Methods, apparatus and computer program products provide efficient techniques for reconstructing surfaces from data point sets. These techniques include reconstructing surfaces from sets of scanned data points that have preferably undergone preprocessing operations to improve their quality by, for example, reducing noise and removing outliers. These techniques include reconstructing a dense and locally two-dimensionally distributed 3D point set (e.g., point cloud) by merging stars in two-dimensional weighted Delaunay triangulations within estimated tangent planes. The techniques include determining a plurality of stars from a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, by projecting the plurality of points pi onto planes Ti that are each estimated to be tangent about a respective one of the plurality of points pi. The plurality of stars are then merged into a digital model of the 3D surface.
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21. A method of modeling a surface of an object, comprising the steps of:
projecting each point and corresponding set of one or more neighboring points in a point set to a respective plane;
determining a star for each plane; and
merging the stars into a surface triangulation.
1. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining a plurality of stars from a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, by projecting the plurality of points pi onto planes Ti that are each estimated to be tangent about a respective one of the plurality of points pi; and
merging the plurality of stars into a digital model of the 3D surface.
19. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining a plurality of triangulated neighborhoods from a plurality of points in a 3D point set that at least partially describes the 3D surface, by projecting each of the plurality of points and one or more neighboring points in the 3D point set to a respective plane; and
merging the plurality of triangulated neighborhoods into a digital model of the 3D surface.
54. An apparatus for modeling a three-dimensional (3D) surface, comprising:
means for determining a plurality of stars from a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, by projecting the plurality of points pi onto planes Ti that are each estimated to be tangent about a respective one of the plurality of points pi; and
means for merging the plurality of stars into a digital model of the 3D surface.
31. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining a respective set of near points for each of a first plurality of points in a 3D point set that at least partially describes the 3D surface; and
determining an estimated normal for each of the first plurality of points by:
determining a respective plane of best fit for each of the sets of near points; and
determining a normal for each of the planes of best fit.
44. A method of denoising a three-dimensional (3D) point set, comprising the steps of:
estimating directions of a local collection of normals associated with a local collection of data points in the 3D point set by determining eigenvectors of a mass distribution matrix of the local collection of data points; and
estimating directions of curvature associated with the local collection of data points by determining eigenvectors of a normal distribution matrix of the local collection of normals.
40. A method of reconstructing a surface of an object from a three-dimensional (3D) point cloud, comprising the steps of:
denoising the point cloud;
determining an estimated tangent plane for each of a plurality of points in the denoised point cloud;
projecting each of the plurality of points and other points in its respective neighborhood to a respective one of the estimated tangent planes;
constructing stars from points projected to the estimated tangent planes; and
merging the stars into a surface triangulation.
32. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining a respective set of near points for each of a first plurality of points in a 3D point set that at least partially describes the 3D surface;
determining a normal bundle by determining a respective plane of best fit for each of the sets of near points and a normal for each of the planes of best fit; and
determining from the normal bundle at least one respective principal curvature direction for each of the sets of near points.
14. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining a plurality of stars from a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, by projecting each of the plurality of points pi onto a respective plane; and
merging the plurality of stars into a model of the 3D surface by eliminating edges and triangles from the plurality of stars that are in conflict and merging nonconflicting edges and triangles from the plurality of stars into a 3D surface triangulation.
59. An apparatus for modeling a three-dimensional (3D) surface, comprising:
means for determining a plurality of stars from a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, by projecting each of the plurality of points pi onto a respective plane; and
means for merging the plurality of stars into a model of the 3D surface by eliminating edges and triangles from the plurality of stars that are in conflict and merging nonconflicting edges and triangles from the plurality of stars into a 3D surface triangulation.
30. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining a respective set of near points for each of a plurality of points in a 3D point set that at least partially describes the 3D surface;
fitting each set of near points with a respective approximating surface that is a selected from a group consisting of cylinders and quadratic and/or cubic surfaces; and
denoising the 3D point set by moving each of the plurality of points in the 3D point set to the approximating surface associated with its respective set of near points.
46. A method of modeling a three-dimensional (3D) surface, comprising the step of:
determining a star of a first point in a 3D point set that at least partially describes the 3D surface, by:
projecting the first point and second, third and fourth points in a neighborhood of the first point to a plane;
assigning respective weights to each of the second, third and fourth points that are based on projection distance; and
evaluating whether the projection of the fourth point is within an orthocircle defined by a triangle having projections of the first, second and third points as vertices.
52. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
projecting a first point in a 3D point set that at least partially describes the surface and a set of points in a neighborhood of the first point to a plane that is estimated to be tangent to the surface at the first point; and
creating a weighted Delaunay triangulation comprising triangles that share a projection of the first point in the plane as a vertex and include at least some of the projections of the set of points in the neighborhood of the first point as vertices that are weighted as a function of projection distance.
25. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining a respective set of near points Si for each of a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, where Si⊂S;
determining a normal bundle for the 3D point set S by determining a respective plane hi of best fit for each of the sets of near points Si and a respective normal ni for each of the planes hi of best fit; and
determining a respective approximating surface for each of the sets of near points Si using the normal bundle to estimate respective principal curvature directions for each of the sets of near points Si.
33. A method of modeling a three-dimensional (3D) surface, comprising the step of:
denoising a 3D point set that at least partially describes the 3D surface by:
classifying a first neighborhood of points in the 3D point set S1 using a mass distribution matrix of the first neighborhood of points to estimate first normals associated with the first neighborhood of points and a normal distribution matrix of the first normals to estimate principal curvature directions;
fitting an approximate surface, which is selected from a group consisting of cylindrical, quadratic and cubic surfaces, to the first neighborhood of points; and
moving at least one point in the first neighborhood of points to the approximate surface.
45. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
moving each of a plurality of first points in a point set that at least partially describes the 3D surface to a respective approximating surface that is derived by evaluating a respective first point and a plurality of its neighboring points in the point set;
projecting at least one of the first points, which has been moved to an approximating surface, to a first plane that is estimated to be tangent about the at least one of the first points;
projecting a plurality of points in a neighborhood of the at least one of the first points to the first plane; and
generating a star from a plurality of projected points on the first plane.
49. A method of modeling a three-dimensional (3D) surface, comprising the step of:
sequentially connecting a neighborhood of projected points on a plane to a first projected point on the plane by evaluating whether at least one projected point in the neighborhood of projected points is closer than orthogonal to an orthocircle defined by a triangle containing the first projected point and two projected points in the neighborhood of projected points as vertices, with the neighborhood of projected points having weights associated therewith that are each a function of a projection distance between a respective projected point in the neighborhood of projected points and a corresponding point in a 3D point set that at least partially describes the 3D surface.
24. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining an estimated normal for each of a plurality of points in a 3D point set that at least partially describes the 3D surface;
evaluating a differential structure of the estimated normals associated with the plurality of points to estimate principal curvature directions on the 3D surface and classify a respective local neighborhood of each of the plurality of points in terms of its shape characteristic;
determining a respective approximating surface for each of the local neighborhoods; and
denoising the 3D point set by moving each of the plurality of points to a respective approximating surface that is associated with a local neighborhood of the respective point.
63. A computer program product that models three-dimensional (3D) surfaces and comprises a computer-readable storage medium having computer-readable program code embodied in said medium, said computer-readable program code comprising:
computer-readable program code that determines a plurality of stars from a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, by projecting each of the plurality of points pi onto a respective plane; and
computer-readable program code that merges the plurality of stars into a model of the 3D surface by eliminating edges and triangles from the plurality of stars that are in conflict and merging nonconflicting edges and triangles from the plurality of stars into a 3D surface triangulation.
38. A method of reconstructing a surface of an object from a three-dimensional dimensional (3D) point cloud, comprising the steps of:
determining for each of a first plurality of points in the point cloud a respective approximating surface that fits the point's neighborhood;
moving each of the first plurality of points to its respective approximating surface;
determining an estimated tangent plane for each of a second plurality of points that have been moved to a respective approximating surface;
projecting each of the second plurality of points and points in their respective neighborhoods to a respective one of the estimated tangent planes;
constructing stars from points projected to the estimated tangent planes; and
merging the stars into a surface triangulation.
34. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
identifying a respective subset of near points for each of a plurality of points in a 3D point set that at least partially describes the 3D surface by:
determining dimensions of a near point search space using a random sample of the 3D point set; and
selecting, for each of the plurality of points, a respective set of points in the 3D point set that are within a respective near point search space that is oriented about a respective one of the plurality of points;
determining a plurality of stars from the plurality of points in the 3D point set by projecting the points in each subset of near points to a respective plane; and
merging the plurality of stars into a digital model of the 3D surface.
65. A computer program product that models three-dimensional (3D) surfaces and comprises a computer-readable storage medium having computer-readable program code embodied in said medium, said computer-readable program code comprising:
computer-readable program code that projects a first point in a 3D point set that at least partially describes a 3D surface and a set of points in a neighborhood of the first point to a plane that is estimated to be tangent to the 3D surface at the first point; and
computer-readable program code that creates a weighted Delaunay triangulation comprising triangles that share a projection of the first point in the plane as a vertex and include at least some of the projections of the set of points in the neighborhood of the first point as vertices that are weighted as a function of projection distance.
66. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
projecting a first point in a 3D point set that at least partially describes the surface and a set of points in a neighborhood of the first point to a plane that is estimated to be tangent to the surface at the first point; and
creating a weighted Delaunay triangulation comprising triangles that share a projection of the first point in the plane as a vertex and include at least some of the projections of the set of points in the neighborhood of the first point as vertices that are weighted as a function of projection distance, by evaluating whether or not one or more of the projections of the set of points in the neighborhood of the first point are closer than orthogonal to an orthocenter of a first triangle in the weighted Delaunay triangulation.
37. A method of reconstructing a surface of an object from a three-dimensional (3D) point cloud data set S derived from scanning the object, comprising the steps of:
determining a respective subset of near points Si⊂S for each of a plurality of points pi∈S;
estimating a tangent plane Ti for each subset of near points Si;
projecting each subset of near points Si onto its respective tangent plane Ti;
constructing a respective star of each of the plurality of points pi from the projected points on each of the tangent planes Ti;
merging the stars associated with the tangent planes Ti into a 3D model of the surface by eliminating edges and triangles from the stars that are in conflict and merging nonconflicting edges and triangles from the stars into a 3D surface triangulation; and
filling one or more holes in the 3D surface triangulation.
47. A method of modeling a three-dimensional (3D) surface, comprising the step of:
determining a first star of a first point in a 3D point set that at least partially describes the 3D surface, by:
projecting the first point and first near points in a neighborhood of the first point to a first plane that is estimated to be tangent to the first point:
assigning respective weights to each of the projected first near points that are based on distances between the first near points and the projected first near points; and
connecting the projected first point and at least some of the projected first near points with triangles that share the projected first point as a vertex, by evaluating whether a next projected near point in a first sequence of projected first near points is closer than orthogonal to an orthocenter of a triangle having the projected first point and two of the projected first near points as vertices.
26. A method of modeling a three-dimensional (3D) surface, comprising the steps of:
determining a respective set of near points Si for each of a first plurality of points p1i in a first 3D point set S1 that at least partially describes the 3D surface, where Si⊂S1;
fitting each set of near points Si with a respective approximating surface;
denoising the first 3D point set S1 into a second 3D point set S2 by moving at least some of the first plurality of points p1i in the first 3D point set S1 to the approximating surfaces associated with their respective sets of near points Si;
determining a plurality of stars from a second plurality of points p2i in the second 3D point set S2, by projecting the second plurality of points p2i onto planes Ti that are estimated to be tangent about a respective one of the second plurality of points p2i; and
merging the plurality of stars into a digital model of the 3D surface.
2. The method of
3. The method of
4. The method of
5. The method of
6. The method of
7. The method of
8. The method of
and □i(r0) is defined as the set of points pj∈S with an l∞-distance at most r0 from pi and ni(k0) is the set of k0 points that are closest in Euclidean distance to pi, including pi itself, and k0 is a positive integer.
10. The method of
11. The method of
storing the 3D point set S in an oct-tree;
determining a width 2r0 of a near point search cube using a random sample R⊂S, where r0 is a positive real number; and then, for each of the plurality of points pi,
determining a subset of k0 points that are closest in Euclidean distance to pi and selecting from the subset all points that are also within a respective near point search cube that is centered about a corresponding point pi and has a width equal to 2r0, where k0 is a positive integer.
12. The method of
storing the 3D point set S in an oct-tree;
determining a width 2r0 of a near point search cube using a random sample R⊂S, where r0 is a positive real number that equals a minimum value of r for which an average of a yield is greater than or equal to m0, where m0 is a positive constant and the yield equals the number of points in S that are within a near point search cube of width 2r centered about a respective point in the random sample R; and then, for each of the plurality of points pi in the 3D point set S,
determining a subset of k0 points that are closest in Euclidean distance to pi and selecting from the subset all points that are also within a respective near point search cube that is centered about a corresponding point pi and has a width equal to 2r0, where k0 is a positive integer.
13. The method of
15. The method of
sorting triangles within the plurality of stars and removing those sorted triangles that are not in triplicate;
connecting the sorted triangles that have not been removed to define a triangulated pseudomanifold as a two-dimensional simplicial complex in which edges and triangles of a star that share a vertex form a portion of an open disk;
sorting edges within the plurality of stars that do not belong to any of the triangles in the triangulated pseudomanifold and removing those sorted edges that are not in duplicate; and
adding the sorted edges that have not been removed to the triangulated pseudomanifold.
16. The method of
sorting triangles within the plurality of stars and removing those sorted triangles that are not in triplicate.
17. The method of
connecting the sorted triangles that have not been removed to define a triangulated pseudomanifold as a two-dimensional simplicial complex.
18. The method of
sorting edges within the plurality of stars that do not belong to any of the triangles in the triangulated pseudomanifold and removing those sorted edges that are not in duplicate; and
adding the sorted edges that have not been removed to the triangulated pseudomanifold.
20. The method of
22. The method of
23. The method of
27. The method of
determining respective planes hj of best fit for each of a plurality of points pj in the first set of near points S1; and
determining an estimated normal nj for each of the points pj as a normal of its respective plane hj of best fit.
28. The method of
determining respective planes hj of best fit for each of a plurality of points pj in the first set of near points S1;
determining an estimated normal nj for each of the points pj as a normal of its respective plane hj of best fit; and
classifying the first set of near points S1 in terms of its shape characteristic, by determining estimates of principal curvature directions for a point p1i from a plurality of the estimated normals nj.
29. The method of
35. The method of
36. The method of
39. The method of
41. The method of
constructing a directed graph that represents each principal edge of the surface triangulation by its two directed versions and each boundary edge as a single directed edge; and
identifying a boundary cycle of at least one hole by partitioning the directed graph into directed cycles.
42. The method of
43. The method of
48. The method of
projecting the second point and second near points in a neighborhood of the second point to a second plane that is estimated to be tangent to the second point:
assigning respective weights to each of the projected second near points that are based on distances between the second near points and the projected second near points; and
connecting the projected second point and at least some of the projected second near points with triangles that share the projected second point as a vertex, by evaluating whether a next projected near point in a second sequence of projected second near points is closer than orthogonal to an orthocenter of a triangle having the projected second point and two of the projected second near points as vertices.
50. The method of
53. The method of
55. The apparatus of
56. The apparatus of
57. The apparatus of
58. The apparatus of
60. The apparatus of
61. The apparatus of
means for connecting the sorted triangles that have not been removed to define a triangulated pseudomanifold as a two-dimensional simplicial complex.
62. The apparatus of
means for sorting edges within the plurality of stars that do not belong to any of the triangles in the triangulated pseudomanifold and removing those sorted edges that are not in duplicate; and
means for adding the sorted edges that have not been removed to the triangulated pseudomanifold.
64. The computer program product of
computer-readable program code that sorts triangles within the plurality of stars and removes those sorted triangles that are not in triplicate;
computer-readable program code that connects the sorted triangles that have not been removed to define a triangulated pseudomanifold as a two-dimensional simplicial complex in which edges and triangles of a star that share a vertex form a portion of an open disk;
computer-readable program code that sorts edges within the plurality of stars that do not belong to any of the triangles in the triangulated pseudomanifold and removes those sorted edges that are not in duplicate; and
computer-readable program code that adds the sorted edges that have not been removed to the triangulated pseudomanifold.
67. The method of
68. The method of
69. The method of
70. The method of
71. A surface modeling apparatus, comprising:
means for performing the method of any one of
72. A computer program product readable by a machine and tangibly embodying a program of instructions executable by the machine to perform the method of any one of
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This application claims priority to U.S. Provisional Application Ser. No. 60/324,403, filed Sep. 24, 2001, the disclosure of which is hereby incorporated herein by reference.
This invention relates to methods and systems that reconstruct three-dimensional (3D) surfaces and, more particularly, to methods and systems that reconstruct 3D surfaces from data point sets.
Conventional techniques that use differential concepts to reconstruct surfaces from scanned data point sets typically assume a finite set of points that are sampled on the surface of a shape in a three-dimensional space and ask for an approximation of that surface. Such techniques may be classified by the assumptions they make about the data point sets. Techniques that make structural assumptions may simplify the reconstruction task by providing the points in a specific order. Techniques that make density assumptions may enable the application of differential concepts by providing sufficiently many point samples within each data point set. Techniques that avoid assumptions typically require the reconstruction operations to rely on general principles of describing geometric shapes.
One conventional technique that incorporates density assumptions is described in an article by H. Hoppe et al., entitled “Surface Reconstruction from Unorganized Points,” Computer Graphics, Proceedings of SIGGRAPH, pp. 71–78 (1992). This technique uses normal estimates to generate a signed distance function from which a surface is extracted as a zero-set. Another conventional technique is described in an article by N. Amenta et al., entitled “Surface Reconstruction by Voronoi Filtering,” Discrete Computer Geometry, Vol. 22, pp. 481–504 (1999). This technique exploits shape properties of three-dimensional Voronoi cells for densely sampled data points. Unfortunately, because these reconstruction techniques rely heavily on the quality of the data, they may fail if a given data point set does not adequately support the application of differential concepts. For example, these reconstruction techniques may fail if there are large gaps in the distribution of the data points in a set or if the accuracy of the data points is compromised by random noise. These techniques may also fail if the data point sets are contaminated by outliers. Data point sets having relatively large gaps, high levels of random noise and/or outliers may result from scanning objects having sharp edges and corners.
Additional surface reconstruction techniques can be distinguished based on the internal operations they perform. For example, in “sliced data” reconstruction techniques, the data points and their ordering are assumed to identify polygonal cross-sections in a finite sequence of parallel planes. This assumption may simplify the complexity of the technique, but it also typically limits the technique to data generated by a subclass of scanners. A survey of work that includes this technique is described in an article by D. Meyers et al., entitled “Surfaces from Contours,” ACM Trans. on Graphics, Vol. 11, pp. 228–258 (1992). In another reconstruction technique, the data points are used to construct a map f: 3→
, and the surface is constructed as the zero set, f−1(0). The zero set may be constructed using a marching cube algorithm that is described in an article by W. Lorensen et al., entitled “Marching Cubes: A High Resolution 3D Surface Construction Algorithm,” Computer Graphics, Proceedings of SIGGRAPH, Vol. 21, pp. 163–169 (1987). One example of this reconstruction technique is described in the aforementioned article by H. Hoppe et al. Attempts to generalize and apply surface meshing techniques to the reconstruction of surfaces from unstructured data point sets have also been presented in a survey paper by S. K. Lodha and R. Franke, entitled “Scattered Data Techniques for Surfaces,” Proceedings of a Dagstuhl Seminar, Scientific Visualization Dagstuhl '97, Hagen, Nielson and Post (eds.), pp. 189–230. Additional techniques for automatically wrapping data point sets into digital models of surfaces are also disclosed in U.S. Pat. No. 6,377,865 to Edelsbrunner et al., entitled “Methods of Generating Three-Dimensional Digital Models of Objects by Wrapping Point Cloud Data Points,” assigned to the present assignee, the disclosure of which is hereby incorporated herein by reference.
Methods of modeling three-dimensional (3D) surfaces include preferred techniques to reconstruct surfaces from respective sets of data points that at least partially describe the surfaces. The data points may be generated as point clouds by scanning an object in three dimensions. These reconstruction techniques may include improving the quality of the reconstructed surfaces using numerical approximations of local differential structure to reduce noise and remove outliers from the data points. The numerical approximations of local differential structure may be achieved using differential concepts that include determining surface normals at respective ones of the data points. A local differential structure of a bundle of the surface normals can be used to define principal curvatures and their directions. In particular, a number of substantially non-zero principal curvatures may be used to determine the types of approximating surfaces that can be locally fit to the data points. By construction, these approximating surfaces are typically only sensitive to an average amount of noise that is locally present in the data points. Accordingly, the approximating surfaces vary considerably slower than the points themselves. This difference is preferably exploited in reducing the local variability of the data points and, therefore, the amount of random noise present therein. The same differential concepts may also be used to detect outliers and to subsample the data points in a curvature sensitive manner.
Methods of modeling 3D surfaces according to first embodiments of the present invention include determining an estimated normal for each of a plurality of points in a 3D data point set that at least partially describes the 3D surface. The plurality of points may constitute all or less than all of the points in the 3D point set. A differential structure of the estimated normals is evaluated to estimate principal curvature directions on the 3D surface and to classify a respective local neighborhood of each of the plurality of points in terms of its shape characteristic. An approximating surface is then determined for each of the local neighborhoods. A denoising operation may be performed on the 3D point set by moving each of the plurality of points to a respective approximating surface that is associated with a local neighborhood of the respective point. Other methods of modeling 3D surfaces may include operations to determine a respective set of near points Si for each of a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, where Si⊂S. An operation may then be performed to determine a normal bundle for the 3D point set S by determining a respective plane hi of best fit for each of the sets of near points Si and a respective normal ni for each of the planes hi of best fit. A respective approximating surface is then determined for each of the sets of near points Si using the normal bundle to estimate respective principal curvature directions for each of the sets of near points Si.
Methods of modeling 3D surfaces according to still further embodiments of the present invention include determining a respective set of near points for each of a plurality of points in a 3D point set that at least partially describes the 3D surface and then fitting each set of near points with a respective approximating surface. The approximating surfaces may be selected from the group consisting of planes, cylinders and quadratic or cubic surfaces. The 3D point set is then denoised by moving each of the plurality of points in the 3D point set to the approximating surface associated with its respective set of near points. Additional embodiments include denoising a 3D point set that at least partially describes the 3D surface by classifying a first neighborhood of points in the 3D point set using (i) a mass distribution matrix (MDM) of the first neighborhood of points to estimate first normals associated with the first neighborhood of points and (ii) a normal distribution matrix (NDM) of the first normals to estimate principal curvature directions. Operations are then performed to fit an approximating surface to the first neighborhood of points and then move at least one point in the first neighborhood of points to the approximating surface to thereby reduce noise in the first neighborhood of points.
Additional methods of modeling three-dimensional (3D) surfaces include techniques to reconstruct surfaces from sets of scanned data points that have preferably undergone preprocessing operations to improve their quality by, for example, reducing noise and removing outliers as described above. These methods preferably include reconstructing a dense and locally two-dimensionally distributed 3D point set (e.g., point cloud) by merging stars in two-dimensional Delaunay triangulations within estimated tangent planes. These two-dimensional Delaunay triangulations may have vertices with non-zero weights and, therefore, may be described as weighted Delaunay triangulations. In particular, these methods include determining a plurality of stars from a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, by projecting the plurality of points pi onto planes Ti that are each estimated to be tangent about a respective one of the plurality of points pi. The plurality of stars are then merged into a digital model of the 3D surface.
The operations to determine a plurality of stars preferably include identifying a respective subset of near points Si for each of the plurality of points pi and projecting a plurality of points pj in each subset of near points Si to a respective estimated tangent plane Ti. In particular, for each of a plurality of estimated tangent planes, Ti, a star of the projection of a respective point pi onto the estimated tangent plane Ti is determined. The star of the projection of a respective point pi onto the estimated tangent plane Ti constitutes a two-dimensional (2D) Delaunay triangulation (e.g., 2D weighted Delaunay triangulation). To improve efficiency, the operation to identify a respective subset of near points Si for each of the plurality of points pi may include storing the 3D point set S in an oct-tree. This operation may also include determining a width 2r0 of a near point search cube using a random sample R⊂S, where r0 is a positive real number. Then, for each of the plurality of points pi, a subset of k0 points that are closest in Euclidean distance to pi may be determined, where k0 is a positive integer. From this subset, all closest points that are also within a respective near point search cube, which is centered about a corresponding point pi and has a width equal to 2r0, are selected.
Additional techniques to reconstruct surfaces include modeling a three-dimensional (3D) surface by determining a plurality of stars from a plurality of points pi in a 3D point set S that at least partially describes the 3D surface, by projecting each of the plurality of points pi onto a respective plane Ti that is estimated to be tangent about the corresponding point pi. Weights, which are based on projection distance (e.g., (projection distance)2), are also preferably assigned to each projected point so that subsequent operations to merge triangles and edges result in fewer conflicts and, therefore, fewer holes in resulting digital models. The plurality of stars are then merged into a model of the 3D surface. The merging operation includes eliminating edges and triangles from the plurality of stars that are in conflict and merging nonconflicting edges and triangles into a surface triangulation. The merging operation may include sorting triangles within the plurality of stars and removing those sorted triangles that are not in triplicate. The sorted triangles that have not be removed are then connected to define a triangulated pseudomanifold as a two-dimensional simplicial complex in which edges and triangles of a star that share a vertex form a portion of an open disk. Operations may also be performed to sort edges within the plurality of stars that do not belong to any of the triangles in the triangulated pseudomanifold and remove those sorted edges that are not in duplicate. The sorted edges that have not been removed may then be added to the triangulated pseudomanifold.
Still further methods include improving the quality of a scanned data point set by removing noise and/or eliminating outliers therefrom and/or subsampling the point set, and then reconstructing a surface from the improved data point set. These methods preferably include determining a respective set of near points Si for each of a first plurality of points p1i in a first 3D point set S1 that at least partially describes the 3D surface, where Si⊂S1. Each set of near points Si is fit with a respective approximating surface. A denoising operation is then performed which converts the first 3D point set S1 into a second 3D point set S2. This denoising operation is performed by moving at least some of the first plurality of points p1i in the first 3D point set S1 to the approximating surfaces associated with their respective sets of near points Si. Although rare, if the operation to move a point to a respective approximating surface requires a spatial translation that exceeds a designated threshold value, then the point may be removed as an outlier. A plurality of stars are then determined from a second plurality of points p2i in the second 3D point set S2. These stars are determined by projecting the second plurality of points p2i onto planes Ti that are estimated to be tangent about a respective one of the second plurality of points p2i. The stars are then merged into a digital model of the 3D surface.
The operations to fit each set of near points Si with a respective approximating surface comprise fitting a first set of near points S1 with a first approximating surface by determining respective planes hj of best fit for each of a plurality of points pj in the first set of near points S1 and then determining an estimated normal nj for each of the points pj as a normal of its respective plane hj of best fit. A shape characteristic of the first set of near points S1 is also classified by determining estimates of principal curvature directions for a point p1i from a plurality of the estimated normals nj. The shape characteristic may be plane-like and/or edge-like and/or corner-like.
According to still further preferred aspects of these embodiments, the operations to determine a plurality of stars include operations to determine weighted Delaunay triangulations on tangent planes. In particular, these operations may include determining a star of a first point in a 3D point set that at least partially describes the 3D surface, by: (i) projecting the first point and at least second, third and fourth points in a neighborhood of the first point in the 3D point set to a plane, (ii) assigning respective weights to each of the second, third and fourth points that are based on projection distance, and (iii) evaluating whether the projection of the fourth point is closer than orthogonal to an orthocenter of a first triangle having projections of the first, second and third points as vertices. If the projection of the fourth point is closer than orthogonal, then it is included as a vertex of a new triangle in the star of the projection of the first point and the first triangle is discarded. If the projection of the fourth point is farther than orthogonal, then it is included as a vertex of a new triangle containing the first, third and fourth points as vertices.
Additional embodiments of the present invention may also include operations to create stars of projected points by sequentially connecting a neighborhood of projected points on a plane to a first projected point on the plane by evaluating whether at least one projected point in the neighborhood of projected points is closer than orthogonal to an orthocenter of an orthocircle. This orthocircle is defined by a triangle containing the first projected point and two projected points in the neighborhood of projected points as vertices, with the neighborhood of projected points having weights associated therewith. These weights are each a function of a projection distance between a respective projected point in the neighborhood of projected points and a corresponding point in a 3D point set that at least partially describes the 3D surface.
Still further operations may include projecting a first point in a 3D point set that at least partially describes the surface and a set of points in a neighborhood of the first point to a plane that is estimated to be tangent to the surface at the first point. An operation may then be performed to create a weighted Delaunay triangulation comprising triangles that share a projection of the first point in the plane as a vertex and include at least some of the projections of the set of points in the neighborhood of the first point as vertices that are weighted as a function projection distance squared.
Embodiments of the present invention may also include operations to model a three-dimensional (3D) surface by projecting a first point in a 3D point set that at least partially describes the surface and a set of points in a neighborhood of the first point to a plane that is estimated to be tangent to the surface at the first point. Additional operations include creating a weighted Delaunay triangulation comprising triangles that share a projection of the first point in the plane as a vertex and include at least some of the projections of the set of points in the neighborhood of the first point as vertices that are weighted as a function of projection distance. Operations to create a weighted Delaunay triangulation may include operations to evaluate whether or not one or more of the projections of the set of points in the neighborhood of the first point are closer than orthogonal to an orthocenter of a first triangle in the weighted Delaunay triangulation. The operations to create a weighted Delaunay triangulation may include evaluating a 4×4 matrix containing coordinates of the vertices of the first triangle as entries therein along with entries that are functionally dependent on the weights associated with the vertices of the first triangle. These operations to evaluate the matrix may include computing a determinant of the matrix.
The present invention now will be described more fully hereinafter with reference to the accompanying drawings, in which preferred embodiments of the invention are shown. This invention may, however, be embodied in many different forms and applied to other articles and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. The operations of the present invention, as described more fully hereinbelow and in the accompanying figures, may be performed by an entirely hardware embodiment or, more preferably, by an embodiment combining both software and hardware aspects and some degree of user input. Furthermore, aspects of the present invention may take the form of a computer program product on a computer-readable storage medium having computer-readable program code embodied in the medium. Any suitable computer-readable medium may be utilized including hard disks, CD-ROMs or other optical or magnetic storage devices. Like numbers refer to like elements throughout.
Various aspects of the present invention are illustrated in detail in the following figures, including flowchart illustrations. It will be understood that each of a plurality of blocks of the flowchart illustrations, and combinations of blocks in the flowchart illustrations, can be implemented by computer program instructions. These computer program instructions may be provided to a processor or other programmable data processing apparatus to produce a machine, such that the instructions which execute on the processor or other programmable data processing apparatus create means for implementing the operations specified in the flowchart block or blocks. These computer program instructions may also be stored in a computer-readable memory that can direct a processor or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the operations specified in the flowchart block or blocks.
Accordingly, blocks of the flowchart illustrations support combinations of means for performing the specified operations, combinations of steps for performing the specified operations and program instruction means for performing the specified operations. It will also be understood that each of a plurality of blocks of the flowchart illustrations, and combinations of blocks in the flowchart illustrations, can be implemented by special purpose hardware-based computer systems that perform the specified operations or steps, or by combinations of special purpose hardware and computer instructions.
Methods of modeling three-dimensional (3D) surfaces according to embodiments of the present invention include preferred techniques to reconstruct a surface from data points that at least partially describe the surface. The data points may be generated as point clouds by scanning an object in three dimensions. These reconstruction techniques may include operations to improve the quality of the reconstructed surfaces using numerical approximations of local differential structure to reduce noise and remove outliers from the data points. The numerical approximations of local differential structure may be achieved using differential concepts that include determining surface normals at respective ones of the data points. A local differential structure of a bundle of the surface normals can be used to define principal curvatures and their directions. In particular, a number of substantially non-zero principal curvatures may be used to determine the types of approximating surfaces that can be locally fit to the data points. By construction, these approximating surfaces are typically only sensitive to an average amount of noise that is locally present in the data points. Accordingly, the approximating surfaces vary considerably slower than the points themselves. This difference is preferably exploited in reducing the local variability of the data points and, therefore, the amount of random noise present therein. The same differential concepts may also be used to detect outliers and to subsample the data points in a curvature sensitive manner.
The numerical approximations of local differential structure are preferably obtained using mean square error minimization techniques. A mass distribution matrix (MDM) of a local collection of data points is used to estimate normals and a normal distribution matrix (NDM) of a local collection of normals is used to estimate principal curvature directions. In both cases, a preferred numerical method includes the spectral decomposition of the matrix, which provides direction estimates through eigenvectors and variability estimates through eigenvalues. Numerical stability can be improved by normalizing all input data and by using standard operations for the singular value decomposition of the matrices. Because a time consuming operation includes finding a set of near points for each of a plurality of points in the data point set, an implict oct-tree is used to store the data point set in an efficient manner.
In particular, operations to improve the quality of surfaces generated by surface reconstruction techniques include identifying collections Si for each of a plurality points pi (and possibly all points) in a finite three-dimensional (3D) set S of points that are relatively densely distributed on a surface in 3, where Si⊂S and pi∈Si. Each collection Si is referred to herein as the set of “near points” of pi and is used as a primary source of information about the neighborhood of pi on the surface. In particular, Si is the collection of points pj∈S that lie within a closed and axis-aligned cube 10 that has a side-length of 2r0 and is centered at pi. This is illustrated by
3 is stored in an implicit oct-tree. A random sample R⊂S is used to compute a width 2r0 of a closed and axis-aligned cube 10 having a specified (e.g., user specified) average yield. Then, for each point pi∈S, a subset of k0 nearest points is computed. Those points in the subset that also lie within the cube of width 2r0 (centered at pi) are then selected as points in a respective near point set Si. The validity of the operations described herein are independent of the value of the specified average yield, but the value of the yield influences the results they generate and the computing time required to generate the results.
For a given set of near points Si corresponding to a point pi∈S, the plane that minimizes a mean square distance to the near points necessarily passes through the centroid of the points. The near points may be translated by minus the centroid or, equivalently, the centroid can be treated as the origin and only planes of zero offset relative to the origin need be considered. Each such plane can be written as the set of points x∈3 that satisfy the relationship xTu=0 for some unit normal u∈S2. The sum of the square distances of the points pj∈Si from a plane having zero offset is:
The mass distribution matrix Mi=ΣpjpjT is symmetric and positive semi-definite and thus has three non-negative real eigenvalues μ1≧μ2≧μ3. Accordingly, Mi=UΔUT, where:
The columns of U are the corresponding unit eigenvectors e1, e2 and e3 in the same order. Multiplication with UT puts a point pj into the coordinate frame spanned by the eigenvectors, and multiplication with U puts it back into the original coordinate frame. For a direction u=u1e1+u2e2+u3e3, the sum of square distance is Ei(u)=μ1(u12)+μ2(u22)+μ3(u32). The preimage of unity is the ellipsoid Ei−1(1), and the half-axes of Ei−1(1) have lengths equal to (μl)−1/2 along ul. The unit vector with smallest error is therefore in the direction of the longest half-axis, which is parallel to e3. The plane of best fit, hi, therefore consists of the points x that satisfy xTe3=0. The plane of best fit, hi, typically does not pass through pi. The unit normal ni to the plane of best fit hi is treated herein as the estimated normal at pi. To improve run time for situations involving three-by-three matrices, which are the most common, the eigenvalues are computed as the roots of the characteristic polynomial. The first root is approximated by Newton iteration, and the other two by solving the remaining quadratic equation analytically. Other techniques for computing eigenvalues may also be used.
The estimated normals ni at the points pi are used to estimate principal curvature directions on the surface (i.e., two principal curvature directions for each point pi). These estimates of principal curvature directions are then used to classify the local neighborhood of each point pi in terms of its shape characteristics. In particular, the function Fi: 3→
is used that sums the square distances to the normal planes passing through the origin, which is defined by:
Similar to the mass distribution matrix Mi, the normal distribution matrix Ni==ΣnjnjT is symmetric and positive semi-definite with non-negative eigenvalues ν1≧ν2≧ν3. A large eigenvalue corresponds to a direction in which the sum of squared scalar products or, equivalently, the sum of square distances to the normal planes increases quickly. Accordingly, a set of near points Si can be treated as having plane-like configuration if there is only one such principal curvature direction or, equivalently, only one large eigenvalue.
Operations to classify a local neighborhood of each point pi in terms of its shape characteristics continue by normalizing the eigenvalues to tl=(νl)(ν1+ν2+ν3)−1, for l=1, 2 and 3, where t1+t2+t3=1 and t1≧t2≧t3. As illustrated by
plane-likeε0≧t2≧t3
edge-likeε0≧t3 and ε1≦t2
corner-likeε1≦t3≦t2.
Similarly, a set of near points Si is treated as being weakly plane-like, weakly edge-like and weakly corner-like if the normalized eigenvalues satisfy the same inequalities with ε0 and ε1 interchanged. As illustrated by
The normalized eigenvalue sl equals (tl−ε0)/(ε1−ε0), provided that ε0≦tl≦ε1, and this is the solution to the linear interpolation tl=(1−sl)ε0+slε1 between ε0 and ε1. The normalized eigenvalues s2 and s3 are used to linearly interpolate between strong classifications. For Case 1, where t3<ε0≦t2≦ε1, the set of near points Si is both weakly plane-like and weakly edge-like, but not weakly corner-like. The normalized eigenvalue s2 is defined, and for Si the fraction 1−s2 is considered strongly plane-like and the fraction s2 is considered strongly edge-like. For Case 2, where ε0≦t3≦t2≦ε1, the set of near points Si has all three weak classifications. For the set of near points Si, the fraction 1−s2−s3 is considered plane-like, the fraction s2 is considered edge-like and the fraction s3 is considered corner-like. For Case 3, where ε0<t3<ε1<t2, the set of near points Si is both weakly edge-like and weakly corner-like, but not weakly plane-like. For the set of near points Si, the fraction 1−s3 is considered strongly edge-like and the fraction s3 is considered strongly corner-like.
In regions of low curvature, the local surface can be approximated by a plane and the plane of best fit hi can be determined directly from the mass distribution matrix (MDM). In regions of non-trivial curvature, the local shape can be approximated by surfaces that are more complicated than planes. Cylinders with conic cross-sections can be used for near point sets Si that are edge-like and paraboloids can be used for near point sets Si that are corner-like.
The set of near points Si is edge-like if the normals lie roughly along a great-circle of the sphere of directions. The best approximation of the direction normal to that great-circle is the eigenvector that corresponds to the smallest eigenvalue of the normal distribution matrix (NDM). This is an approximation of the minor principal curvature direction, which will be referred to herein as a fold direction. The local shape can be approximated by a cylinder constructed by sweeping a line parallel to the fold direction along a conic in the orthogonal plane. Let gi be this plane passing through pi, and let Si′ consist of the points in Si projected along the fold direction onto gi. The conic gi is constructed by least square optimization. The family of conics considered are the zero-sets of the functions Gi: 2→
defined by:
Gi(x)=a1x12+a2x1x2+a3x22+a4x1+a5x2+a6,
where x1 and x2 are the coordinates in gi measured along the other two eigenvector directions, using pi as the origin. The family of conics contains pairs of intersecting lines as limits of progressively narrower hyperbolas. These intersecting lines are important because they model common sharp edges on the surface. Multiplying the entire polynomial by a constant does not change the zero-set, so the assumption that Σal=1 can be used. The function Gi may be treated as an affine function 5→
that takes a point in homogeneous coordinates, xT=(x12, x1x2, x22, x1, x2, 1), to the residual, Gi(x). Each point pj′∈Si′ defines such a point xj∈
5. The affine function that minimizes a sum of the squared residuals is:
where aT=(a1, a2, a3, a4, a5, a6). The six-by-six matrix Xi=ΣxjxjT is again symmetric and positive semi-definite and thus has six non-negative real eigenvalues. The affine function of best fit is determined by the unit eigenvector a that corresponds to the smallest of the six eigenvalues.
When the matrix Xi, which is computed for an edge-like neighborhood, has two almost equally small eigenvalues, then the conic of best fit may be ambiguous. In this case, a preferred operation considers both corresponding conics and projects the point to the closest of the points computed for both conics.
The sets of near points Si that are corner-like permit the largest amount of variation and, therefore, are typically the most difficult to locally approximate. Ideally, a family of surfaces that contains triplets of intersecting planes is used. The family of zero-sets of cubic polynomials in three variables contains such triplets but leads to linear systems with as many as twenty unknowns. Contrasting this with the fact that points with corner-like neighborhoods are naturally the least common in surfaces bounding physical artifacts, an option is pursued that allows a solution of a significantly smaller optimization problem. The specific problem is finding the optimum function in the family of functions Gi defined above. The coordinate frame, within which the functions Gi are considered, consist of the three unit eigenvectors of the normal distribution matrix (NDM). Specifically, x3 is measured in the surface normal direction, which is approximated by the eigenvector that corresponds to ν1, and x1, x2 are measured in the other two eigenvector directions.
The minimization problem is different from the above because the graph of Gi, and not the zero-set of Gi, is of interest. Gi is again interpreted as an affine function 5→
. For each pj∈Si, xj is defined as described above and zj is treated as the x3-coordinate of pjwithin the frame of eigenvectors. The new residual is Gi(xj)−zj and the sum of squared residuals is computed as:
To compute the minimum a, all partial derivatives are set to zero. This yields:
for 1≦l≦6, where Xil is the lth column of Xi and yil is the lth entry in yi. Thus, the minimum a is the solution to the linear system Xia=yi. This system can be treated as well-conditioned.
The purpose of computing the approximating surfaces is to improve the quality of the description of the surface defined by the data point set. The primary goals are to reduce noise and remove outliers. The type of noise that is typically reduced is manifested by points that are close to but extend slightly above or below the surface. It is a common phenomenon in scanned data and can be caused by a variety of shortcomings of the scanning hardware. The approach to reduce noise is based on the observation that the approximating surface varies only slightly for nearby points, simply because it is computed from sets of near points Si that are largely the same. Noise is preferably reduced by moving each point pi onto the approximating surface computed for Si. Three cases are distinguished as follows.
In the first case, Si is plane-like. The approximating surface is the plane of best fit hi with normal vector ni. By construction, the centroid of Si lies on this plane. The point pi is moved to its orthogonal projection on hi. The orthogonal projection of the point is pi″, where:
pi″=pi−((pi−{overscore (p)}i)Tni)ni,
and the centroid is represented as {overscore (p)}i. The point pi″ may also be referred to as the de-noised location of pi′.
In the second case, Si is edge-like. The surface is a cylinder whose cross-section in gi is the conic of best fit, Gi−1(0). The gradient of Gi at a point x∈gi is:
By construction, pi lies at the origin of gi, which implies that the gradient at pi is:
∇Gi(0)=[a4,a5]T,
The point pi can be moved iteratively in small steps along the gradient. Since pi is mostly already very close to the conic, this iterative procedure is simplified and the point pi is moved in one step. Formally, the projection of pi is computed as:
pi″=t[a4,a5]T,
such that:
Gi(pi″)=t2(a1a42+a2a4a5+a3a 52)+t(a42+a52)+a6
vanishes. Both roots of this quadratic polynomial are computed, and the point pi″ that is closest to point pi is selected.
In the third case, Si is corner-like. The approximating surface is the graph of the quadratic function Gi of best fit. The point pi is projected in the x3-direction onto that graph. By construction, pi is the origin of the coordinate system, so pi″=(0,0,Gi(0)), again expressed in the local coordinate frame spanned by the eigenvectors of the normal distribution matrix. For strongly classified sets Si, the point pi″ is substituted for pi. For sets Si with mixed weak classifications, two or three points pi″ are computed and the linear combination is substituted for pi. In each case, the point pi″ is dropped from the computations if the fit of the surface is not sufficiently tight, or more specifically, if the normalized smallest eigenvalue exceeds some constant δ0. Such cases are unlikely for plane-like and edge-like sets, because the surfaces typically fit well to the data points, but they are relatively more common for corner-like sets. Corner-like neighborhoods may be better approximated by implicit cubic polynomials, which include triplets of planes in their family. Many cases occurring in practice could also be improved by approximations within certain sub-families of surfaces, such as intersections of planes with circular cylinders or cones.
Outliers are points that are far from the surface and may be created either by mistake or by physical shortcomings of the scanning hardware. Outliers may cause trouble in the reconstruction of the surface and are preferably removed before they do so. Because the surface is not known, outliers can be detected only with indirect methods. A straightforward approach for detecting outliers specifies a threshold and removes points whose square distances to the planes of best fit exceed that threshold. A drawback of this method is that many or all points with edge-like and corner-like neighborhoods are likely to be classified as outliers. This method is refined by observing that points in such edge or corner regions have near points with similarly large square distances to their planes of best fit. To discriminate between points with and without such near points, the average square distance between points and corresponding planes of best fit are considered. This average is:
The point pi is treated as an outlier if its square distance exceeds a constant times the average as expressed by:
(piTni))2>C0{overscore (D)}.
After computing all square distances, the outliers are identified by evaluating this simple inequality. It can easily be modified by adjusting the constant C0. The above-described operations may be treated as preprocessing operations that reduce noise and remove outliers from the data points so that the quality of surfaces reconstructed therefrom can be improved.
Operations to reconstruct three-dimensional (3D) surfaces from dense and locally two-dimensionally distributed data points sets (e.g., point clouds) will now be described. As described above, these data point sets preferably undergo preprocessing operations to reduce noise and remove outliers, before reconstruction operations are performed. These reconstruction operations include generating a plurality of stars by locally projecting sampled points within a point set onto estimated tangent planes and then merging the stars in two-dimensional Delaunay triangulations within the estimated tangent planes. The Delaunay triangulations are preferably constructed as weighted Delaunay triangulations, however, Delaunay triangulations having unweighted vertices may also be constructed if less accurate results or less efficient operations are acceptable. The reconstruction operations return a two-dimensional simplicial complex in which the edges and triangles that share a vertex form a portion of an open disk. Such complexes are treated herein as pseudomanifolds.
Although the surface reconstruction operations described herein are based on concepts from differential geometry, they may be classified as surface meshing operations. The reconstruction operations may be arranged in four stages, and rely on the data point set S⊂3 being densely sampled on the surface of an object or otherwise densely generated. These four stages include:
As described above with respect to 3 in an implicit oct-tree and then using a random sample R⊂S to compute a width 2r0 of cubes having a specified average yield m0. For each point pi∈S, a subset of k0 nearest points that lie in the cube of width 2r0, centered at pi, is computed. To describe this in mathematical terms, the box function □i(r) is defined as the set of points pjεS with an l∞-distance at most r from point pi, where r is a real number. Stated alternatively, the box function defines a set of points pj that are contained within the closed axis-aligned cube of width 2r centered at pi. Now using the Euclidean distance, we define Ni(k) as the set of k points closest to pi, including pi itself. The set of near points of pi is then:
Si=□i(r0)∩Ni(k0),
where r0 is the positive real number computed to achieve a specified average yield and k0 is a positive integer constant. It makes sense to define k0 a few times the average degree of a vertex in a flat triangulation, which is about six. In a typical case, k0=30.
Operations for constructing an oct-tree will now be described. Additional information relating to the construction of oct-trees can be found in a two-volume textbook by H. Samat, entitled Spatial Data Structures: Quadtrees, Octrees, and Other Heirarchical Methods, Addison-Wesley (1989). Upon normalization, the input data point set can be treated as being contained in a half-open unit cube, S⊂[0, 1)3. The oct-tree corresponds to a recursive decomposition of this half-open cube into eight congruent half-open cubes.
A leaf is a node that is not decomposed any further. The oct-tree is represented by its pre-order sequence of leaves and a parallel sequence of points. The ordering provides that the points that lie inside a cube of a node are contiguous in the second sequence. Each leaf stores its address and the index interval of the points in its cube. Navigation is done through bit manipulations of node addresses. The problem of enumerating all points inside a cube C will now be considered as an example. Let C(μ) be the half-open cube of node μ, let S(μ)=S∩C(μ), and write ρ for the root of the oct-tree. The points in C can be found by calling function POINTS with μ=ρ, as illustrated by the following program code:
The next operation includes computing a distance r0 that is small enough (but not too small) to estimate differential properties of the surface. Two empirically tested constants m0=100 and s0=100 can be used, where m0 represents a desired average yield that may be selected by a user and s0 represents the size of the random sample R⊂S.
The yield of an axis-aligned cube is defined as the number of points of S it contains. For a given real number r>0, the average yield is computed from all axis-aligned cubes of width 2r centered at points in S. The real number r0 is defined as the smallest value of r for which the average yield is at least m0. Computing this value of r is typically time-consuming, but it can be estimated quickly by choosing a random sample R⊂S of size s0, and computing the average yield m(r) over the cubes centered at points in R. The real number r0 is computed as the minimum value of r for which m(r)≧m0. To save time, a small estimate is used as a start and then it is improved by first growing and then by shrinking the interval, as illustrated by the following program code:
After completing the iteration, r0=b can be used, which may be a little larger than promised, or r0 can be selected as the s0m0 smallest distance defined by the points in the sets □i(b), over all pi∈R. Important operations include (i) computing m(r) and (ii) selecting from a set of distances. The former uses function POINTS illustrated above and the latter is performed using a one-sided version of randomized quicksort, which is described more fully hereinbelow.
Operations to compute the sets Si of near points, for all pi∈S will now be described. These operations may be the same as those used to determine the width of the near point search cube, but speed is more critical because the operations to compute sets of near points are applied to more points. The value Ci is written for the axis-aligned cube of width 2r0 with center pi and ρ for the root of the oct-tree, as illustrated by the following program code:
Operations to construct stars, stage B, can be considered as a sequence of operations that include:
The operations B1 assume that each set of near points Si is sampled from a small and smooth neighborhood of the point pi, and that the points pj∈Si lie close to the plane tangent to the surface and passing through pi. Because the surface to be reconstructed is not known, the locations of planes tangent to the surface are also not known. Nonetheless, the tangent planes may be estimated from respective sets of near points Si. In particular, each estimated tangent plane Ti is computed as the two-dimensional dimensional linear subspace of 3 that minimizes the sum of square distances to the points pj−pi, over all pj∈Si. The definitions of Ti as the estimated tangent plane at pi and ni as the estimated normal at pi are illustrated in
The operations B2 include determining weighted points in Ti. In particular, for each point pj∈Si, the projected point pj′=(pj″, wj) is the weighted point in Ti, where:
pj″=(pj−pi)−<pj−pi,ni>ni
is the orthogonal projection of pj−pi onto Ti and wj=−(pj−pi, ni)2 is the negative square distance of that point from Ti. We use the weight to counteract the distortion of the inter-point distances. To explain this, we define the weighted square distance of a point x∈Ti from pj′ as:
Πj(x)=∥x−pj″∥2−wj,
which is the Euclidean square distance of x from pj. As described in a textbook by H. Edelsbrunner, entitled “Geometry and Topology for Mesh Generation,” Cambridge Univ. Press (2001), the disclosure of which is hereby incorporated herein by reference, a weighted Voronoi region of pi′ is the set of points x∈Ti whose weighted square distance to pi′ is no larger than any other weighted point, Vi={x∈Ti|Πi(x)≦Πj(x), ∀j}. It is also the intersection of the three-dimensional (unweighted) Voronoi cell of pi with the plane Ti. The rationale is that as long as Ti intersects the Voronoi cell for pi in the same set of facets and edges as the hypothetical surface, the star of pi′ in the weighted Delaunay triangulation (the dual of the weighted Voronoi diagram) is the projection of the star of pi in the restricted Delaunay triangulation (the dual of the intersection between the three-dimensional Voronoi diagram and the hypothetical surface). The concept of a restricted Delaunay triangulation is more fully described in the article by H. Edelsbrunner and N. R. Shah, entitled “Triangulating Topological Spaces,” Internat. J. Comput. Geom Appl., Vol. 7, pp. 365–378 (1997), the disclosure of which is hereby incorporated herein by reference. In other words, the stars in the two-dimensional weighted Delaunay triangulations are the closest representations to an ideal reconstruction, which is the restricted Delaunay triangulation.
Understanding the operations B3 for computing the star of pi′ in the weighted Delaunay triangulation of Si′ requires a basic understanding of weighted Delaunay triangulations in a plane, which will now be provided. The weighted square distance to two weighted points pi′=(pi″, wi) and x′=(x,w), can be generalized as:
Πi(x′)=∥pi″−x∥2−wi−w.
The two weighted points are orthogonal if Πi(x′)=0, which in geometric terms means that the circles centered at pi″ and x with radii wi1/2 and w1/2 intersect at a right angle. The two weighted points are considered closer than orthogonal if Πi(x′)<0 and farther than orthogonal if Πi(x′)>0. In the plane, for any three weighted points pi′, pj′ and pk′, there is a unique weighted point x′ that is orthogonal to all three. This weighted point x′ is the orthocenter of pi′, pj′ and pk′. If Si′ is the collection of weighted points in 2, by duality to the weighted Voronoi diagram, the weighted Delaunay triangulation of Si′ consists of all triangles pi″pj″pk″ for which the orthocenter of pi′, pj′ and pk′ is farther than orthogonal to all other weighted points in Si′. As described at section 1.4 of the aforementioned textbook by H. Edelsbrunner, the genericity of the set of weighted points can be simulated to avoid ambiguities in the characterization of the weighted Delaunay triangulation. An example of a two-dimensional weighted Delaunay triangulation 40 is illustrated by
The star of a projected point pi′, denoted herein as St pi′, consists of the point pi′ and all edges and triangles in Di′ that contain pi′ as a vertex. The underlying space of the star is the union of the interiors of its simplices, as defined by the following relationship:
|St pi′|=∪σ∈St p′i int σ.
Two cases can be distinguished, based on whether the projected point pi′ is an interior vertex or a boundary vertex. If pi′ is an interior vertex of the weighted Delaunay triangulation, then the edges and triangles in the star alternate and close a ring about the vertex. In this case, the underlying space is an open disk. However, if pi′ is a boundary vertex of the triangulation, then the edges and triangles still alternate, but form only a sequence about the vertex. In this case, the underlying space is an open half-disk. Both cases are illustrated by the shaded stars in
The operations B3 include computing the star of pi′ in a counterclockwise order around pi′. As described herein, the distance between two weighted points will be computed as the weighted square distance between the two weighted points. These operations begin by renaming the weighted points such that q0=pi′, q1 is the weighted point closest to q0, and q1, q2, . . . , qk−1 is the counterclockwise order of the weighed point around q0. An ambiguity in the order arises when two weighted points lie on the same half-line emanating from q0 and this ambiguity is resolved by throwing away the weighted point farther from q0. It is convenient to repeat qk=q1 at the end of the ordering. To distinguish the interior from the boundary vertex case, the orientation of point triplets is tested. Using Greek letters for the x and y Cartesian coordinates in Ti, the orientation of the point triplet qrs is the sign of the determinant of the matrix Γ, where q=(ψ1, ψ2), r=(ρ1, ρ2) and s=(σ1, σ2):
A positive orientation means that a left-turn is taken at r, coming straight from q and going straight to s. The interior vertex case is characterized by the property that all triplets q0qjqj+1 have positive orientation. In the boundary vertex case, there is precisely one index j for which q0qjqj+1 does not have positive orientation. The vertices are then relabeled so that qj+1 is the first and qj is the last in the counterclockwise ordering around q0. In contrast to the interior vertex case, the first vertex is not repeated at the end of the ordering.
With these preparations, the operations for constructing the star are the same for both interior and boundary vertices and are performed incrementally. For each new weighted point, all triangles whose orthocenters are closer than orthogonal are removed and then one new triangle is added to the star. At any moment, the star is a sequence of triangles, as illustrated in
for q=q0, r, s and t=qj. The weighted point t (=(τ1, τ2)) is orthogonal to the orthocenter of qrs if and only if det Λ=0. The triplet qrs has positive orientation, by construction, and it follows that the determinant of the upper left three-by-three submatrix (in the above matrix Λ) is positive. Hence, t is farther than orthogonal to the orthocenter if and only if det Λ>0. The following operations are thus defined:
The operations to compute stars may result in stars that share triangles and edges with other stars and stars that conflict with other stars, because the operations are performed independently in the various estimated tangent planes. In the event a conflict is present, the edges and triangles that are in conflict are eliminated and the remainder of edges and triangles that are not in conflict are merged into a single surface description.
Operations to merge stars, stage C, can be treated as a sequence of four sub-operations that include:
(C1) Sorting F, which is a list of all triangles in the stars, and remove all triangles that are not in triplicate;
(C2) Connecting the remaining triangles to form a triangulated pseudomanifold;
(C3) Sorting E, which is a list of edges in stars that do not belong to any triangles in the pseudomanifold, and remove all edges that are not in duplicate; and
(C4) Adding the remaining edges to the triangulated pseudomanifold.
The representation of the pseudomanifold created in operations C2 and C4 may be referred to as a trist data structure. In the operation C1 to sort triangles, each triangle is represented by the ordered triplet of indices of its vertices, ijk with i<j<k. The sort operation is performed lexicographically:
The use of contiguous integers suggests the use of a radix sort operation, rather than a comparison-based sorting operation. To describe the radix sort operation, n is defined as the number of points in S and B[1 . . . n] is defined as a linear array of buckets. Each bucket is initially an empty stack of integer pairs. In the first phase, the triangles are spread using the smallest of the three vertex indices as the address in B. The operation PUSHi (j,k) is used to add the pair jk to the i-th bucket:
The trist data structure is an array of (unordered) triangles connected to each other by adjacency. In the operation C2, each unordered triangle with vertices pi, pj, and pk is represented by its six ordered versions. As illustrated by
The operations C3 include adding principal edges. In these operations, all edges that belong to the stars of both their endpoints are accepted as members of the pseudomanifold. The edges that belong to one or two accepted triangles are already part of the pseudomanifold, but the principal edges that belong to no accepted triangles need to be added. Each principal edge pipk is represented by the dummy triangle pipkω shown as dummy triangle 70e in
Operations C4 to establish order and to add the remaining edges to the triangulation of the pseudomanifold will now be described. As described above, each star St pi is represented by a list storing the vertices on the boundary in order. These lists are used to connect the dummy triangles to each other. First, boundary and principal edges in the star are identified. Each boundary edge either starts or ends a hole when the star is read in a counterclockwise order. By definition, a principal edge both ends a hole and starts a new one. The buckets B[1 . . . n] are used again. The operations include storing in B[i] all indices k of vertices that define dummy triangles pipkω. The buckets are sorted using quicksort, as described above, and each index is stored with a pointer to the corresponding dummy triangle. A given vertex index j can be located in B[i] using a binary search operation. If j∈B[i], then pipj is either a boundary edge that starts a hole, a boundary edge that ends a hole, or a principal edge. The identity of pipj can be determined by checking the non-null fnext pointers of the dummy triangle pipjω, if any. The boolean operations STARTS and ENDS can be used to express the test. The function FIRST, is also used to return the first vertex in the i-th star, and the function NEXTi is used to return the next vertex that defines a boundary or principal edge. After passing the last such vertex, function NEXTi returns null. To reduce the disk and half-disk cases to one, the first vertex of a half-disk is repeated at the end of the list, making it appear as a disk. These operations are described by the following operations:
Post-processing operations to identify and fill holes, identified above as stage D, include multiple sub-operations that will now be described. Holes in a pseudomanifold may be caused by missing data or by conflicts between vertex stars. The operations described hereinbelow can be used to fill small and simple holes automatically, but large or complicated holes are typically left to a user to manually fill. The operations to fill holes include:
Operations D1 for identifying boundaries include using the classification of edges as principal, boundary, or interior edges, as described above. Each boundary edge pipj starts a hole in the star of one endpoint and ends a hole in the star of the other endpoint. A directed graph H is constructed that represents each principal edge pipj in K by its two directed versions, pipj and pjpi, and each boundary edge that starts a hole in St pi and ends one in St pj as the directed edge pipj. Stated alternatively, the directed graph H is a directed version of the link of ω in K. The set of directed edges in H can be partitioned into directed cycles and the boundary cycles are identified as respective directed cycles. Let ωpipj be a triangle in the star of ω such that pipj is a directed edge in H. The cycle that contains pipj can be traced by following fnext pointers. Function APPEND adds a new edge at the end of a list representing the traced cycle, as illustrated by the following operations:
The operations D2 include accepting holes that can be filled automatically, which typically includes only relatively small and simple holes. The size of the holes can be measured either geometrically, as the length or the diameter, or combinatorially, as the number of directed edges of the boundary cycle. The size of the holes can be distinguished by introducing a size threshold. However, the distinction between simple and complicated holes is more intricate. A hole may be treated as a “simple” hole if its boundary cycle can be embedded in a plane.
Because of the nature of the operations used in the construction of a cycle, its embedding surrounds an open disk on its left, as shown in
An operation is used that decides whether or not a cycle Z of indices contains a forbidden alternation between two indices, i and j. It is convenient to cut Z open to form a sequence. A forbidden alternation defines two intervals, one from i to i and the other from j to j, that overlap but neither is contained in the other. Two intervals with this property are independent. In the first pass, the operation computes all intervals between contiguous occurrences of the same index. Each interval is represented by having its endpoints point to each other. In the second pass, the cycle Z is scanned to see whether there is an independent pair of intervals. If the sequence is stored in an array Z[1 . . . m], each location l stores the index of a vertex, the left endpoint l− of the interval that ends at l, and the right endpoint l+ of the interval that starts at l. Both are positions in Z and the value zero is used to represent the non-existence of such endpoints. The operations, which maintain an initially empty stack of currently enclosing intervals, are described by the following operations:
Operations D3 for triangulating holes will now be described. As holes get larger and more complicated, filling operations that get progressively more sophisticated are required. However, if only simple holes are considered, the operations may be efficiently performed. These hole filling operations create no new vertices and fill a hole with edges and triangles connecting the boundary cycle, Z. By restricting the operations to simple holes, these filling edges and triangles form the triangulation of a disk whose dual graph is a tree. The triangles that correspond to leaves can be referred to as ears. If Z has m>3 edges, then there are at least two ears. The triangulation can thus be built by adding an ear at a time. More precisely, the operations find two consecutive edges pipj and pjpk in Z, add the triangle pipjpk and the edge pipk to K, and substitute pipk for pipj, pjpk in Z. To produce a reasonable triangulation, the ears are prioritized by the angle at the middle vertex, pj. Because the hole lies locally to the left of pipj, pjpk, the angle on that side in the projection is measured onto the estimated tangent plane. To avoid duplications, edges pipk that are already part of the triangulation surrounding the hole are rejected. The operations use a priority queue for the edge pairs, which can be manipulated using the functions
The above-described operations for creating and merging stars will now be more fully described with respect to
Referring again to
As illustrated by
Preferred operations for creating stars from points projected to a plane will now be more fully described with respect to
Referring now to
The operations for determining det Λ can be understood geometrically by considering the two cases illustrated by
∥p−q∥2−r2−s2=0
Referring now to
The operations 200 of
Preferred operations 300 to model 3D surfaces may also include preprocessing operations that improve the quality of the 3D point set by, among other things, reducing noise and removing outliers, as illustrated by
More detailed embodiments of these preprocessing operations are illustrated by
Accordingly, the operations to model 3D surfaces may include operations to reduce noise within a 3D point set and then use the improved 3D point set to create and merge stars into a triangulated model of the 3D surface. Thus, as illustrated by
Referring now to
In the drawings and specification, there have been disclosed typical preferred embodiments of the invention and, although specific terms are employed, they are used in a generic and descriptive sense only and not for purposes of limitation, the scope of the invention being set forth in the following claims. These claims include method, apparatus and computer program product claims. The method claims include recitations that may also be provided as recitations within apparatus and computer program product claims. In particular, the method claims may recite steps that can be treated as operations performed by apparatus and/or instructions and program code associated with computer program products.
Fu, Ping, Edelsbrunner, Herbert, Fletcher, G. Yates, Gloth, Tobias
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