The present inventions provide a system and a method for facilitating various visual analyses of individual players and team data that is most appropriate for the purpose, while also allowing analyzed data and results to be saved. A time-series data processing device according to the present inventions includes an image-pick up unit for image-picking up a specific object, a data processing unit for generating a data list indicating, in time series, a temporal transition of a position and a state of the object image-picked up by the image-picking unit, with respect to a time, an animating unit for animating the transition of the position and the state of the object in accordance with the data list, and a display unit for displaying at least one of the data list generated by the data processing unit and the image animated by the animating unit.
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16. A method of processing data in time-series, comprising:
imaging a specific object;
generating a data list indicating, in time series, a temporal transition of a position and a state of said object, with respect to a time;
animating said transition of said position and said state of said object in accordance with said data list; and
displaying at least one of said generated data list and said animated image,
wherein the display means is operable to display said data list and said animated image.
27. A method of processing data in time-series, comprising:
recording temporal image data of a specific object;
generating from said temporal image data of the specific object a data list, said data list comprising position coordinates of said object and flags indicating a state of said object at a plurality of points in time;
analyzing said data list based on instruction from a user to determine desired output; and
displaying said desired output,
wherein said position coordinates of said data list are analyzed to determine speed of said object.
26. A method of processing data in time-series, comprising:
recording temporal image data of a specific object;
generating a data list from the recorded temporal image data of the specific object, said data list comprising position coordinates of said object and flags indicating a state of said object at a plurality of points in time;
analyzing said data list based on instruction from a user to determine desired output; and
displaying said desired output in a desired format chosen from a plurality of formats, said plurality of formats comprise a chart, a graph, a numeric list, and a video.
1. A time-series data processing device, comprising:
image-pick up means for picking up a specific object;
data processing means for generating a data list indicating, in time series, a temporal transition of a position and a state of said object picked up by said image-pick up means, with respect to a time;
animating means for animating said transition of said position and said state of said object in accordance with said data list; and
display means for displaying at least one of said data list generated by said data processing means and said image animated by said animating means,
wherein the display means is operable to display said data list and said animated image.
21. A method of processing data in time-series, comprising:
generating image data by visually recording a sports game;
processing said generated image data in accordance with a predetermined format;
storing said processed data in said predetermined format;
entering a plurality of instructions;
converting said processed data into a predetermined form in accordance with said entered instructions; and
displaying said converted data,
wherein when said entered instruction is a first type of instruction, said processed image data that is the image data generated from visually recording the sports game, is converted into a graph, when said entered instruction is a second type of instruction, said processed image data is converted into a chart, when said entered instruction is a third type of instruction, said processed image data is converted into a list, when said entered instruction is a fourth type of instruction, said processed image data is converted into an image or a video.
36. A method of processing data in time-series, comprising the steps of:
generating image data by visually recording a sports game;
processing said generated image data in accordance with a predetermined format;
storing said processed data in said predetermined format;
entering a plurality of instructions;
converting said processed data into a predetermined form in accordance with said entered instructions;
displaying said converted data;
displaying a play list or a graph that is indicative of a desired analytical result in response to a kind of said instruction;
displaying all plays of an opponent teams at said sports game as a list in accordance with said play list; and
retrieving a desirable play seen at said sports game by designating an optional item of said play list,
wherein said converting is operable to convert said processed data, which is the image data generated from visually recording the sports game, into the predetermined form of a plurality of predetermined forms comprising a graph, a chart, a diagram, a list, an image, and a video.
12. A time-series data processing device, comprising:
data processing means for generating image data by picking up an image of a sports game, for processing said image data generated in accordance with a predetermined format, and for storing said processed data in said predetermined format;
interface means connected to said data processing means comprising an instruction entering means for entering a plurality of instructions, said interface means receives said processed data in said predetermined format, converts said processed data into a predetermined form in accordance with an entered instruction, and outputs said converted data in accordance with said entered instruction; and
image displaying means connected to said interface means for displaying on a screen said outputted data from said interface means,
wherein said instruction entering means comprise:
a main instruction entering level for performing a plurality of different kinds of analyses; and
a common instruction entering level to be utilized commonly for said plurality of different kinds of analyses.
10. A time-series data processing device, comprising:
data processing means for generating image data by picking up an image of a sports game, for processing said picked-up image data generated in accordance with a predetermined format, and for storing said processed image data in said predetermined format;
interface means connected to said data processing means comprising an instruction entering means for entering a plurality of instructions, said interface means also receives said processed image data in said predetermined format from said data processing means, converts said processed image data into one of predetermined forms based on an entered instruction which is a selection of one of the predetermined forms, and outputs said converted data; and
image displaying means connected to said interface means for displaying on a screen said outputted data from said interface means,
wherein said predetermined forms comprise a chart, a numerical list, an image, and a video, and wherein said interface means is operable to convert said processed image data into each of a chart, a numerical list, an image, and a video.
23. A method of processing data in time-series, comprising:
generating image data by visually recording a sports game;
processing said generated image data in accordance with a predetermined format;
storing said processed data in said predetermined format;
entering a plurality of instructions;
converting said processed data into a predetermined form in accordance with said entered instructions; and
displaying said converted data,
wherein said step of converting said data processed in said predetermined format into said predetermined form in accordance with said instruction comprises entering at least one related item with respect to a sports game subject to an analysis, which is utilized commonly in said plurality of different kinds of analyses by entering a common instruction,
wherein said image data, which is the image data generated from visually recording the sports game and processed in said predetermined format, is converted into numeric data for said plurality of different kinds of analyses, and wherein based on a kind of analysis, the converted data is displayed in a form of a numeric list, a chart, a graph, an image, and a video.
35. A time-series data processing device, comprising:
data processing means for generating image data by picking up an image of a sports game, for processing said generated image data in accordance with a predetermined format, and for storing said processed data in said predetermined format;
interface means connected to said data processing means comprising, an instruction entering means for entering a plurality of instructions, said interface means recieves said processed data in said predetermined format, converts said received data into a predetermined form in accordance with an entered instruction, and outputs said converted data in accordance with said entered instruction; and
image displaying means connected to said interface means for displaying on a screen said outputted data from said interface means,
wherein said predetermined form comprises at least one of a chart, a numerical list, an image and a video,
wherein said interface means is configured to enable said image displaying means to display a play list or a graph that is indicative of a desired analytical result in response to a kind of said instruction, and
wherein said interface means is capable of enabling said display means to display simultaneously an animation based on said data converted into said predetermined form in accordance with said play list, and an image of a sports game based on said image data corresponding to said animation, and of editing a video of said sports game while analyzing data of said sports game.
33. A time-series data processing device, comprising:
data processing means for generating image data by picking up an image of a sports game, for processing said generated image data in accordance with a predetermined format, and for storing said processed data in said predetermined format;
interface means connected to said data processing means comprising, an instruction entering means for entering a plurality of instructions, said interface means inputs said processed data in said predetermined format, converts said inputted data into a predetermined form in accordance with an entered instruction, and outputs said converted data in accordance with said entered instruction; and
image displaying means connected to said interface means for displaying on a screen said outputted data from said interface means,
wherein said predetermined form comprises at least one of a chart, a numerical list, an image and a video,
wherein said instruction entering means comprise:
a main instruction entering level for performing a plurality of different kinds of analyses; and
a common instruction entering level to be utilized commonly for said plurality of different kinds of analyses,
wherein said common instruction entering level is configured to enter at least one related item with respect to a sports game subject to an analysis,
wherein said related item comprises at least one of a player, a team, weather, a stadium of a game, a date of a game, a starting time of a game, and a number of spectators of a game, and
wherein said interface means comprises functions of displaying all plays of an opponent teams at said sports game as a list in accordance with said play list, and of retrieving a desirable play seen at said sports game by designating an optional item of said play list.
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displaying simultaneously an animation based on said data converted into said predetermined form in accordance with said play list, and an image of a sports game based on said image data corresponding to said animation; and
editing a video of said sports game while analyzing data of said sports game.
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The present invention relates to the analyzing process and system for games of sport that involve a number of players like soccer, ice hockey, rugby, American football, and basketball, and more particularly related to the analyses of individual players and movements of the team.
In currently existing game analysis system, video recorded images of the game appears on the screen, and a specific player is marked by using an electric pen for games like soccer, American football, and basketball. The player's expected movement in the next sequence is drawn as a line by using the electric pen, and then it is overlapped onto the actual images of the next sequence to explain the positioning and player movement.
The actual movement of a player who receives the ball in the offense of an American football game would be explained as an example. First, the initial position of the objective player (OP) is marked with the electric pen. At this point, the player (OP) has not yet received the ball. Next, the position of player (BP) currently in possession of the ball will be marked. Then, the track of player OP can be traced until just before BP passes him the ball. Finally, the points where BP releases and OP receives the ball will be marked on the field screen to analyze how the ball was passed from BP to OP.
Likewise, the player movements on the defensive player also can be analyzed simultaneously on the same image. In other words, the defensive player who is covering OP man on man can be analyzed by tracing the track of OP.
However, although the above-mentioned system enables a simple analysis for positioning or movement of individual players, it does not allow a statistical analysis for positioning or movement of players in related to team formations.
Accordingly, it is an object of the present invention to provide a system that facilitates various visual analyses of individual players and team data that is most appropriate for the purpose, while also allowing
The objective of the present invention can be achieved by a time-series data processing device, which includes an image-pick up unit for image-picking up a specific object, a data processing unit for generating a data list indicating, in time series, a temporal transition of a position and a state of the object image-picked up by the image-picking unit, with respect to a time, an animating unit for animating the transition of the position and the state of the object in accordance with the data list, and a display unit for displaying at least one of the data list generated by the data processing unit and the image animated by the animating unit.
Preferably, in the time-series data processing device according to the present invention, the data processing unit is configured to display synchronously on the display unit each corresponding image by linking an image of the object, which is image-picked up by the image-pick up unit, if necessary, in accordance with the data list generated, when the display unit displays the image of the object animated by animating unit.
More preferably, in the time-series data processing device according to the present invention, the data processing unit is configured to perform at least one kind of data analysis, by linking an image animated by the animating unit, in accordance with the data list generated.
Further preferably, in the time-series data processing device according to the present invention, the specific object includes a tool that is used for players in a sports game and for a determination of a winner or a loser of the sports game.
In the time-series data processing device according to the present invention, the sports game is a soccer, and the tool is a soccer ball, preferably.
The above-mentioned objective of the present invention can be achieved by a time-series data processing device, which includes a data processing unit for generating an image data by image-picking up a sports game, for processing the image data generated in accordance with a predetermined format, and for storing the data processed in the predetermined format, an interface unit connected to the data processing unit, and having an instruction entering unit capable of entering a plurality of instructions; for inputting the data processed in the predetermined format that is stored in the data processing unit and for converting the data inputted into a predetermined form, and for outputting the data converted, in accordance with the instruction entered by the instruction entering unit, and an image displaying unit connected to the interface unit for inputting the data outputted from the interface unit and for displaying the data inputted on a screen.
Preferably, in the time-series data processing device according to the present invention, the interface unit is configured to enable the image displaying unit to display a play list or a graph that is indicative of a desired analytical result in response to a kind of the instruction.
More preferably, in the time-series data processing device according to the present invention, the instruction entering unit includes a main instruction entering level for performing a plurality of different kinds of analyses, and a common instruction entering level to be utilized commonly for the plurality of different kinds of analyses.
Further preferably, in the time-series data processing device according to the present invention, the common instruction entering level is configured to enter at least one or more related item(s) with respect to a sports game subject to an analysis.
In the time-series data processing device according to present invention, the main instruction entering level is configured to select an analysis of data or an analysis of formation regarding to a sports game subject to an analysis, as one of the plurality of different kinds of analyses, preferably.
It is preferably in the time-series data processing device according to the present invention that the related item includes at least one of a player, a team, a weather a stadium of a game, a date of a game, a starting time of a game, and a number of spectators of a game.
In the time-series data processing device according to present invention, it is preferably that the interface unit includes functions of displaying all plays of an opponent teams at the sports game as a list in accordance with the play list, and of retrieving a desirable play seen at the sports game by designating an optional item of the play list.
In the time-series data processing device according to the present invention, preferably, the interface unit further includes a function of linking one analysis to other analysis in accordance with the play list.
In the time-series data processing device according to the present invention, it is preferably that the interface unit is capable of enabling the display unit to display simultaneously an animation based on the data converted into the predetermined form in accordance with the play list, and an image of a sports game based on the image data corresponding to the animation, and of editing a video of the sports game while analyzing data of the sports game.
It is another object of the present invention to provide a method that facilitates various visual analyses of individual players and team data that is most appropriate for the purpose, while also allowing analyzed data and results to be saved.
The object of the present invention can be achieved by a method of processing data in time-series, which includes the steps of image-picking up a specific object, generating a data list indicating, in time series, a temporal transition of a position and a state of the object image-picked up, with respect to a time, animating the transition of the position and the state of the object in accordance with the data list, and displaying at least one of the data list generated and the image animated.
Preferably, the method of processing data in time-series according to the present invention further includes the step of displaying synchronously each corresponding image by linking an image of the object, which is image-picked up, if necessary, in accordance with the data list generated, when displaying the image of the object animated.
More preferably, the method of processing data in time-series according to the present invention further includes the step of performing at least one kind of data analysis, by linking an image animated, in accordance with the data list generated.
Further preferably, in the method of processing data in time series according to the present invention, the specific object includes a tool that is used for players in a sports game and for a determination of a winner or a loser of the sports game.
In the method of processing data in time-series according to the present invention, the sports game is a soccer, and the tool is a soccer ball, preferably.
The above-mentioned object of the present invention can also be achieved by a method of processing data in time-series, which includes the steps of generating an image data by image-picking up a sports game, processing the image data generated in accordance with a predetermined format, storing the data processed in the predetermined format, entering a plurality of instructions, converting the data processed in the predetermined format into a predetermined form in accordance with the instruction entered, and displaying the data converted into thed predetermined form.
Preferably, the method of processing data in time-series according to the present invention further includes the step of displaying a play list or a graph that is indicative of a desired analytical result in response to a kind of the instruction.
More preferably, in the method of processing data in time-series according to the present invention, the step of converting the data processed in the predetermined format into a predetermined form in accordance with the instruction includes the step of entering at least one or more related item(s) with respect to a sports game subject to an analysis, which is utilized commonly in the plurality of different kinds of analyses by a common instruction entering.
Further preferably, in the method of processing data in time-series according to the present invention, the related item includes at least one of a player, a team, a weather, a stadium of a game, a date of a game, a starting time of a game, and a number of spectators of a game.
In the method of processing data in time-series according to the present invention, the step of converting the data processed in the predetermined format into a predetermined form in accordance with the instruction preferably includes the step of selecting an analysis of data or an analysis of formation regarding to a sports game subject to an analysis by a main instruction entering.
The method of processing data in time-series according to the present invention further includes the steps of displaying all plays of an opponent teams at the sports game as a list in accordance with the play list, and retrieving a desirable play seen at the sports game by designating an optional item of the play list, preferably.
The method of processing data in time-series according to the present invention further includes the step of linking one analysis to other analysis in accordance with the play list, preferably.
It is preferably that the method of processing data in time-series according to the present invention further includes the steps of displaying simultaneously an animation based on the data converted into the predetermined form in accordance with the play list, and an image of a sports game based on the image data corresponding to the animation, and editing a video of the sports game while analyzing data of the sports game.
In the followings, with reference to the accompanying drawings, the preferred embodiments of a time-series data processing system and a time-series data processing method according to the present invention will be described in details.
As shown in
The automatic tracking device 20 is constituted of a camera 21 to visually record the game, an image data processing device 22 connected to the camera 21 that processes the image data recorded, and a memory device 23 connected to the data processing device 22 that saves the processed data.
The interface 30 is constituted of an input/output device 31, and a control device 32 connected to the input/output device 31. The input/output device 31 inputs processed data from the automatic tracking device 20 to provide controlled data through the control device 32 for the image display device 50.
The memory device 40 is structured to save data used by the interface 30 as necessary.
The image display device 50 displays the data provided from the interface 30, and also performs the function of enabling to communicate with the interface 30 through the icons displayed on the screen.
In the following, the operation of the game analysis system 10 will be described with the reference to
When the game analysis system 10 is activated, the ‘Top Menu’ 100 appears on the image display device 50 (hereafter referred to as display) where either of the two options ‘Import New Data’ 101 and ‘Analysis’ 102 can be selected. The ‘Top Menu’ is derived from results of the input/output device 31 of the interface 30, and is necessary in order to narrow down of the match list for the analysis subject.
The system is arranged to give the user the choice of selecting the ‘Obtain New Data’ 101 to proceed to the ‘Automatic Following Analysis Engine’ if the data has not yet been obtained from the automatic tracking device 20. As shown in the diagram, the ‘Automatic Following Analysis Engine’ 103 includes ‘Initial Setting,’ ‘Additional Input,’ and ‘Basic Data Sampling’. However, for the purpose of this example, it will be assumed that the automatic tracking device 20 has already obtained data. Therefore, the ‘Analysis’ 102 option is selected from the ‘Top Menu’ 100.
Next, the interface 30 shows the three options on the display 50: ‘Search key input area for the game to be analyzed’ 200, ‘Formation Analysis’ 201 and ‘Data analysis’ 202. At the same time, the user will be asked to select either 203 ‘Formation Analysis’ 201 or ‘Data Analysis’ 202.
As the ‘Formation Analysis’ 201 is clicked, the search is begun, and the ‘Formation Analysis Top Menu: Game selection (single selection only)’ 301 will appear on the screen of the display 50.
On the other hand, as the ‘Data analysis’ 202 is clicked, the interface 30 starts a search and the ‘Data analysis Top Menu: Game selection (multiple selection)’ 302 will appear on the display 50.
As the ‘Formation Analysis Top Menu: Game selection (single selection only)’ 301 screen appears after the ‘Formation Analysis’ 201 is clicked, the ‘Formation Analysis Screen’ 400 is shown. An interaction with the ‘Overall Game Play List’ 500 will be occurred whenever necessary.
Likewise, as the ‘Data Analysis’ 202 option is clicked, the ‘Data Analysis Top Menu: Game Selection (multiple selection)’ 302 will appear on the screen. If individual player analysis is selected, ‘Player selection (single selection only)’ 601 will appear, and if individual team analysis is selected, ‘Team selection (single selection only)’ 602 will appear.
The individual player analysis will be explained first. ‘Player selection (single selection only)’ 601 will appear on the screen, and a player will be chosen from the available lists. Consequently, the screen will show the ‘Individual Player Data (single game/multiple games)’ 701. From this screen, the user can access to the ‘Individual Player Data (play details within a given game) 702 and ‘Graph of Related Data’ 703 through the automatic tracking device 20 via the interface 30. Further, when ‘Player Selection (single selection only) 601 appears on the screen, the analysis selection sub-menu can be accessed. The user can go back to the ‘Data Analysis Top Menu’ 302 from the ‘Individual Player Data (single game/multiple games)’ 701, ‘Individual Player Data (play details within a given game)’ 702, and ‘Graph of Related Data’ 703 screens.
Next, the team analysis will be explained. The ‘Team Selection (single selection only)’ 602 will appear on the screen, and a team will be chosen from the available lists. Consequently, the screen will show the ‘Team Data (single game/multiple games)’ 801. From this screen, the ‘Team Data (play details within a given game)’ 802 and ‘Graph of Related Data’ 803 can be accessed through the memory device 23 of the automatic tracking device 20 via the interface 30. Further, when ‘Team Selection (single selection only)’ 602 appears on the screen, the analysis selection sub-menu can be accessed. Also, the user can go back to the ‘Data Analysis Top Menu’ 302 from the ‘Team Data (single game/multiple games)’ 801, ‘Team Data (play details within a given game)’ 802 and ‘Graph of Related Data’ 803 screens.
Furthermore, formation analysis can be interacted with ‘Individual Player Data (play details within a given game)’ 702 and/or ‘Team Data (details of play within a given game)’ 802 through the ‘Overall Game Play List’ 500. Additionally, in formation analysis, the ‘Player's Overall Play List’ 900 can be accessed through ‘Player Data (play details within a given game)’ 702.
The further details of the above-mentioned ‘Formation Analysis’ will be explained with reference to
The ‘Search key input area for the selected team for analyzed’ 200 shown in
The game analysis system of the present invention is arranged to search the match data (game list) first in both data and formation analyses from the ‘Search key input area of the selected game to be analyzed’ 200. Here, the user is able to select the desired search key. In other words, the user is allowed to select at least one game to a maximum of all games from the search keys.
For example, as shown in
When the search is started with this sub-menu, the user would select either the ‘Formation Analysis’ 201 or ‘Data analysis’ 202.
The explanation will be continued assuming that ‘Formation Analysis’ 201 is selected.
In the example mentioned above, the heading ‘Jo/Nakata/Japan National Team/Clear search results’ 401 will appear as shown in
In this example, list 408 of ‘Search results’ 403 show the followings:
2/5
Japan National Team vs. Korea National Team
Clear
3/8
Japan National Team vs. Croatian National Team
Clear
3/12
Japan National Team vs. Brazil National Team
Clear
4/2
Japan National Team vs. Paraguay National Team
Clear
5/6
Japan National Team vs. Macau National Team
Clear
5/28
Japan National Team vs. UAE National Team
Clear
6/12
Japan National Team vs. Korea National Team
Clear
6/17
Japan National Team vs. China National Team
Clear
6/29
Japan National Team vs. Argentina National Team
Clear
7/12
Japan National Team vs. Saudi Arabia National Team
Clear
Here, as explained before, the start analysis button on the bottom of the screen and the destination of the link will differ depending on whether the games were searched for ‘Formation Analysis’ 201 or ‘Data analysis’ 202.
In the following, ‘Formation Analysis’ 201 will be described.
3/8 Japan National Team vs. Croatia National Team Clear.
By clicking the heading ‘Start Formation Analysis’ (406), the user will proceed to the ‘Formation Analysis Interface’ (1000) screen, as shown in
The ‘Formation Analysis Interface’ 1000 screen shown in
The movement of the player and/or the ball appears on the CG screen as shown in
As the automatic tracking device 20 enables to acquire the coordination of the image by frame, the user is able to obtain more concrete data for matters that could only be understood intuitively until now, such as the actual running speed of the players (speed and direction), and ball speed (speed and direction) derived from the changes in speed of the coordinates (speed and direction).
In this example, all the values for the z coordinate are set to be ‘0’ as shown in
The structure and function of the formation analysis interface of the game analysis system will be explained with references to
1. Official Data Output Area (
The official records in the initial setting are displayed on progress of time. Although nothing other than the inputted information appears, information that need subtle judgments such as goals and own goals (suicide points) will be correctly provided. As shown in
2. Time Reset Slider (
The desired time period to be played back can be selected from the main interface by using the time reset slider. The time display is arranged to change automatically according to the number of frames in the data. For example, if the game runs into overtime, the scale will be longer than 90 minutes. In addition, by double clicking on the ‘knob’ of the time reset slider (the triangle shape seen in
3. Play Back Speed Adjustment Pull-down Menu (
The playback speed of the play analysis CG can be adjusted from the normal speed of 90 minutes to eight times the normal speed of 7.5 minutes. The adjustment of playback speed increases the efficiency of the analysis.
4. Announcement at Player Change (
Player changes will always appear on the screen in big letters as ‘Change’ whenever it takes place since it is possible that the viewers will continue to watch the screen without noticing it. If a player change occurs, the initial setting of the formation (position) set up screen will appear, and the formation will be reset on this screen after the change (
5. Movie Playback Control Button (
This button enables to set up stop play, fast forward, rewind, stop, slow playback, and video edit recording. It can be used as the control interface during the playbacks of analysis CG movies and videos. A complete correlation between CG movies and videos is made possible through a time coding, like if the user fast forwards the video, CG movie will be fast forwards as correlated. Further, by joining the two video machines each for input and output to the computer and pressing the far right (red circle), video can be edited during data analysis. This enables the efficient control of the analysis image and video materials.
6. Obtaining the Individual Play Data (
The individual player data menu screen will appear when the player icon is double clicked on the screen shown in
7. Display of Detailed Data for the Subject match (
As the detailed data for the subject match tool is activated during formation analysis, the ‘number of passes’, ‘number of shots’, and ‘ball control rate’ as a team will appear up to a given time. For example as shown in
8. Play List Chart (Package Management of Plays) (
Plays in a soccer game can be managed by dividing them into units with the dividing lines set at the times when the ball dies or is turned over. For example, as shown in
9. Types of Play Lists (
(a) Function and Operation of the Play List
The play list shows all plays in a game regardless of the sides where plays belong to, and by double clicking on the number in the list, the desired scene can be searched. This list can be used as a link function independent of formation analysis in order to proceed to ‘Data Analysis (Individual)’. To give a concrete example, if ‘Jo’, who is currently turning, is double clicked on a screen as shown in
(b) Types of Play Lists
(b1) Overall game play list (
The screen will change when the play list button is pressed during ‘Formation Analysis’. The screen will also change in if one of the team play data headings is selected and the play list button is pressed in ‘Data Analysis’. The screen will show all plays, regardless of the sides to which plays belong.
(b2) Overall Individual Play List (
As one heading from the individual play data in ‘Data Analysis’ is selected and the play list button is pressed, the screen will change. All plays, which the specified player took a part, will be listed.
As previously mentioned, ‘Formation Analysis’ allows a graphic visualization of player movement, but it also contains other various functions to analyze the game from a tactical point of view. These tactical functions are contained in the ‘Optional Operational Function Tools’ located at the top of the screen. The ‘Optional Operational Function Tools’ will be explained below
9. Optional Operational Function Tools
9a. Video Playback Tool<Playback by List Search> (
While watching the formation analysis screen (animation), if the user wishes to watch an actual movement of the play, he can watch the actual image by pressing the ‘Video playback tool’ (
While the video playback tool is activated, clicking again on the video playback tool while pressing the ‘option’ key, the camera angle list included in the initial setting will appear in the pull-down menu. The desired camera angle can be chosen from the pull-down menu (
The present invention is also constructed in order to accommodate for the prevalence of digital technology in the future, where sport games will be recorded from over 20 cameras to create a multi-angle recording. In addition to the overall bird-eye view, images simultaneously recorded from various angles will be used and synchronized with the game analysis by time code.
9b. Chalking Tool (
The chalking tool provides an effective tool at meetings where lectures on formations are given. By pressing the chalking tool button that looks like a pencil, the formation CG image will pause, the cursor will become a pencil shape, and can be used to freely make marks on the screen. This enables a detailed lecture on each situation.
9c. Subject Player Change Tool (
Formation analysis will be based on over all players' movement. However, for example, if the user likes to analyze the offensive (forward) movement of the user's own team intensively, the subject player change tool can be used. The players who are currently not the subject of analysis are located inside the yellow circles 39a and 39b in
9d. Magnifying Glass Tool for Enlargements and Reductions (
If during data analysis, the area in front of the goal needs to be intensively analyzed as shown in
9e. Field Block Display Tool (
The field block display tool can be used to divide the field into blocks and display an enlarged image. Clicking the tool icon will show the division patterns as shown in
9f. Color-coding Tool for Players by Position (
Normally, in sports like soccer, the players are assigned to a particular position. But often, these positions are interchanged or players cover for unusual areas depending on the flow of the game, making rapid changes like these, a part of the game. The color-coding tool enables a color visualization of player movements by positions, cover situations, and the forward and backward movements of formation lines. For example, as shown in
9g. Viewpoint Change Tool (
Viewpoints can be selected to display images from different points of view, so that for example, the analysis image will not only be a general view from above the ground, but can also be from the back stand, behind the goal, and corner area, as shown in
9h. OL Display Tool of Player Movements by Activity Area (
As shown in
9i. Tool to Translate the Play into Numeric Values (
This tool enables the evaluation of plays by numeric values (
9j. Open Space Display Tool (
In soccer, it becomes strategically very important for the offense to create and widen a space where there is no player (open space), and to have the offense player run into this space in order to take an advantage, as shown in
9k. Rearmost Line Advancement Display Tool (
In soccer, when the distance between the foremost line of offense and the rearmost line of defense is kept short, the team is generally considered to have good formation. The rearmost line advancement display tool shows the spread area between the foremost and rearmost lines by shading, as shown in
9l. Player Movement Track Display Tool (
The player to be traced can be selected by pressing the tool button. As pressing the tool button, the icons of all players start flashing, and the movie playback pauses. The flashing stops when the player is selected. The track of the player's movement appears on the screen as shown in
9m. Positional Relationship Display Tool (
In soccer, the effective interchanges of positions and positioning among players are important tactics. This tool joins the two selected players by a line or a figure that forms more than two players to illustrate the lengths and size of the lines and figures in real time. Consequently, the understandings of the mobility between players and game plans are clearly improved.
9n. Direction Vector Display Tool (
This tool determines the direction of movement in the next frame of the coordinate data obtained by the automatic tracking device and uses the difference between coordinates from the previous frame in order to determine the direction. Triangles, showing the player's direction derived as a result, can additionally be displayed for the selected player simultaneously (
In the following, ‘Data Analysis’ 202 (See
As shown in
In this example, the following appeared for heading ‘Search Results’ 4003 as seen in
2/5
Japan National Team vs. Korea National Team
Clear
3/8
Japan National Team vs. Croatian National Team
Clear
3/12
Japan National Team vs. Brazil National Team
Clear
4/2
Japan National Team vs. Paraguay National Team
Clear
5/6
Japan National Team vs. Macao National Team
Clear
5/28
Japan National Team vs. UAE National Team
Clear
6/12
Japan National Team vs. Korea National Team
Clear
6/17
Japan National Team vs. China National Team
Clear
6/29
Japan National Team vs. Argentina National Team
Clear
7/12
Japan National Team vs. Saudi Arabia National Team
Clear
Multiple games are selected as subjects of analysis from the match list in ‘Data analysis’. In this example, the headings ‘2/5 Japan National Team vs. Korea National Team Clear, 3/8 Japan National Team vs. Croatia National Team Clear, 3/12 Japan National Team vs. Brazil National Team Clear’ are clicked. The corresponding section shows the ‘Subject of Analysis’ 4004 as subject headings 4010;
2/5
Japan National Team vs. Korea National Team
Clear
3/8
Japan National Team vs. Croatian National Team
Clear
3/12
Japan National Team vs. Brazil National Team
Clear
When ‘Start Individual Analysis’ 4007 is clicked, the user proceeds to the ‘Individual Data Analysis Subject Player Selection Menu’ 5000 screen as shown in
First, ‘Individual Analysis’ of ‘Data Analysis’ will be explained.
When ‘Start Individual Analysis’ 4007 in
20.
Kawaguchi
20.
Suker
17.
Akita
10.
Boban
4.
Ihara
11.
Bilic
16.
Saito
8.
Boksic
19.
Nakamura
10.
Simic
7.
Honda
5.
Prosinecki
8.
Nakata
15.
Maric
After one player is selected from the ‘Player List’ 5002 above, the ‘Enter’ button 5003 is clicked. The ‘Detailed Play Analysis’ screen (explanation to follow) of the selected player in a given game will appear. The user can return to (1) ‘Data Analysis Top Menu’ 5004 and (2) ‘Analysis Subject Search Sub-menu’ 5005 from the ‘Individual Data Analysis Subject Player Selection Menu’ 5000.
In the following, each ‘Detailed Play Analysis’ screens will be described.
11a. Individual Data<Field Player> (
When the field player (player) is selected from the ‘Individual Data Analysis Subject Selection Menu’ (
‘Nakata's individual play data chart<pass>’ (explanation to follow) screen appears as shown in
Further, by clicking the ‘Detailed Data’ 6001 to 6003 shown to the right in
11b. Individual Play Data (
When the number under ‘total number’ in ‘passes’ is clicked for ‘Individual data<Nakata>’ in the game ‘vs. Croatia’ in
The headings, ‘time’, which shows the time that the pass was made, ‘passed to’, which gives the name of the player who the pass was made to, ‘kicking foot’ during pass, ‘speed’, ‘distance’ and ‘direction’ are listed as shown in
One pass play is selected from the list in
12. Team Data (
‘Data<J Team>’ under ‘Team Data’ shown in
By clicking the total number under ‘passes’, ‘shoots’ and ‘fouls’ of each game, the user can proceed to ‘Team Play Data’ where a detailed list of game contents can be seen such as the time period during which each play took place.
By clicking the ‘Detailed Data’ (8001 to 8003) button to the right in (explanation to follow) where the plays in each game are analyzed and designed into graphs and charts. Further, clicking on the ‘Return to data analysis top menu’ heading will bring the user back to the ‘Data Analysis Top Menu’shown in
Next the aforementioned ‘Detailed Individual Data’ will be explained.
12. Detailed Individual Data Menu
As shown in
The ‘Detailed Individual Data’ outlined in
12a. Individual Related Data—Shoot Track (
As the ‘shoot track of the individual’ is selected from the ‘Individual Related Data’ screen during ‘Individual Data’ analysis, the (1) total shoot number and (2) the track of each shoot appear as figures on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
12b. Individual Related Data—Change of Moving Speed (
As the ‘change of moving speed of individual player in a game’ is selected from the ‘Individual Related Data’ screen during ‘Individual Data’ analysis, the (1) average moving speed and (2) speed, calculated from the time axis, appear as figures on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
12c. Individual Related Data—Change of Moving Distance Per Unit of Time (
As the ‘change of moving distance per unit of time for a player within a game’ is selected from the ‘Individual Related Data’ screen during ‘Individual Data’ analysis, the (1) total moving distance and (2) moving distance per unit of time appear as a graph on the screen of the image device 20 through the interface 30 as shown in
12d. Individual Related Data—Comparison of Activity Area in the Each Half (
As ‘comparison of activity area in the two halves’ is selected from the ‘individual related data’ during ‘Individual Data’ analysis, the (1) movement distance during each half and the (2) comparison of movement distance between two halves appear as figures on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
12e. Individual Related Data—Individual Pass Route Diagram (
As ‘activity area comparison’ is selected from the ‘Individual Related Data’ screen during ‘Individual Data’ analysis, the (1) total pass number per individual (to/from) and the (2) frequency of pass between individual players appear as diagrams on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface as shown in
In the following, the ‘Team Related Data’ will be explained.
13. Team Related Data Menu (
Icons 8001 to 8003 are arranged to move to the ‘Team Related Data’ for each game under the ‘Team data’ heading The obtainable title list of the ‘Team Related Data’ will appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 when the icons 8001 to 8003 are clicked. From this list, data can be selected, and its contents will be available. The ‘Team Related Data’ basically generates graphs and figures of data just as the ‘Individual Related Data’. As shown in
13a. Team Related Data—the Zone Distribution of Committed Fouls (
As the ‘zone distribution of fouls committed by a team’ is selected from the ‘Team related data’ screen during ‘Team data’ analysis, the (1) total number of fouls and the (2) zones, in which the fouls were committed along the time axis, appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
13b. Team Related Data—Shoot Side Tendency (
As ‘shoot side tendency of the team over time’ is selected from the ‘Team Related Data’ screen during ‘Team Data’ analysis, the (1) total number of shoot and the (2) angle of the shoot along the time axis appear as a figure on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
13c. Team Related Data Shoot Track Line Diagram (
As ‘shoot path line diagram’ is selected from the ‘Team Related Data’ screen during ‘Team Data’ analysis, the (1) total number of shoot and the (2) track of the ball along the time axis appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
13d. Team Related Data—Shoot Distance Tendency (
As ‘tendency of shoot distance over time’ is selected from the ‘Team Related Data’ screen during ‘Team Data’ analysis, the (1) average shoot distance and the (2) shoot distance over time appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
13e. Team Related Data—Change of Distance Between the Top and Bottom Lines of Defense (
As the ‘change of distance between the top and bottom lines of defense’ is selected from the ‘Team Related Data’ screen during ‘Team Data’ analysis, the (1) average distance between top and bottom lines and the (2) distance between the top and bottom lines during defense over time appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
13f. Team Related Data—Defense/Offense Tendency (
As ‘defense/offense tendency of a team over time’ is selected from the ‘Team related data’ screen during ‘Team data’ analysis, the (1) play ratio in opponent's zone and the (2) ball movement track over time <movement right afterwards> appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface as shown in
13g. Team Related Data—Ball Control Rate Change (
As ‘change of ball control rate over time’ is selected from the ‘Team related data’ screen during ‘Team data’ analysis, the (1) ball control rate and the (2) change of ball control rate over time appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
13h. Team Related Data—Ball Control Rate by Zone (
As ‘ball control rate by zone’ is selected from the ‘Team related data’ screen during ‘Team data’ analysis, the (1) ratio of play area and the (2) ball control rate of both teams by zone appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
13i. Team Related Data—Ball Rotation Track During Offense (
As ‘ball rotation track during offense’ is selected from the ‘Team related data’ screen during ‘Team data’ analysis, the (1) total number of passes and the (2) ball rotation tracks drawn by two different colors for each half appear on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
13j. Team Related Data—Pass Route Lines (
When ‘pass route lines’ is selected from the ‘Team related data’ screen during ‘Team data’ analysis, the (1) total number of passes and the (2) frequency of passes between players appear as a figure on the screen of the image display device 50 from the memory device 23 of the automatic tracking device 20 through the interface 30 as shown in
By clicking a specific player in the ‘team pass route line diagram’ shown in
Next, other embodiments of the present invention are explained.
These embodiments consist of the functions explained below added to the functions through above mentioned embodiments.
1. The Detail Explanation for Formation Analysis Tools.
By clicking the tool button on the screen, the windows or tool boxes, where users can input the analysis object and condition, will appear on the screen.
The function is decided by pressing the return button after the user set up each condition depending on the each tool on the screen. Also, by pressing the play back button of play control button, the operation of each function will be started.
The operation is stopped when the user clicked the tool icon during the operation is active.
For resetting the operation, the user can reset by clicking the tool box again after the user cancel the operation by clicking the tool button.
1-1. Digital Video Set Tool
<Function>
As shown in
<Set Up Window>
It is outputted in a window form on the formation analysis screen. After setting up each digital video camera, by clicking the return button the user enables to operate the play control button or the video edit recording button linking with video materials during the formation analysis.
1-2. Field Block Display Tool
<Function>
By pressing this tool icon, the multiple block pattern 106a on the screen as shown in
<Set Up Window>
It is outputted in a window form on the formation analysis screen.
The field divided into blocks is shown on the screen. As the user selects the check button(s) assigned to each block (multiple selection possible) and presses the return button, the masking 107a is reflected on the actual formation screen as shown in 107.
1-3. Player Position Color-coding Tool
<Function>
As using this color-coding tool, the user can recognize “player's movement,” “covering situation,” or “commands of lines” for each position in different colors. (
<Set Up Window>
It is outputted in a window form on the formation analysis screen.
The player icon for color preview is displays next to player's names.
By selecting the subject player(s) icon and clicking subject color(s) on the color palette, the user can change the icon(s) color.
1-4. Subject Player Change Tool
<Function>
By using this subject player change tool, the user enables to analyze particular player intensively. For example, if the user likes to analyze forward position player(s) of own team intensively, all players except analysis subject player(s) can be put out of the field. (
<Set Up Window>
When the user starts up the tool, all players' icons are displayed out of the field. (110a and 110b)
As clicking the player's icon out of the field, the clicked player is moved into the field and displayed with color-edged. (110c) Then, after the user pressed playback button, only selected player(s) is(are) displayed on the actual formation analysis screen.
For resetting the operation, the user can reset by clicking the tool box again after the user cancel the operation by clicking the tool button.
1-5. Positional Relationship Display Tool (Triangle Mode)
<Function>
As shown in
<Set Up Window>
By pressing the tool button, the formation analysis is paused.
As clicking players' icons, the selected players become color-edged, and the selection is fixed. When the user clicks the play button, the relationship between the players is reflected in the formation analysis screen. (The selected players must be more than three players.)
For resetting the operation, the user can reset by clicking the tool box again after the user cancel the operation by clicking the tool button.
1-6. Direction Vector Display Tool
<Function>
As shown in
<Set Up Window>
The formation analysis is paused once when the user clicked the tool button.
As clicking player's icon, the selection of player is fixed by color-edged. The player's moving direction is displayed on the formation analysis screen reflecting the actual player's movement after clicking the play back button.
For resetting the operation, the user can reset by clicking the tool box again after the user cancel the operation by clicking the tool button.
1-7. Referee Tool
<Function>
As shown in
<Set Up Window>
By clicking the tool button, the formation analysis is paused once, and the referee icon is displayed. As the play back button is clicked, the actual referees' movements reflect on the formation analysis screen.
For resetting the operation, the user can reset by clicking the tool box again after the user cancel the operation by clicking the tool button.
2. Player Data Analysis and Related Data Analysis
2-1. Pass Route Diagram
<Function>
<Set Up Window>
The selected player's pass route diagram is displayed by clicking the return button after the user selected the subject player for analysis in the window.
3. Team Data Analysis and Related Data Analysis
3-1. Referee's Activity Diagram for each Half
<Function>
<Set Up Window>
By the user clicks the tool button, the formation analysis is paused, and the referee icon is displayed As the play back button is clicked, the actual referees' movements reflect on the formation analysis screen. For resetting the operation, the user can reset by clicking the tool box again after the user cancel the operation by clicking the tool button.
4. Play List
<Function>
As shown in
For example, if the user likes to watch the situation like that Nakata Hidetoshi #28 passed, Tomoyuki Hirase #17 received the pass and shot, the user just input the matters below into the items on the window.
1. Related Player 1:
Hidetoshi Nakata
2. Related Player 2:
Tomoyuki Hirase
3. Related Player 3:
N/A
4. Point Difference:
1 ← (input either 1, 2, or none)
5. Situation:
Leading ← (input either leading, losing, or tie)
6. Play:
Pass ← (input play type such as pass or shoot, etc.)
7. Time:
40 min. First Half ← (indicate desired time zone)
By inputting the desired conditions like above, the scenes only correspond to the situations are displayed as a list from multiple games. This tool enables users to extract any desired situations voluntary from many data by inputting keywords.
<Set Up Window>
a. Subject Game Display
Displays the title data of list outputted games
b. Analysis Subject Team Change Button
By clicking the opponent team button, the user can change analysis subject team.
c. Analysis Subject Player Change Pull Down Menu
The user can change the analysis subject player by selecting new player from the analysis subject pull down menu.
d. Play List Number Button
It manages the list from the start of the game through consecutive number. The user can search 2D animation of the formation analysis screen by clicking play list number button.
e. Play List Table Window
It displays the list of each play unit which is numbered form the start of the game. For outputted form, the display form is changed depending on which analysis the user has progressed.
Formation Analysis:
All List Outputted
Player Data Analysis:
All List Outputted with emphasizing
the subject player
Team Data Analysis:
All List Outputted with emphasizing
the subject team
f. Close Button
It brings the user to one analysis screen before such as formation analysis, player analysis, or team data analysis.
The time data processing system of the present invention contains an device that creates a time related data list to display the positions and movements of the subjects over time, an image motioning device to translate the aforesaid data into motion images, and a display device to display at least either the time related data list or the motion images translated from data. This enables a visual analysis and storing the analyzed data regarding individual players and team data depending on various purposes. Further, the data, demanded by coaches of professionals like soccer team, judges, official recorders and media personnel, is able to be analyzed and extracted through the automatic following technology, which makes it possible to completely trace the movements of the players in a game from image materials that can be recorded at a relatively low cost.
The time data processing system of the present invention contains of a data processing device, command input device, interface device, and an image display device. The data processing device saves in its memory, the formatted data that is derived from the image data of the game. The input device is connected to the data processing device and multiple commands can be accepted. The interface device inputs and also produces the translated data. The image display data connected to the interface device inputs the data produced by the interface device to display it on the screen. This facilitates analysis by offering a means of visualizing data according to the various purposes, and furthermore, the analysis results can be saved. Further, the data, demanded by coaches of professionals like soccer team, judges, official recorders and media personnel, is able to be analyzed and extracted through the automatic following technology, which makes it possible to completely trace the movements of the players in a game from image materials that can be recorded at a relatively low cost.
The time data processing method of the present invention is achieved through the filming of the specified subject, the creation of the data list illustrating the position and movement over time, the creation of a motion image of the position and movement of the subjects through the data list, and displaying at least either the time related data list or the motion images. This enables a visual analysis and storing the analyzed data regarding individual players and team data depending on various purposes. Further, the data, demanded by coaches of professionals like soccer team, judges, official recorders and media personnel, is able to be analyzed and extracted through the automatic following technology, which makes it possible to completely trace the movements of the players in a game from image materials that can be recorded at a relatively low cost.
The time data processing method of the present invention is achieved through the production of the image data, the processing of the data based on the designated format, the storage of the processed data in its memory, the translation of the formatted data according to the inputted commands and, displaying the translated data. This enables a visual analysis and storing the analyzed data regarding individual players and team data depending on various purposes. Further, the data, demanded by coaches of professionals like soccer team, judges, official recorders and media personnel, is able to be analyzed and extracted through the automatic following technology, which makes it possible to completely trace the movements of the players in a game from image materials that can be recorded at a relatively low cost.
Usui, Masaki, Konishi, Kentaro, Okahara, Tatsuya
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Sep 21 2001 | KONISHI, KENTARO | SCALE INC | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 012227 | /0822 | |
Sep 21 2001 | USUI, MASAKI | SCALE INC | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 012227 | /0822 | |
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