A multi-player game system using a mobile telephone and a game unit is disclosed. The present invention links multiple users having game units with mobile phones using a low power radio link. The present invention includes at least one mobile phone having a first transceiver for providing connections to a cellular network and a second transceiver for providing short-haul connectivity, and a plurality of game units for interfacing with a plurality of players, each of the game units having a third transceiver for providing short-haul connectivity, wherein the mobile phones and the game units are linked by the second and third transceivers therein to enable a game to be played on the game units by the plurality of players. In at least one of the mobile phones, the second transceiver is a short range wireless transceiver. At least one mobile phone is used to download a game to the game units and the game units include a group selection interface for choosing players to include in a gaming group. The mobile phones may be linked to a base station, a game server and a network interconnecting the base station and the game server, wherein the game server provides a game across the network and base station to the mobile phones for play on the game units.
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22. A method for playing a game, comprising:
displaying a game on a plurality of game units; linking the plurality of game units to at least one mobile phone of a cellular network using a transceiver to bypass the cellular network; and sending game signals from the mobile phone to a game server for processing.
24. A method for playing a game, comprising:
displaying a game on a plurality of game units; and linking each of the game units to an associated mobile phone of a cellular network, each mobile phone and game unit including a transceiver to bypass the cellular network for providing the link between the game units and the associated mobile phone.
27. A method for playing a game, comprising:
establishing a first player using a mobile terminal of a cellular network as a master; forming a gaming group using the master; and providing a signal from the mobile terminal of the master to at least a mobile terminal of a second player in the gaming group for controlling game parameters while bypassing the cellular network.
1. A game system, comprising:
a mobile phone having a first transceiver for providing connections to a cellular network and a second wireless transceiver; and a game unit for interfacing with a player, the game unit having a third wireless transceiver; wherein the mobile phone and the game unit bypass the cellular network through a wireless link formed by the second and third wireless transceivers to enable a game to be played on the game unit.
18. A mobile phone, comprising:
a keypad for providing user input; a speaker and microphone for providing audio data to a user; a display for displaying information concerning the mobile phone to a user; a first transceiver for providing connections to a cellular network; a second wireless transceiver for bypassing the cellular network to provide wireless interactive gaming connectivity; and a controller, coupling the keypad, speaker arid microphone, display and first and second transceivers, for processing data.
7. An interactive game system, comprising:
a mobile phone having a first transceiver for providing connections to a cellular network and a second wireless transceiver; and a plurality of game units for interfacing with a plurality of players, each of the game units having a third wireless transceiver; wherein at least one mobile phone and the game units bypass the cellular network through links formed by the second and third wireless transceivers therein to enable a game to be played on the game units by the plurality of players.
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19. The mobile phone of
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1. Field of the Invention
This invention relates in general to interactive games, and more particularly to a multi-player game system using mobile telephones and game units.
2. Description of Related Art
Wireless mobile communications continues to expand at a rapid pace and will continue to do so for at least the next decade. Over 100 million people were using a mobile service by the end of 1995, and that number is expected to grow to 300 million by the year 2000. Several factors are contributing to the exciting growth in the telecommunications industry. For example, a combination of technology and competition bring more value to consumers. Phones are smaller, lighter, had a longer battery life, and are affordable now for the mass market. Operators are providing excellent voice quality, innovative services, and roaming across the country or world. Most important, mobility is becoming less expensive for people to use. Around the world, as well as in the United States, governments are licensing additional spectrum for new operators to compete with traditional cellular operators. Competition brings innovation, new services, and lower prices for consumers.
For cellular telephony to continue its spectacular growth, it must handle more subscribers per base station and higher--bandwidth services. One interesting application which relies upon at least some of the above mentioned technologies is interactive gaming. Previously, this interactive gaming has been relegated to users who are hard-core computer enthusiast. For instance, online gaming required arcane skills belonging only to computer savvy users. However, online gaming has become easier for the more casual user. In fact, online gaming is rapidly becoming one of the most popular activities on the Internet.
Most important to interactive gaming enthusiast is the ability to connect with other enthusiasts who may be located at remote locations. The convergence of telecommunications and computer technology has lead to portable computers being able to connect to the Internet using wireless modems and also to cellular phones, which include games.
The above-mentioned wireless networks provide the possibility to play the same game between different playing devices or game units without regard to geographic or physical location. However, the mobile phone, which is used for calls, might not be the best device for playing. Game units with joysticks, keypads, etc. have been developed. Such game units are better suited for games, even if the mobile phone is a popular game device.
Prior interactive multiple player game systems have included two playing devices that communicate with each other over an all-to-all broadcast network so that two or more players, each playing on their own playing device, are in a wireless communication with the other players. Thus, each player can participate in a game scenario common to all the playing devices. However, while the players are playing the same game, they cannot select with whom they play with or the members of the group that they will play.
It can be seen that there is a need for a method and apparatus that provides a multiplayer game system using the mobile telephone and a game unit.
It can also be seen that there is a need for a method and apparatus that allows configuration of an interactive game between users using a mobile telephone and a game unit.
To overcome the limitations in the prior art described above, and to overcome other limitations that will become apparent upon reading and understanding the present specification, the present invention discloses a multi-player game system using a mobile telephone and a game unit.
The present invention solves the above-described problems by linking multiple users having game units with mobile phones provided with the first transceiver for connecting to cellular network and second transceiver for connecting short range line (low power RF). The mobile telephone provides a good basis to link game services and game data.
A system in accordance with the principles of the present invention includes a mobile phone having a first transceiver for providing connections to a cellular network and a second transceiver for providing short-haul connectivity and a game unit for interfacing with a player, the game unit having a third transceiver for providing short-haul connectivity, wherein the mobile phone and the game unit are linked by the transceivers therein to enable a game to be played on the game unit.
Other embodiments of a system in accordance with the principles of the invention may include alternative or optional additional aspects. One such aspect of the present invention is that the game unit comprises a group selection interface for choosing a player to include in a gaming group.
Another aspect of the present invention is that the second and third transceiver comprises short range wireless transceivers.
Another aspect of the present invention is that the short range wireless transceivers comprises modules designed according to a Bluetooth specification.
Another aspect of the present invention is that the short range wireless transceivers comprises infrared transceivers.
Another aspect of the present invention is that the short range wireless transceivers comprises universal asynchronous receiver/transceivers (UARTs).
Another aspect of the present invention is that the transceivers enable a game to be downloaded to the game unit.
Another aspect of the present invention is that the system further includes a base station, a game server and a network interconnecting the base station and the game server.
Another aspect of the present invention is that the game server provides a game across the network and base station to the at least one mobile phone for play on the game units.
Another aspect of the present invention is that a game system includes a mobile phone having a first transceiver for providing connections to a cellular network and a second transceiver for providing short-haul connectivity and a plurality of game units for interfacing with a plurality of players, each of the game units having a third transceiver for providing short-haul connectivity, wherein at least one mobile phone and the game units are linked by the second and third transceivers therein to enable a game to be played on the game units by the plurality of players.
Another aspect of the present invention is that a mobile phone includes a keypad for providing user input, a speaker and microphone for providing audio data to a user, a display for displaying information concerning the mobile phone to a user, a first transceiver for providing connections to a cellular network, a second transceiver for providing short-haul connectivity and a controller, coupling the keypad, speaker and microphone, display and transceiver, for processing data.
These and various other advantages and features of novelty which characterize the invention are pointed out with particularity in the claims annexed hereto and form a part hereof. However, for a better understanding of the invention, its advantages, and the objects obtained by its use, reference should be made to the drawings which form a further part hereof, and to accompanying descriptive matter, in which there are illustrated and described specific examples of an apparatus in accordance with the invention.
Referring now to the drawings in which like reference numbers represent corresponding parts throughout:
In the following description of the exemplary embodiment, reference is made to the accompanying drawings which form a part hereof, and in which is shown by way of illustration the specific embodiment in which the invention may be practiced. It is to be understood that other embodiments may be utilized as structural changes may be made without departing from the scope of the present invention.
The present invention provides a multi-player game system using a mobile telephone and a game unit. Multiple users having game units are linked with mobile phones using a low power radio link.
Corporate Local Area Networks (LANs) are connected through routers and links such as T1 lines to the Internet. Personal computers and laptop computers can be connected to the Internet Service Providers (ISPs) via dial up links. The ISPs each having Dynamic Host Configuration Protocol (DHCP) servers that provides users with a temporary IP address to connect to the Internet. These ISPs also have Domain Name Service (DNS) servers, which provide addresses to the users, i.e., they translate domain names into IP addresses. This provides easier recognition based on domain name versus IP addresses. DNS servers point to each other for address resolution. The residential consumer has an increasing requirement for bandwidth to the home to support access to interactive multimedia services including Internet access. The access is done, for example, by the modem connecting the home computer to the Data Information Provider or Corporate LAN over the PSTN. The data modem uses the existing phone line into the home and phone calls cannot be made while the data modem is in operation. ISDN is deployed over a separate facility and provides for two channels that can be used for data access or for telephone service. The mobile phone can connect to the data service by calling to the ISP and establishing a data call. The application, like a game, is then possible to download to the mobile phone. The downloading is possible through the short-range link, such as an infrared link or low power RF link from the computer to the mobile phone just as it is possible to download e-mail messages by using the Nokia 6110 mobile phone for example.
According to the present invention, the mobile telephones 310, 312, 414 include a small transmitter that uses short range radio links. The game units 340, 342, 344 also include a short range radio. The mobile telephone 310, 312, 314 are connected to each other by a short range radio communication link or, alternatively, through the public land mobile network (PLMN). The users may be linked together under the control of the game units 340, 343, 344 via a radio link 360, via a link 370 between the game units 340, 343, 344 and the mobile phones 310, 312, 314, or via short range link 362 between the mobile phones 310, 312, 314.
The game can be downloaded from the network and they are sent through the mobile telephones 310, 312, 314 and the low power RF links 350 to the game units 340, 342, 344. The game units 340, 342, 344 may include a display 370, a processor (represented by 372), keys 374, and a joystick 376 for moving play characters in the display and for controlling other activities, such as firing, activating thrust, etc. Those skilled in the art will recognize that the invention is not meant to be limited to any particular player/game interfaces, but that other player/game interfaces are possible.
One mobile telephone 310 can link more than one game 340, 342 unit to the network 340 thus enabling multiple game units 340, 342 to play games through a single mobile telephone 310. In addition, the playing device itself 340 may contain radio unit in order to connect to the PLMN.
The communication needed for grouping can be arranged based upon short distance wireless transceiver 390 to establish links 362, e.g., infrared or radio. For example, a low level communication protocol such as the UART that is commonly used in micro-controllers may be used. UART stands for Universal Asynchronous Receiver/Transmitter and is a computer component that handles asynchronous serial communication. Every computer contains a UART to manage the serial ports, and all internal modems have their own UART. Due to the low amount of data being transferred, the data rate does not need to be very high. Typically, the commonly available data rate is in the area of 1200-1400 bits per second (bps).
Another example involves using a Bluetooth radio modules according to which have been proposed in unregulated spectrum such as 2.4 GHz as the low power RF transceiver. Bluetooth is a low-cost, short-haul wireless scheme that sends and receives data via cell phone, portable computer, or other device over a 2.4 GHz spread-spectrum technology. Data rates for the technology are targeted at 1 M bit per second, but the Bluetooth Special Interest Group (BSIG) is aiming for 2 M bits per second in the future. Bluetooth can be used by a point-to-point or point-to-multi-point system. Bluetooth modules in the mobile telephone and in the game unit, respectively can communicate with each other. The playing devices 340, 342, 344 may be "chosen" using group selector interface 380 in a group selection process, for example by using a Bluetooth button, that enables two or more players to be configured into a single group of players that will play a single game. The players can address with whom they want to play, especially in a location where there are many combinations of players possible. Thus, each game may be limited to a selected group of players, while in the same location a second game may be independently played by a second selected group of players.
Similarly, game unit 4452, game unit 3462 and game unit 6472 have been configured to play a second game. Game unit 4452, game unit 3462 and game unit 6472 are coupled to the network (not shown) via mobile phones 450, 460, 470 respectively.
Accordingly, as shown in
Those skilled in the art will recognize that short range links between the mobile phones 420, 430, 440, 450, 460, 470 as discussed above with reference to
Next, player 3 enters the location and looks for ongoing games in the vicinity. The display of
Player 4 enters the location and looks for ongoing games in the vicinity. The display of
Thereafter, player 5 may, for example, join player 1 and 2 in their game of poker and player 6 may, for example, join player 3 and player 4 in their game of blackjack. Alternatively, player 5 may wait until another player enters the location in hope of initiating some type of new game.
Regardless of how the coupling of the game groups is performed, one of the players must act as a game master for the others (without knowledge of it or at least without being informed of it). In
name of the current game;
the identification and addresses of all players in the current game;
any game related information needed by the players (constantly); and
game state information for all players participating.
Each of the players need to store:
the name of the current game;
the identification of the game masters; and
the game state information last retrieved from the master.
Those skilled in the art will recognize that the invention is not meant to be limited to the types of games illustrated above. Further, additional embodiments of the game selection procedure may be implemented without departing form the scope of the present invention. Moreover, those skilled in the art will recognize that the message displays may be provided for presentation on the mobile phones or on the game devices.
The foregoing description of the exemplary embodiment of the invention has been presented for the purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed. Many modifications and variations are possible in light of the above teaching. It is intended that the scope of the invention be limited not with this detailed description, but rather by the claims appended hereto.
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