above are provided by way of illustration only and should not be construed to limit the invention. Those skilled in the art will readily recognize various modifications and changes that may be made to the disclosed embodiments without following the example embodiments and applications illustrated and described herein, and without departing from the true spirit and scope of disclosed embodiments, which is set forth in the following claims.
Morrow, James W., Hein, Marvin A.
Patent | Priority | Assignee | Title |
Patent | Priority | Assignee | Title |
3662105, | |||
4324401, | Jan 15 1979 | Atari Games Corporation | Method and system for generating moving objects on a video display screen |
4448419, | Feb 24 1982 | International Game Technology | Electronic gaming device utilizing a random number generator for selecting the reel stop positions |
4676506, | Feb 14 1985 | Ainsworth Nominees Pty, Limited | Odds indicator for poker machines |
4710758, | Apr 26 1985 | Micron Technology, Inc | Automatic touch screen calibration method |
4710873, | Jul 06 1982 | Marvin Glass & Associates Liquidating Trust | Video game incorporating digitized images of being into game graphics |
4718672, | Nov 15 1985 | Aruze Corporation | Slot machine |
4766541, | Oct 24 1984 | Williams Electronics Games, Inc. | Apparatus for generating interactive video game playfield environments |
4837728, | Jan 25 1984 | IGT | Multiple progressive gaming system that freezes payouts at start of game |
4890833, | May 22 1987 | Williams Electronics, Inc. | Apparatus for generating enhanced interactive video game playfield environments |
5047867, | Jun 08 1989 | U S PHILIPS CORPORATION | Interface for a TV-VCR system |
5123649, | Jul 01 1991 | Bally Gaming, Inc; Bally Gaming International, Inc | Gaming machine with dynamic pay schedule |
5205132, | Jun 12 1992 | Thermonics Incorporated | Computer-implemented method and system for precise temperature control of a device under test |
5259613, | Apr 08 1992 | CAESARS ENTERTAINMENT OPERATING COMPANY, INC | Casino entertainment system |
5283559, | Sep 21 1992 | International Business Machines Corp. | Automatic calibration of a capacitive touch screen used with a fixed element flat screen display panel |
5332219, | Oct 08 1992 | CAESARS ENTERTAINMENT OPERATING COMPANY, INC | Apparatus and method for playing an electronic poker game |
5342047, | Apr 08 1992 | Bally Gaming International, Inc | Touch screen video gaming machine |
5357604, | Jan 30 1992 | NINTENDO CO , LTD | Graphics processor with enhanced memory control circuitry for use in a video game system or the like |
5412404, | Jul 16 1992 | Video graphics apparatus | |
5429361, | Sep 23 1991 | Bally Gaming, Inc; Bally Gaming International, Inc | Gaming machine information, communication and display system |
5450938, | May 02 1994 | XCP, Inc. | Card or cash actuated vending machine assembly |
5575717, | Aug 18 1995 | Megatouch, LLC | System for creating menu choices of video games on a display |
5605506, | May 24 1995 | IGT | Candle antenna |
5655961, | Oct 12 1994 | IGT | Method for operating networked gaming devices |
5664999, | Jun 23 1995 | Sammy Corporation | Picture amusement apparatus |
5680533, | Oct 31 1994 | NINTENDO CO , LTD | Videographics program/video game fabricating system and method |
5702304, | Oct 12 1994 | IGT | Method and apparatus for operating networked gaming devices |
5707288, | Dec 31 1994 | Sega Enterprises, Ltd. | Video game system and methods for enhanced processing and display of graphical character elements |
5714981, | Apr 21 1995 | ADVANCED GRAVIS COMPUTER TECHNOLOGY, LTD | Gameport communication apparatus and method |
5725428, | Mar 09 1995 | GTECH Germany GmbH | Video slot machine |
5741183, | Oct 12 1994 | IGT | Method and apparatus for operating networked gaming devices |
5752882, | Oct 12 1994 | Acres Gaming Inc. | Method and apparatus for operating networked gaming devices |
5755621, | Sep 19 1996 | IGT | Modified poker card/tournament game and interactive network computer system for implementing same |
5759102, | Feb 12 1996 | I G T | Peripheral device download method and apparatus |
5766074, | Aug 06 1996 | IGT | Device and method for displaying a final gaming result |
5769716, | Sep 30 1996 | I G T | Symbol fall game method and apparatus |
5770533, | May 02 1994 | Open architecture casino operating system | |
5779545, | Sep 10 1996 | I G T | Central random number generation for gaming system |
5796389, | Aug 22 1994 | I G T | Reduced noise touch screen apparatus and method |
5809482, | Sep 01 1994 | CAESARS ENTERTAINMENT OPERATING COMPANY, INC | System for the tracking and management of transactions in a pit area of a gaming establishment |
5816918, | Apr 05 1996 | SG GAMING, INC | Prize redemption system for games |
5820459, | Oct 12 1994 | IGT | Method and apparatus for operating networked gaming devices |
5833536, | Aug 28 1996 | IGT | System for playing electronics card game with player selection of cards in motion on display |
5833540, | Sep 24 1996 | SG GAMING, INC | Cardless distributed video gaming system |
5836817, | Oct 12 1994 | Acres Gaming, Inc. | Method and apparatus for operating networked gaming devices |
5851148, | Sep 30 1996 | I G T | Game with bonus display |
5876284, | May 13 1996 | IGT, a Nevada Corporation | Method and apparatus for implementing a jackpot bonus on a network of gaming devices |
5885158, | Sep 10 1996 | I G T | Gaming system for multiple progressive games |
5919091, | Jul 10 1995 | CAESARS ENTERTAINMENT OPERATING COMPANY, INC | Combined cashless/cash gaming machine |
5935002, | Mar 10 1995 | GAMING REALMS, PLC | Computer-based system and method for playing a bingo-like game |
5935003, | Dec 31 1994 | Sega of America, Inc. | Videogame system and methods for enhanced processing and display of graphical character elements |
5951397, | Jul 24 1992 | International Game Technology | Gaming machine and method using touch screen |
5965003, | Mar 05 1998 | Japan Atomic Energy Agency | Method of decomposing CMPO |
5967896, | Apr 06 1998 | IGT | Method and apparatus for controlling a gaming device having a plurality of balances |
5971271, | Jul 01 1996 | Mirage Resorts, Incorporated | Gaming device communications and service system |
5971849, | Apr 28 1997 | GAMING REALMS, PLC | Computer-based system and method for playing a poker-like game |
5984779, | Sep 18 1996 | Continuous real time Pari-Mutuel method | |
6003013, | May 24 1996 | HARRAH S OPERATING COMPANY, INC | Customer worth differentiation by selective activation of physical instrumentalities within the casino |
6008784, | Nov 06 1996 | IGT, a Nevada Corporation | Electronic display with curved face |
6010404, | Apr 03 1997 | IGT | Method and apparatus for using a player input code to affect a gambling outcome |
6015346, | Jan 25 1996 | Aristocrat Technologies Australia Pty Ltd | Indicia selection game |
6039648, | Mar 04 1997 | BANK OF AMERICA, N A | Automated tournament gaming system: apparatus and method |
6068552, | Mar 31 1998 | ZYNGA, INC | Gaming device and method of operation thereof |
6077163, | Jun 23 1997 | IGT | Gaming device for a flat rate play session and a method of operating same |
6083105, | Aug 13 1998 | Paul, Ronin | Computerized roulette playing apparatus for a single player |
6093100, | Feb 01 1996 | PTT, LLC D B A HIGH 5 GAMES | Modified poker card/tournament game and interactive network computer system for implementing same |
6102394, | Jul 12 1999 | Bally Gaming, Inc | Button panel system for a gaming device |
6102798, | Dec 18 1996 | Aristocrat Technologies Australia Pty Limited | Slot machine game-find the prize |
6110041, | Dec 30 1996 | Inventor Holdings, LLC | Method and system for adapting gaming devices to playing preferences |
6113495, | Mar 12 1997 | IGT | Electronic gaming system offering premium entertainment services for enhanced player retention |
6115036, | Oct 31 1994 | NINTENDO CO , LTD ; INTELLIGENT SYSTEMS CO , LTD | Video game/videographics program editing apparatus with program halt and data transfer features |
6132363, | Sep 30 1997 | L VAD TECHNOLOGY, INC | Cardiovascular support control system |
6135884, | Aug 08 1997 | IGT | Gaming machine having secondary display for providing video content |
6146276, | Feb 07 1997 | Aim Management, Inc | Programmable electronic activity detector and command generator for electronic devices |
6159097, | Jun 30 1999 | SG GAMING, INC | Gaming machine with variable probability of obtaining bonus game payouts |
6162122, | Oct 12 1994 | IGT | Method and apparatus for operating networked gaming devices |
6238288, | Dec 31 1997 | IGT | Method and apparatus for directing a game in accordance with speed of play |
6244958, | Jun 25 1996 | IGT | Method for providing incentive to play gaming devices connected by a network to a host computer |
6253119, | Aug 03 1998 | Western Gaming Properties | Method and apparatus for controlling a coin hopper to operate with a secondary monetary exchange dispenser |
6254483, | Jun 06 1995 | IGT | Method and apparatus for controlling the cost of playing an electronic gaming device |
6257981, | Oct 12 1994 | IGT | Computer network for controlling and monitoring gaming devices |
6263258, | Aug 03 1998 | Western Gaming Properties | Scrip dispenser |
6264561, | Oct 01 1998 | IGT | Electronic game licensing apparatus and method |
6280328, | Sep 25 1996 | SG GAMING, INC | Cashless computerized video game system and method |
6292171, | Mar 31 1999 | Seiko Epson Corporation | Method and apparatus for calibrating a computer-generated projected image |
6293866, | Dec 30 1996 | Inventor Holdings, LLC | System for adapting gaming devices to playing preferences |
6302790, | Feb 19 1998 | I G T | Audio visual output for a gaming device |
6312333, | Jul 24 1998 | IGT, a Nevada Corporation | Networked credit adjust meter for electronic gaming |
6319125, | Oct 12 1994 | IGT | Method apparatus for promoting play on a network of gaming devices |
6364768, | Apr 28 1998 | IGT, a Nevada Corporation | Networked gaming devices that end a bonus and concurrently initiate another bonus |
6371852, | Apr 28 1998 | IGT, a Nevada Corporation | Method for crediting a player of an electronic gaming device |
6375567, | Apr 28 1998 | IGT, a Nevada Corporation | Method and apparatus for implementing in video a secondary game responsive to player interaction with a primary game |
6375569, | May 09 1997 | IGT AUSTRALIA PTY LIMITED | Operation of gaming machines in a linked bonus prize winning mode |
6379246, | Aug 03 1998 | Western Gaming Properties | Method and apparatus for modifying gaming machines to provide supplemental or modified functionality |
6431983, | Jun 25 1996 | IGT | Method for providing incentive to play gaming devices connected by a network to a host computer |
6439996, | Jun 22 1999 | IGT | Key for a gaming machine and method of use thereof |
6511376, | Apr 03 1997 | IGT | Systems and methods wherein a gambling result is based on a user input |
6511377, | Aug 07 1997 | BANK OF AMERICA, N A | Cashless gaming system: apparatus and method |
6565434, | Oct 12 1994 | IGT | Method and apparatus for promoting play on a network of gaming devices |
6598788, | Aug 03 1998 | Western Gaming Properties | Method and apparatus for scrip distribution and management |
6607441, | Apr 28 1998 | IGT, a Nevada Corporation; IGT | Method for transferring credit from one gaming machine to another |
6712697, | Apr 28 1998 | IGT, a Nevada Corporation | Method for crediting a player of an electronic gaming device |
6712698, | Sep 20 2001 | IGT | Game service interfaces for player tracking touch screen display |
6722985, | Apr 19 2001 | IGT | Universal player tracking system |
6800030, | Jun 25 1996 | IGT | Method for providing incentive to play gaming devices connected by a network to a host computer |
6832958, | Oct 12 1994 | IGT | Method and apparatus for operating networked gaming devices |
6840860, | Feb 07 1997 | Aim Management, Inc | Printing and dispensing bonusing system for gaming devices |
6910964, | Oct 12 1994 | IGT | Selective indication of a bonus at a gaming device with player input |
7335106, | Oct 20 2003 | IGT | Closed-loop system for displaying promotional events and granting awards for electronic video games |
7520810, | Aug 03 1998 | Western Gaming Properties | Method and apparatus for scrip distribution and management permitting redistribution of issued scrip |
7520819, | Apr 18 2000 | JPMORGAN CHASE BANK, N A , AS SUCCESSOR ADMINISTRATIVE AGENT | Metal wood club with improved hitting face |
7749081, | Apr 28 1999 | IGT | Method and apparatus for displaying player tracking information on an electronic gaming machine display |
7867095, | Jun 17 2005 | IGT | Candle radio |
7871325, | Feb 07 1997 | Aim Management, Inc | Means for generating a supplement bonus for an electronic gaming device |
7922577, | Feb 07 1997 | Aim Management, Inc | Gaming device and secure interface |
8029364, | Jul 23 2004 | LNW GAMING, INC | System, method, and apparatus for presenting media in a wagering game machine |
8083592, | Feb 10 2010 | IGT | Apparatus and method for retrofitting candle devices on a gaming machine |
8088009, | Nov 01 2007 | LNW GAMING, INC | Method for managing gaming devices |
8088014, | Feb 10 2010 | IGT | Gaming device and method for wireless gaming system providing non-intrusive processes |
8113956, | Nov 01 2007 | LNW GAMING, INC | System for managing gaming devices |
8133102, | Aug 03 1998 | Western Gaming Properties | Method and apparatus for modifying gaming machines to provide supplemental or modified functionality |
8241119, | Feb 10 2010 | IGT | Candle devices for gaming machines |
8241123, | Sep 07 2005 | LNW GAMING, INC | Video switcher and touch router method for a gaming machine |
8282480, | Feb 10 2010 | IGT | Candle device for providing transaction verification on a gaming machine |
8317604, | Feb 10 2010 | IGT | Apparatus and method for retrofitting candle devices on a gaming machine |
8323111, | Nov 01 2007 | LNW GAMING, INC | Method for managing gaming devices |
8336697, | Feb 10 2010 | IGT | Device health monitoring for gaming machines |
8342935, | Sep 28 2001 | SG GAMING, INC | Integrated display and input system |
8371937, | Feb 10 2010 | IGT | Gaming device and method for wireless gaming system providing non-intrusive processes |
8371942, | Nov 01 2007 | LNW GAMING, INC | System for managing gaming devices |
8388424, | Aug 03 1998 | Western Gaming Properties | Method and apparatus for modifying gaming machines to provide supplemental or modified functionality |
8475273, | Sep 07 2005 | LNW GAMING, INC | Video switcher and touch router system for a gaming machine |
8512144, | Oct 20 2003 | IGT | Method and apparatus for providing secondary gaming machine functionality |
20010044337, | |||
20020116284, | |||
20020183105, | |||
20020193099, | |||
20030032474, | |||
20070243925, | |||
20070243934, | |||
20080009344, | |||
20080161107, | |||
20090098943, | |||
20090104954, | |||
20090233705, | |||
20110195792, | |||
20110263325, | |||
20120108338, | |||
20120122560, | |||
20130072310, | |||
D531333, | Dec 10 2004 | Bigha Manufacturing, Inc. | Laser pointing device |
EP443738, | |||
EP769769, | |||
EP915437, | |||
EP919965, | |||
EP961213, | |||
RE37885, | Oct 12 1994 | IGT | Method and apparatus for operating networked gaming devices |
RE38812, | Oct 12 1994 | IGT | Method and apparatus for operating networked gaming devices |
WO9530944, | |||
WO9738366, | |||
WO9847115, | |||
WO9712315, |
Executed on | Assignor | Assignee | Conveyance | Frame | Reel | Doc |
Oct 16 2015 | Bally Gaming, Inc. | (assignment on the face of the patent) | / | |||
Dec 14 2017 | SCIENTIFIC GAMES INTERNATIONAL, INC | DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT | SECURITY AGREEMENT | 044889 | /0662 | |
Dec 14 2017 | Bally Gaming, Inc | DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT | SECURITY AGREEMENT | 044889 | /0662 | |
Apr 09 2018 | SCIENTIFIC GAMES INTERNATIONAL, INC | DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT | SECURITY AGREEMENT | 045909 | /0513 | |
Apr 09 2018 | Bally Gaming, Inc | DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT | SECURITY AGREEMENT | 045909 | /0513 | |
Jan 03 2020 | Bally Gaming, Inc | SG GAMING, INC | CHANGE OF NAME SEE DOCUMENT FOR DETAILS | 051641 | /0820 | |
Apr 14 2022 | SG GAMING INC | JPMORGAN CHASE BANK, N A | SECURITY AGREEMENT | 059793 | /0001 |
Date | Maintenance Fee Events |
Jun 26 2023 | REM: Maintenance Fee Reminder Mailed. |
Dec 11 2023 | EXP: Patent Expired for Failure to Pay Maintenance Fees. |
Date | Maintenance Schedule |
Nov 05 2022 | 4 years fee payment window open |
May 05 2023 | 6 months grace period start (w surcharge) |
Nov 05 2023 | patent expiry (for year 4) |
Nov 05 2025 | 2 years to revive unintentionally abandoned end. (for year 4) |
Nov 05 2026 | 8 years fee payment window open |
May 05 2027 | 6 months grace period start (w surcharge) |
Nov 05 2027 | patent expiry (for year 8) |
Nov 05 2029 | 2 years to revive unintentionally abandoned end. (for year 8) |
Nov 05 2030 | 12 years fee payment window open |
May 05 2031 | 6 months grace period start (w surcharge) |
Nov 05 2031 | patent expiry (for year 12) |
Nov 05 2033 | 2 years to revive unintentionally abandoned end. (for year 12) |