An example virtual reality headset stand includes a base, a stem, and a docking station. The stem, which extends from the base, is angled toward the base. The docking station, which is attached to the stem, is angled away from the stem. The docking station is contoured to hold a virtual reality headset. The docking station includes a lip connected to the stem, a body portion connected to the lip, and a clip connected to the body portion.
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1. A virtual reality headset stand comprising:
a base;
a stem extending from the base, wherein the stem is angled toward the base; and
a docking station attached to the stem, wherein the docking station is angled away from the stem, wherein the docking station is contoured to hold a virtual reality headset, and wherein the docking station comprises:
a lip connected to the stem;
a body portion connected to the lip; and
a clip connected to the body portion;
wherein the stem comprises:
a contoured surface; and
a controller mechanism to control actions presented in the virtual reality headset, the controller mechanism comprising of input control devices positioned along opposite sides of the controller mechanism and on the contoured surface;
wherein the contoured surface allows a user to hold the stem, move the stand while the virtual reality headset is placed in front of eyes of the user, and interact with the input control devices; and
wherein the virtual reality headset displays an avatar of the controller mechanism at a fixed position, and the avatar is controlled by the input control devices.
11. A system comprising:
a stand comprising:
a base;
a stem extending from the base, wherein the stem is angled toward the base; and
a docking station to hold a virtual reality headset;
a controller mechanism to communicatively link to the virtual reality headset, wherein the controller mechanism is set to navigate motion events within a virtual reality space presented in the virtual reality headset; and
a computer communicatively linkable to the controller mechanism and virtual reality headset, wherein the computer comprises:
a processor; and
a memory comprising instructions executable by the processor to:
operate a virtual reality computer application;
store the motion events identified by the virtual reality headset;
convert the motion events as virtual reality images;
modify the virtual reality images; and
present the modified virtual reality images in the virtual reality headset;
wherein the stem comprises:
a contoured surface; and
a controller mechanism to control actions presented in the virtual reality headset, the controller mechanism comprising of input control devices positioned along opposite sides of the controller mechanism and on the contoured surface;
wherein the contoured surface allows a user to hold the stem, move the stand while the virtual reality headset is placed in front of eyes of the user, and interact with the input control devices; and
wherein the virtual reality headset displays an avatar of the controller mechanism at a fixed position, and the avatar is controlled by the input control devices.
6. A virtual reality system comprising:
a stand comprising:
a connection member;
a stem extending from the connection member; and
a docking station attached to the stem, wherein the docking station is contoured to hold a virtual reality headset;
a control device set to control actions presented in the virtual reality headset;
a processor communicatively linked to the control device;
a memory comprising instructions executable by the processor to:
store computer-simulated images;
store motion events identified by the virtual reality headset;
use the motion events to convert the computer-simulated images into converted computer-simulated images;
transform the converted computer-simulated images into virtual reality events; and
present the virtual reality events in the virtual reality headset; and
a display device communicatively linked to the processor to display the computer-simulated images and the converted computer-simulated images;
wherein the stem comprises:
a contoured surface; and
a controller mechanism to control actions presented in the virtual reality headset, the controller mechanism comprising of input control devices positioned along opposite sides of the controller mechanism and on the contoured surface;
wherein the contoured surface allows a user to hold the stem, move the stand while the virtual reality headset is placed in front of eyes of the user, and interact with the input control devices; and
wherein the virtual reality headset displays an avatar of the controller mechanism at a fixed position, and the avatar is controlled by the input control devices.
2. The stand of
3. The stand of
4. The stand of
5. The stand of
7. The virtual reality system of
8. The virtual reality system of
9. The virtual reality system of
10. The virtual reality system of
12. The system of
13. The system of
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Augmented reality/virtual reality (AR/VR), hereinafter referred to as virtual reality, continues to increase in popularity both for entertainment and commercial purposes. Virtual reality headsets are worn on a user's head and cover the user's eyes. The headsets display the virtual reality images to a user and may be transitional as the user moves his/her head.
The examples described herein provide a mechanism to hold a virtual reality headset to allow a graphic designer, programmer, architect, engineer, etc. to be able to view virtual reality images/videos in through the headset without having to physically put the headset on over his/her head using traditional head mounts or straps, and which allows either no-handed or one-handed holding of the mechanism. Because the virtual reality headset is held in place by an attached stand, the user's hand or hands are free to be able to continue to work on the computer's keyboard or touchscreen, and to further allow the user to easily switch views between a conventional computer screen and a virtual reality headset. The stand has a small size so as to not consume much space on the user's workstation and be easily carried by a user in a desired utilization.
The docking station 20 may be contoured to hold the virtual reality headset 25. The virtual reality headset 25 may be any type of virtual reality headset used in the industry, and while straps are typically incorporated into the virtual reality headset design, the examples herein do not require that the virtual reality headset 25 comprise head straps. However, the stand 5 operates equally with a virtual reality headset 25 containing head straps or strapless. The docking station 20 includes various attachment mechanisms including, but not limited to, a lip 30 connected to the stem 15, a body portion 35 connected to the lip 30, and a clip 40 connected to the body portion 35 and set to retain the virtual reality headset 25 in place when the stand 5 is lifted or moved with the virtual reality headset 25 attached.
In one example, the stem 15 comprises a controller mechanism 45 to control actions presented in the virtual reality headset 25. The controller mechanism 45 may comprise one or more buttons, joysticks or other input control devices 46, 110 and be electrically connected to the virtual reality headset 25 wirelessly, or by way of wires, not shown in
The base 10 is connected to the stem 15 and positioned at an opposite end from the docking station 20. The base 10 may be configured in any suitable manner to provide proper support for keeping the stand 5 upright when it is not being held by a user. In this regard, the base 10 permits the stand 5 to be free-standing to also serve as a completely hands-free stand 5 to permit a user to view the images displayed in the virtual reality headset 25 without requiring the user to pick up the stand 5 or the virtual reality headset 25. The base 10 may comprise a pair of legs 55 outwardly protruding from the stem 15, as shown in
In
In
A processor 80 is communicatively linked to the control device 77, and to the controller mechanism 45, if present. For example, the control device 77 may be communicatively linked by a wireless connection, in one example, or a wired connection in another example. A memory 85 is provided comprising instructions executable by the processor 80 to perform method 200 described in
In method 200 shown in
In one example, the instructions cause the processor 80 to edit the virtual reality events presented in the virtual reality headset 25. In another example, the control device 77 is set to edit the virtual reality events presented in the virtual reality headset 25.
In method 250 shown in
Once again with reference to
Typically, use of virtual reality systems at a desktop location may place restrictions on the freedom of physical motion the user 60 can employ when in virtual reality. In addition to the space requirements, there may be limitations on the cable length and available optical tracking infrastructures may not work well in a large open office environment with multiple users.
In the case where no tracking infrastructure is available, some limited headset motions could be detected by sensors in the stand 5, 105. For example, rotation sensors on gimbals connecting the display docking station 20,120 to the stem 15, 115, or an inertial measurement unit in the docking station 20, 120. Also, orientation information can typically be obtained from the sensors, such as magnetometers and accelerometers, included in the virtual reality headset 25. Rotation encoders at each rotation point may be used to augment this information.
For movements beyond this, the controller mechanism 45 may be used. For example, the controller mechanism 45 may be set to provide at least five degree of freedom with translation in the three spatial dimensions, plus view pitch (/elevation) and yaw (/azimuth). This may be achieved through some combination of joysticks, trackballs, directional pads, thumbwheels etc. at the positions of the input control devices 46, 110 in
As shown in
Various examples described herein may include both hardware and software elements. The examples that are implemented in software, for example the methods 200, 250 of
A representative hardware environment for practicing the software examples herein is depicted in
An I/O adapter 318 may connect to peripheral devices, such as disk units 311 and storage drives 313, or other program storage devices that are readable by the system 300. The system 300 includes a user interface adapter 319 that may connect the bus 312 to a keyboard 315, mouse 317, speaker 324, microphone 322, and/or other user interface devices such as a touch screen device to gather user input and display information from/to a user 60. Additionally, a communication adapter 320 connects the bus 312 to a data processing network 325, and a display adapter 321 connects the bus 312 to a display device 323, which may be configured as display device 90, and which may provide a graphical user interface (GUI) 329 for a user 60 to interact with. Further, a transceiver 326, a signal comparator 327, and a signal converter 328 may be connected to the bus 312 for processing, transmission, receipt, comparison, and conversion of electric or electronic signals, respectively.
While a large portion of virtual reality consumption may take place in dedicated spaces, creating the workflow content for virtual reality may remain a desktop activity very much for the foreseeable future. The workflows of graphic design users and other content creators may be significant enhanced by allowing them to quickly review their work in virtual reality without leaving their desks and workstations. The stand 5, 105 may permit a user 60 to bring 3D contents from the display device 90 to review in virtual reality through the virtual reality headset 25 in a seamless manner. The controller mechanism 45 and controller 77 may permit the user 60 to simultaneously view the images in virtual reality and modify the original file on CAD software running on the computer 130. For example, the virtual reality headset stand 5 may incorporate joystick-like controls using the controller mechanism 45 to manipulate the virtual reality model views, or may utilize haptic feedback to indicate limits and snaps of the 3D model.
The present disclosure has been shown and described with reference to the foregoing exemplary implementations. Although specific examples have been illustrated and described herein it is manifestly intended that the scope of the claimed subject matter be limited only by the following claims and equivalents thereof. It is to be understood, however, that other forms, details, and examples may be made without departing from the spirit and scope of the disclosure that is defined in the following claims.
Horii, Hiroshi, Robinson, Ian N., Smathers, Kevin, Thayer, Alex
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| Executed on | Assignor | Assignee | Conveyance | Frame | Reel | Doc |
| Jul 11 2017 | ROBINSON, IAN N | HEWLETT-PACKARD DEVELOPMENT COMPANY, L P | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 050956 | /0959 | |
| Jul 11 2017 | THAYER, ALEX | HEWLETT-PACKARD DEVELOPMENT COMPANY, L P | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 050956 | /0959 | |
| Jul 12 2017 | HORII, HIROSHI | HEWLETT-PACKARD DEVELOPMENT COMPANY, L P | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 050956 | /0959 | |
| Jul 12 2017 | SMATHERS, KEVIN | HEWLETT-PACKARD DEVELOPMENT COMPANY, L P | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 050956 | /0959 | |
| Jul 14 2017 | Hewlett-Packard Development Company, L.P. | (assignment on the face of the patent) | / |
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