An improved lighting apparatus for hand held video games utilizes a directional light source and a curved reflective surface disposed opposite the directional source in a frame positioned proximate to the display screen of the hand held device. The use of a directional light source and the curved reflective material provides an increased and more diffused lighting effect while eliminating the otherwise experienced hot spots or dark spots common in prior art light assemblies.
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1. A light assembly for use in enhancing the view of a video screen of a compact computer device, the compact computer device having a power supply, an on/off power switch, and an external port, the improved lighting assembly comprising:
a frame having a frame opening positionable over the computer video screen; a directional light source disposed at a side of said frame for projecting light towards an opposing side of said frame; and a curved reflective surface disposed opposite said directional light source at said opposing side of said frame to reflect light received from said directional light source in a substantially diffused manner across the video screen.
2. The light assembly according to
3. The light assembly according to
4. The light assembly according to
a battery compartment; a battery power source; a power switch; and electrical circuitry adapted to connect said battery power source to said light source in response to a position of said power switch.
5. The light assembly according to
6. The light assembly according to
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8. The light assembly according to
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This application is a Continuation-in-Part of co-pending U.S. patent application Ser. No. 09/567,245 filed May 9, 2000.
1. Field of the Invention
The present invention relates to hand held video games, and more particularly, to a releasably attachable light assembly for the hand held video game for enabling game as playing in low light conditions.
2. Description of the Related Art
Compact computers and video game devices having video viewing screens are becoming more and more popular and typically comprise hand-held portable, battery-operated devices. The viewing screen is typically a liquid crystal display (LCD) that is generally flat and displays information and or provides the screen for playing video games. Such compact computers and video games may include, but are not limited to: calculators, computer video games, lap top computers, and other computers where a variety of software is employed. In particular, compact video games, such as the compact video game systems known as GAME BOY™, GAME BOY POCKET™ and GAME BOY COLOR™ (Trademarks of Nintendo of America), are completely self-sustained video game systems which may be operated by interchangeably employing a collection from a library of software game packs. These Nintendo video game systems provide a compact, self-contained, battery-operated, portable hand-held computer with a cross key joy stick (directional-pad or D-pad) to operate the game start and select buttons, action buttons and an LCD-type screen, together with volume controls so as to display and enable the user to display images and play games.
While video display screens are employed and typically include a flat LCD-type screen, such LCD-type display screens are often difficult to observe by the user in partial or low light conditions, such as, for example, automobiles, planes, trains, buses, and the like due to the lack of illumination on the LCD screen to permit suitable contrast during use.
U.S. Pat. Nos. 5,091,832 and 5,325,280 show a light apparatus for use with compact computer screens. As shown and described, the body includes an open video space designed to be the same size as the LCD video screen of the compact computer apparatus. The body includes a pair of sloped or angled white colored side panels and a top and bottom side panel and the white or light colored extending directly generally perpendicular to the video screen rather than sloped as illustrated for the side panels. The top side panel is integral with and extends from the bottom molded section of the body when the body sections are matingly engaged to form the body, the top panel with the panels on the top section then form a rectangular, open video viewing space of the apparatus.
The light apparatus includes a pair of light bulbs placed on either side of sloping panels and which side panels also include a short, solid, upward extending light shield so as to prevent the direct glare of the light bulbs onto the LCD screen and to provide for indirect lighting through reflection on the light-colored side panels onto the LCD viewing screen.
U.S. Pat. Nos. 5,117,339 and 5,165,779 disclose combined light and magnifier devices for hand-held computers with video screens. Each of these patents show a battery operated light assembly that is mounted to a separate assembly mounted adjacent the view screen and spaced from the magnifier lens. The devices shown in these patents are adapted to provide a screen magnifier while also providing additional light to the screen for playing in low light conditions.
Unfortunately, the use of an LCD screen in these hand-held video game devices makes the illumination of the same difficult. The primary reason for this difficulty is due to the fact that the plastic cover to the actual LCD screen is generally of a high-gloss finish, and as such has a tendency to reflect light. This reflection of light primarily occurs when the light shines substantially directly onto the screen, and thus, the high-gloss screen cover prevents the light from penetrating the cover and thereby illuminating the LCD screen.
In all of the aforementioned patents, the lighting assembly utilizes incandescent to type bulbs which are oppositely positioned within the solid frame surrounding the viewing screen, The use of white or light colored frame sides is implemented in an effort to diffuse the light a before projected onto the screen, however, neither the white or light colored sides of the frame prevent spotting or "hot spots" caused by the illumination of the incandescent bulb immediately adjacent the viewing screen. As such, the incandescent bulb, in the area of disposition, causes a glare spot or "hot spot" on the high-gloss cover to the actual LCD display screen. Thus, the user's view is obstructed and not increased in these hot spot areas. Furthermore, dark spots are created on the screen where the additional light is not effectively distributed across the screen. In view of these drawbacks of the prior art patents, it would be desirable to provide a lighting assembly for a hand-held computer gaming device that does not have any screen "hot spots" or dark spots, and actually works to increase the viewing of the display screen.
It is therefore an object of the invention to provide an improved lighting assembly for hand-held video games that does not cause "hot spot" or other glaring effects from the use of light source to illuminate the LCD display.
It is yet another object of the invention to provide an improved lighting assembly for hand-held video games that effectively utilizes reflection techniques to efficiently illuminate the LCD display screen of the game device.
This and other objects are achieved in accordance with an embodiment of the present invention in which an improved light assembly for use in enhancing the view of a compact computer video screen comprises: a frame opening corresponding in size to a size of the compact computer video screen; a directional light source disposed in a side of the frame opening for projecting a substantially collimated light beam toward an opposing side of said frame opening, said directional light source being recessed within said frame side so as to not extend into said frame opening; and a curved reflective surface disposed entirely across said opposing side of said frame opening and adapted to reflect the received collimated light beam in a substantially evenly diffused configuration toward the video screen, wherein said curved reflective surface is recessed into said frame so as to not extend into said flame opening.
Other objects and features of the present invention will become apparent from the following detailed description considered in conjunction with the accompanying drawings. It is to be understood, however, that the drawings are designed solely for purposes of illustration and not as a definition of the limits of the invention, for which reference should be made to the appended claims. It should be further understood that the drawings are not necessarily drawn to scale and that, unless otherwise indicated, they are merely intended to conceptually illustrate the structures and procedures described herein.
In the drawings wherein like reference numerals denote similar elements throughout the several views:
Referring to
Light assembly 102 includes a power on/off switch 110, a battery compartment 112 and an access panel 114 for allowing the replacement of the enclosed batteries (not shown). In subsequent embodiments, the use of an on/off switch and battery compartment are eliminated.
The light source 120 is preferably a directional light source such as a directional light emitting diode (LED) and/or an incandescent light bulb having a collimating lens for directing the output light toward the opposing side of the flame 108 with as little dispersion prior to contacting the opposing side of the frame 108.
Opposite light source 120 is a curved reflective surface 122 adapted to reflect the received light back toward light source 120 and reflective surface 124 and down toward screen 106. The angle of curvature is preferably within a range of 45-90 degrees with respect to the received collimated light beam. For example, curved reflective surface 122 is a partial or approximately ⅛ tubular section as shown. The top portion near upper frame opening 109a is angled at approximately 90 degrees with respect to the light beam, effectively reflecting light back toward light source 120 and reflective surface 124. The bottom portion of surface 122 near lower frame opening 109b is angled at approximately 45°C with respect to the light beam, thereby reflecting light directly downward toward screen 106. Between the top and bottom portions, curved reflective surface 122 curves continuously between the 90°C and the 45°C angled portions. This variably curving central section of surface 122 reflects light onto screen 106 at a correspondingly broad range of angles thereby eliminating glare from almost any viewing angle. In this manner, the received collimated light beam is variably and angularly directed toward the display screen 106 of the game device.
In addition, a reflective surface 124 is disposed entirely around directional light source 120 and extends across the entire respective internal side of frame 108.
The reflective material implemented for materials 122 and 124 is preferably a mylar reflective material, but may also be any suitable known reflective material, and must be at least capable of being curved as depicted with reflective material 122.
As diagrammatically shown in
Due to the curvature of reflective surface 122, some of the received light from light source 120 is reflected downward toward display screen 106 at various different angles, while other portions of the received light are reflected back toward the surface on which light source 120 is disposed. Thus, the additional reflective material 124 positioned around light source 120, shown in
The use of the directional light source 120 in combination with the curved reflective surface 122 and oppositely positioned reflective surface 124 causes the light emanating from light source 120 to be reflected and re-reflected before ultimately being directed toward display screen 106. It is this reflection and re-reflection that results in a more diffused light being imposed on display screen 106. The diffused light is more evenly dispersed across the screen and does not cause hot spots, glare spots or dark spots on the high-gloss cover of the display screen 106.
The external port of the game device may be an external link port for linking the game device 104 to another game device and enabling head to head competition and multi-player game action. In addition, the external port 150 may be any other port capable of carrying low voltage DC power, for example, a universal serial bus (USB) port (type A and/or B), a (IEEE 1394) FireWire™ port, a networking port (RJ-45), a telephone jack (RJ-11), an AC adapter port capable of providing access to the game device power supply, an earphone or head phone jack, etc. Although the preferred external port 150 of the game device 104 is generally used to link the game device to another for head-to-head game playing, by designing plug 160 to contact select electrical contacts within the link port, light assembly 10 can utilize the power of the game device (e.g., internal or external battery power supplies) to power light source 120. The external port may also be other communication or power ports provided on the game device from which DC power to illuminate the light assembly can be obtained.
In view of the fact that light assembly 143 can utilize an external port 150 of the game device 104 in order to obtain power (e.g., the link port), an additional port 166 (
While there have been shown and described and pointed out fundamental novel features of the invention as applied to preferred embodiments thereof, it will be understood that various omissions, substitutions, changes in the form and details of the devices illustrated, and in their operation, may be made by those skilled in the art without departing from the spirit of the invention. For example, it is expressly intended that all combinations of those elements and/or method steps which perform substantially the same function in substantially the same way to achieve the same results are within the scope of the invention. It is the intention, therefore, to be limited only as indicated by the scope of the claims appended hereto.
Leifer, Richard, Neiser, Gabe, Leifer, Robert
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Executed on | Assignor | Assignee | Conveyance | Frame | Reel | Doc |
Aug 14 2000 | LEIFER, RICHARD | Arista Interactive LLC | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 011086 | /0597 | |
Aug 14 2000 | LEIFER, ROBERT | Arista Interactive LLC | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 011086 | /0597 | |
Aug 14 2000 | NEISER, GABE | Arista Interactive LLC | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 011086 | /0597 | |
Aug 17 2000 | Arista Interactive LLC | (assignment on the face of the patent) | / |
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