In a gaming method, data indicative of a final outcome may be received, and an initial set of symbols indicative of the final outcome may be displayed if the data indicative of the final outcome indicates a winning outcome, the initial set of symbols including an initial winning subset of symbols and an initial non-winning subset of symbols. player input data indicative of a subset of symbols in the initial set to be discarded may be received, and replacement symbols may be determined such that a final set of symbols is indicative of the final outcome if the subset of symbols to be discarded includes at least one symbol from the initial winning subset, wherein the final set of symbols includes the replacement symbols in place of the subset of symbols to be discarded. The final set of symbols may be displayed, and an award corresponding to the winning outcome may be provided.
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32. A method for operating a gaming device, said method comprising:
(a) receiving data representing a predetermined game outcome for a play of a game upon a wager;
(b) determining a plurality of cards to form a first hand of cards based on the predetermined game outcome, wherein said cards of said first hand of cards are selected from a plurality of decks of cards, each deck of cards including a plurality of different cards and each deck of cards including each card of each rank and each suit, wherein if at least a first card of one of the ranks and one of the suits is required to form a second hand of cards indicative of the predetermined game outcome, each of the other cards in the first hand of cards are different than the first card;
(c) displaying the first hand of cards to a player;
(d) enabling the player to designate zero, one or a plurality of the displayed cards of the first hand of cards to replace;
(e) determining a replacement card for each of any cards designated to be replaced such that the second hand of cards is indicative of the predetermined game outcome, wherein the replacement cards are from the plurality of decks of cards;
(f) displaying the second hand of cards which is indicative of the predetermined game outcome;
(g) providing any award associated with the predetermined game outcome to the player, wherein, for each play of the game, any award is provided regardless of the player input data; and
(h) repeating (a) to (g) for another play of the game, wherein for each and every play of the game, a second hand of cards which is indicative of a predetermined game outcome is displayed to the player regardless of any player input.
29. A method for operating a gaming device, said method comprising:
(a) receiving data representing a predetermined game outcome for a play of a game upon a wager;
(b) displaying a first hand of cards to a player, wherein said first hand of cards is selected from a plurality of decks of cards, each deck of cards including a plurality of different cards and each deck of cards including each card of each rank and each suit;
(c) enabling the player to designate zero, one or a plurality of the displayed cards of the first hand of cards to replace;
(d) determining a replacement card for each of any cards designated to be replaced such that a second hand of cards is indicative of the predetermined game outcome, wherein the replacement cards are from the plurality of decks of cards and if at least a first card of one of the ranks and one of the suits is designated to be replaced and said first card is required to form the second hand of cards indicative of the predetermined game outcome, a second card of the same rank and the same suit corresponding to the rank and the suit of the first card is determined from one of the decks of cards to be one of the replacement cards;
(e) displaying the second hand of cards which is indicative of the predetermined game outcome;
(f) providing any award associated with the predetermined game outcome to the player, wherein, for each play of the game, any award is provided regardless of the player input data; and
(g) repeating (a) to (f) for at least another play of the game, wherein for each and every play of the game, a second hand of cards which is indicative of a predetermined game outcome is displayed to the player regardless of any player input.
1. A method of operating a gaming device, for each and every play of a game said method comprising:
(a) receiving data indicative of a final outcome for a play of the game upon a wager;
(b) if the received data indicative of the final outcome indicates a winning outcome:
(i) displaying an initial set of symbols indicative of the final outcome, the initial set of symbols including an initial winning subset of symbols and an initial non-winning subset of symbols, said initial set of symbols selected from a plurality of identical sets of symbols, each set of symbols having a plurality of different symbols;
(ii) receiving player input data indicative of a subset of symbols in the initial set to be discarded; and
(iii) if the received player input data indicative of the subset of symbols to be discarded includes at least one symbol from the initial winning subset:
(A) determining replacement symbols such that a final set of symbols is indicative of the final outcome, wherein the final set of symbols includes the replacement symbols in place of the subset of symbols to be discarded and said replacement symbols are from the plurality of identical sets of symbols;
(B) displaying the final set of symbols which is indicative of the final outcome; and
(C) providing, according to a predetermined paytable, an award corresponding to the displayed final set of symbols, wherein, for the play of the game, the award is provided regardless of the player input data; and
(c) repeating (a) to (b) for at least another play of the game, wherein for each and every play of the game, if a final outcome indicates a winning outcome, a final set of symbols which is indicative of the winning outcome is displayed to the player regardless of any player input.
10. A gaming apparatus comprising:
a display unit;
a value input device;
a player input device; and
a controller operatively coupled to the display unit, the value input device, and the player input device, the controller comprising a processor and a memory operatively coupled to the processor, for each and every play of a game,
the controller being programmed to:
(a) request data indicative of a final outcome for the play of the game upon a wager; and
(b) if the data indicative of the final outcome indicates a winning outcome:
(i) cause the display unit to display an initial set of symbols indicative of the final outcome, said initial set of symbols selected from a plurality of identical sets of symbols, each set of symbols having a plurality of different symbols, the initial set of symbols including an initial winning subset of symbols and an initial non-winning subset of symbols,
(ii)receive player input data from the player input device, the player input data indicative of a subset of symbols in the initial set to be discarded,
(iii) determine replacement symbols, such that, if the subset of symbols to be discarded includes at least one symbol from the initial winning subset, a final set of symbols is indicative of the final outcome, wherein the final set of symbols includes the replacement symbols in place of the subset of symbols to be discarded and said replacement symbols are from the plurality of identical sets of symbols,
(iv) regardless of the player input data, cause the display unit to display the final set of symbols which is indicative of the final outcome, and
(v) provide, according to a predetermined paytable, an award corresponding to the displayed final set of symbols, wherein, for each and every play of the game, the award is provided regardless of the player input data.
19. A method of operating a gaming device, said method comprising:
(a) for a play of a game upon a wager, receiving data indicative of a final outcome via a communications link;
(b)if the received data indicative of the final outcome indicates a winning outcome:
(i) displaying a first hand of cards on a display unit of a gaming unit, the first hand of cards indicative of the final outcome, the first hand of cards including an initial winning subset of cards and an initial non-winning subset of cards, said first hand of cards selected from a plurality of sets of cards, wherein each card of a designated rank and a designated suit is included in each of the sets of cards;
(ii) receiving player input data indicative of a subset of cards in the initial hand to be discarded; and
(iii) if the received player input data indicative of the subset of cards to be discarded includes at least one card from the initial winning subset:
(A) determining replacement cards such that a final hand of cards is indicative of the final outcome, wherein the final hand of cards includes the replacement symbols in place of the subset of symbols to be discarded and said replacement cards are from the plurality of sets of cards;
(B) displaying the final hand of cards which is indicative of the final outcome on the display unit of the gaming unit; and
(C) providing, according to a predetermined paytable, an award corresponding to the displayed final hand of cards, wherein, for the play of the game, the award is provided regardless of the player input data;and
(c) repeating (a) to (b) for at least another play of the game, wherein for each and every play of the game, if a final outcome indicates a winning outcome, a final hand of cards which is indicative of the winning outcome is displayed to the player regardless of any player input.
25. A method for operating a gaming device, said method comprising:
(a) receiving data representing a predetermined game outcome for a play of a game upon a wager;
(b) displaying a first hand of cards to a player, wherein if the predetermined game outcome is a winning game outcome:
(i) said first hand of cards includes an initial winning set of cards and wherein said first hand of cards is selected from a plurality of decks of cards, each deck of cards including a plurality of different cards and each deck of cards including each card of each rank and each suit;
(ii) enabling the player to designate a subset of cards of the displayed first hand of cards to replace; and
(iii) if the subset of displayed cards designated to replace includes at least one card from the initial winning set of cards:
(A) determining replacement cards such that a second hand of cards is indicative of the predetermined game outcome, wherein the second hand of cards includes the replacement cards in place of the subset of cards to be replaced, the replacement cards are from the plurality of decks of cards and if a first card of a rank and a suit is designated to be replaced, a second card of the same rank and the same suit corresponding to the rank and the suit of the first card is determined from another one of the decks of cards to be one of the replacement cards;
(B) displaying the second hand of cards which is indicative of the predetermined game outcome; and
(C) providing any award associated with the predetermined game outcome to the player, wherein, for each play of the game, the award is provided regardless of the player input data; and
(c) repeating (a) to (b) for at least another play of the game, wherein for each and every play of the game, if a predetermined game outcome is a winning game outcome, a second hand of cards which is indicative of the predetermined winning game outcome is displayed to the player regardless of any player input.
2. The method of
3. The method of
4. The method of
5. The method of
determining a replacement of the first symbol from the initial winning subset as the same symbol; and
determining a replacement of the second symbol from the initial winning subset as a different symbol.
6. The method of
7. The method of
8. The method of
9. The method of
wherein displaying the final set of symbols comprises displaying an image of a second hand of cards.
11. The gaming apparatus of
12. The gaming apparatus of
13. The gaming apparatus of
14. The gaming apparatus of
wherein the controller is programmed to determine a replacement of the first symbol from the initial winning subset as the same symbol; and
wherein the controller is programmed to determine a replacement of the second symbol from the initial winning subset as a different symbol.
15. The gaming apparatus of
wherein the controller is programmed to transmit to the server via the I/O device a request for data indicative of the final outcome.
16. The gaming apparatus of
17. The gaming apparatus of
18. The gaming apparatus of
wherein the controller being programmed to cause the display unit to display the final set of symbols comprises the controller being programmed to cause the display unit to display an image of a second hand of cards.
20. The method of
21. The method of
22. The method of
23. The method of
determining a replacement of the first card from the initial winning subset as the same card; and
determining a replacement of the second card from the initial winning subset as a different card.
26. The method of
34. The method of
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The present disclosure is generally related to gaming methods and apparatus, and in particular to games in which a game outcome is determined based on game outcome data from a finite pool of game play data.
U.S. Pat. No. 5,324,035 to Morris et al., entitled “Video Gaming System With Fixed Pool of Winning Plays and Global Pool Access,” describes a gaming system that includes a central game processor, a plurality of master processing units, and a plurality of slave terminals operable by players to play a game. The central game processor provides pools of game plays to the master processing units. Each pool includes a predetermined number of winning game plays. A player at a slave terminal can purchase a game play, and in response, a master processing unit coupled to the slave terminal retrieves a game play from a pool and sends the game play to the slave terminal. Next, the slave terminal displays a video image of a paper pull-tab lottery ticket being opened to display an outcome of the game play. If the game play corresponds to a winning outcome, the slave terminal credits a corresponding amount to the player.
International Publication No. WO 00/64546, entitled Multi-Level Lottery-Type Gaming Method and Apparatus, describes a lottery-type game system including a game manufacturing computer system connected to a central computer system, which is in turn connected to a plurality of player terminals. The game manufacturing system creates a plurality of game records having a predetermined number of winning game records, and supplies the game records to the central computer system. A player can purchase a first game record via a player terminal, and the first game record is sent to the player terminal. The first game record may be associated with one of four potential outcomes: a losing outcome, an immediate winning outcome, an after draw winning outcome, and a negotiable outcome. After receiving the first game record, the player terminal displays a first level game representation associated with the first game record. The first level game representation is an image of a hand of cards related to a card game such as five card poker.
If the first game record corresponds to an immediate winning outcome, the first level game representation may be an image of a hand of cards such as a straight, a flush, a full house, etc. Then, a prize corresponding to the winning outcome is awarded to the player.
If the first game record corresponds to a losing outcome, the first level game representation displayed by the player terminal may be a hand of cards, such as a pair less than jacks, that indicates no prize is to be awarded. The player may then choose to draw cards via an input device of the player terminal. If the player does draw cards, the first level game representation is modified to show newly drawn cards, but where the new hand of cards also indicates that no prize is to be awarded.
If the first game record corresponds to an after draw winning outcome, the first level game representation may be a hand of cards that appears to be a losing outcome such as a pair less than jacks. The player may then choose to draw cards via an input device of the player terminal. If the player chooses to draw cards, the first level game representation is modified to show newly drawn cards where the new hand of cards indicates that a prize is to be awarded. Then, the prize is awarded to the player.
If the first game record corresponds to a negotiable outcome, the first level game representation may be a hand of cards that appears to be a winning outcome such as a pair of jacks or better, two pair, three of a kind, etc. The player may then choose to draw cards via an input device of the player terminal. If the player chooses to draw cards, a second game record is purchased using the amount that would have been paid based on the outcome associated with the first game record. In response, a second game record is sent to the player terminal.
The second game record may be associated with a second-level winning outcome or a losing outcome. After receiving the second game record, the player terminal displays a second level game representation associated with the second game record. The second level game representation may be a hand of cards including held cards and newly drawn cards that indicate a prize to be awarded. The prize is then provided to the player.
The prize to be awarded may or may not correspond to the second game record. For example, the second game record may correspond to a full house hand of cards, but the player's choice of cards to draw may make a full house hand impossible. If the player's draw selection makes a hand of cards corresponding to a higher prize impossible, the difference between the actual prize awarded and the prize corresponding to the second game record may be put into an “escrow” and subsequently awarded to the player via a “bonus” game.
In one aspect, a gaming method is provided. The gaming method may comprise receiving data indicative of a final outcome, and displaying an initial set of symbols indicative of the final outcome if the data indicative of the final outcome indicates a winning outcome, the initial set of symbols including an initial winning subset of symbols and an initial non-winning subset of symbols. The gaming method also may comprise receiving player input data indicative of a subset of symbols in the initial set to be discarded, and determining replacement symbols such that a final set of symbols is indicative of the final outcome if the subset of symbols to be discarded includes at least one symbol from the initial winning subset, wherein the final set of symbols includes the replacement symbols in place of the subset of symbols to be discarded. The gaming method additionally may comprise displaying the final set of symbols, and providing an award corresponding to the winning outcome.
In another aspect, a gaming apparatus is provided. The gaming apparatus may include a display unit, a value input device, and a player input device. Additionally, the gaming apparatus may include a controller operatively coupled to the display unit, the value input device, and the player input device, the controller comprising a processor and a memory operatively coupled to the processor. The controller is programmed to request data indicative of a final outcome, and to cause the display unit to display an initial set of symbols indicative of the final outcome if the data indicative of the final outcome indicates a winning outcome, the initial set of symbols including an initial winning subset of symbols and an initial non-winning subset of symbols. The controller is also programmed to receive player input data from the player input device, the player input data indicative of a subset of symbols in the initial set to be discarded, and to determine replacement symbols, such that, if the subset of symbols to be discarded includes at least one symbol from the initial winning subset, a final set of symbols is indicative of the final outcome, wherein the final set of symbols includes the replacement symbols in place of the subset of symbols to be discarded. The controller is additionally programmed to cause the display unit to display the final set of symbols, and to provide an award corresponding to the winning outcome.
In yet another aspect, another gaming method is provided. The gaming method may comprise receiving data indicative of a final outcome via a communications link, and displaying a first hand of cards on a display unit of a gaming unit if the data indicative of the final outcome indicates a winning outcome, the first hand of cards indicative of the final outcome, the first hand of cards including an initial winning subset of cards and an initial non-winning subset of cards. Additionally, the gaming method may comprise receiving player input data indicative of a subset of cards in the initial hand to be discarded, and determining replacement cards such that a final hand of cards is indicative of the final outcome if the subset of cards to be discarded includes at least one card from the initial winning subset, wherein the final hand of cards includes the replacement symbols in place of the subset of symbols to be discarded. The gaming method may also comprise displaying the final hand of cards on the display unit of the gaming unit, and providing an award corresponding to the winning outcome.
Additional aspects of the invention are defined by the claims of this patent.
Although the following text sets forth a detailed description of numerous different embodiments of the invention, it should be understood that the legal scope of the invention is defined by the words of the claims set forth at the end of this patent. The detailed description is to be construed as exemplary only and does not describe every possible embodiment of the invention since describing every possible embodiment would be impractical, if not impossible. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.
It should also be understood that, unless a term is expressly defined in this patent using the sentence “As used herein, the term ‘______’ is hereby defined to mean . . . ” or a similar sentence, there is no intent to limit the meaning of that term, either expressly or by implication, beyond its plain or ordinary meaning, and such term should not be interpreted to be limited in scope based on any statement made in any section of this patent (other than the language of the claims). To the extent that any term recited in the claims at the end of this patent is referred to in this patent in a manner consistent with a single meaning, that is done for sake of clarity only so as to not confuse the reader, and it is not intended that such claim term be limited, by implication or otherwise, to that single meaning. Finally, unless a claim element is defined by reciting the word “means” and a function without the recital of any structure, it is not intended that the scope of any claim element be interpreted based on the application of 35 U.S.C. §112, sixth paragraph.
The gaming system 10 may include additional groups or networks of gaming units (not shown) operatively coupled to other local servers 22 (e.g., local server 22b and local server 22c). The local servers 22 may be coupled to a central server 28 via a network 32, respective communication links 34, and a communication link 38. The network 32 may comprise, for example, a telephone link, a wired LAN, a wireless LAN, Bluetooth™ communication links, a cellular network, a satellite link, a WAN, an intranet, an extranet, the Internet, etc. The network 32 may include a plurality of network computers or server computers (not shown), each of which may be operatively interconnected. The communication links 34 and 38 may each comprise a wired and/or wireless communication link. In another example, the network 32 may be omitted and the central server 28 may be communicatively coupled to the local servers 22 by individual communication links (e.g., wired or wireless communication links).
As one example, the network 12 of gaming units 20a, 20b, 20c, and 20d may be provided at a first location in a casino and a second network of gaming units (not shown, but corresponding to local server 22b) may be provided at a second location in the casino. As another example, the network 12 of gaming units 20a, 20b, 20c, and 20d may be provided at a first location (e.g., a casino, a hotel, a restaurant, a tavern, etc.), and a second network of gaming units (not shown, but corresponding to local server 22b) may be provided at a second location (e.g., a casino, a hotel, a restaurant, a tavern, etc.) geographically separate from the first location. For instance, the two casinos may be located in different areas of the same city, or they may be located in different states.
Although the network 12 is shown to include one local server 22a and four gaming units 20a, 20b, 20c, and 20d, it should be understood that different numbers of servers and gaming units may be utilized. For example, the network 12 may include a plurality of local servers and tens or hundreds of gaming units 20, all of which may be interconnected via the network data link 24. Although the data link 24 is shown as a single data link 24, the data link 24 may comprise multiple data links.
The central server 28 may be coupled to a database 42 which stores finite pools of game play data. Each finite pool of game play data corresponds to a set of predetermined outcomes of a game, including winning outcomes and losing outcomes. The finite pool of game play data may comprise game outcome data corresponding to each outcome in the set of predetermined outcomes. In one embodiment, the central server 28 may generate the finite pools of game play data and store the data in the database 42. In another embodiment, one or more of the finite pools of game play data may be generated other than by the central server 28. In this embodiment, the finite pools of game play data may be stored in the database 42 via the central server 28 or via some other processing device coupled to the database 42 (e.g., a database server separate from the central server 28 (not shown)).
The central server 28 may retrieve a finite pool of game play data from the database 42 and send the finite pool of game play data to a local server 22. Each local server 22 may store finite pools of game play data received from the central server 28 in a memory of (or coupled to) the local server 22.
Each local server 22 may receive game play requests from gaming units communicatively coupled to the local server 22 and, in response to such requests, may retrieve game outcome data from a finite pool stored in the memory of the local server 22. After retrieving game outcome data from a finite pool, the local server 22 may send the game outcome data to the requesting gaming unit 20. For example, the local server 22a may have stored in a memory associated with the local server 22a a finite pool of game play data. If the gaming unit 20a requests a game outcome, the local server 22a may retrieve game outcome data corresponding to one outcome from the finite pool, and transmit the game outcome data to the gaming unit 20a. The local server 22a (or some other processing device) may mark (or otherwise indicate that) the game outcome data retrieved from the finite pool as read. Then, if another gaming unit 20 requests a game outcome, the local server 22a may retrieve unread game outcome data corresponding to another outcome from the finite pool, and transmit the game outcome data to the gaming unit 20. This retrieved game outcome data will also be marked as read.
Once all the game outcome data from the finite pool has been read, the local server 22a may begin retrieving game outcome data from another finite pool stored in the memory of the local server 22a. If the local server 22a does not have any more finite pools having unread game outcome data, the local server 22a may request one or more new finite pools from the central server 28.
A player may choose to play a game of chance such as poker, blackjack, other types of card games, or any games of chance and the like, via a gaming unit 20. When a player chooses to play a game, the gaming unit 20 may request game outcome data from its associated local server 22. After receiving game outcome data, the gaming unit 20 may indicate to the player the outcome corresponding to the received game outcome data. For example, the gaming unit 20 may display on a display unit an image of a hand of cards that is indicative of the outcome. In particular, if the outcome indicates the player has won an award, the displayed hand of cards may be a hand of cards equal to or above a minimum value (e.g., a hand of cards equal to or above three of a kind). Also, the displayed hand of cards may be indicative of the amount of the award (e.g., four of a kind indicates a higher award than three of a kind). If the outcome indicates the player has not won an award, the displayed hand of cards may be a losing hand (e.g., a hand of cards below three of a kind).
In some embodiments, the central server 28 may be omitted. For instance, finite pools of game play data may be stored at each local server 22 in a memory of the local server 22, in a database communicatively coupled to the local server 22, etc. In other embodiments, each gaming unit 20 may store one or more finite pools of game play data in a memory of the gaming unit 20, in a database communicatively coupled to the gaming unit 20, etc. In other embodiments, one or more local servers 22 may be omitted. For instance, some or all gaming units 20 may be communicatively coupled to the central server 28 (e.g., via the internet, a LAN, a WAN, a satellite link, a cable television link, a telephone link, etc.).
The central server 28 may comprise a computer such as a desk top computer, a lap top computer, a work station, a server, a mainframe, etc. Although in
A display 112, one or more input devices 114, and the database 42 may be operatively coupled to the I/O circuit 108, each of those components being so coupled by either a unidirectional or bidirectional, single-line or multiple-line data link, which may depend on the design of the component that is used. As shown in
Each local server 22 may comprise a computer such as a desk top computer, a lap top computer, a work station, a server, a mainframe, etc. Each local server 22 may comprise components similar to those of the central server 28 illustrated in
Referring to
If provided on the gaming unit 20, the ticket reader/printer 156 may be used to read and/or print or otherwise encode ticket vouchers 160. The ticket vouchers 160 may be composed of paper or another printable or encodable material and may have one or more of the following informational items printed or encoded thereon: the casino name, the type of ticket voucher, a validation number, a bar code with control and/or security data, the date and time of issuance of the ticket voucher, redemption instructions and restrictions, a description of an award, and any other information that may be necessary or desirable. Different types of ticket vouchers 160 could be used, such as bonus ticket vouchers, cash-redemption ticket vouchers, casino chip ticket vouchers, extra game play ticket vouchers, merchandise ticket vouchers, restaurant ticket vouchers, show ticket vouchers, etc. The ticket vouchers 160 could be printed with an optically readable material such as ink, or data on the ticket vouchers 160 could be magnetically encoded. The ticket reader/printer 156 may be provided with the ability to both read and print ticket vouchers 160, or it may be provided with the ability to only read or only print or encode ticket vouchers 160. In the latter case, for example, some of the gaming units 20 may have ticket printers 156 that may be used to print ticket vouchers 60, which could then be used by a player in other gaming units 20 that have ticket readers 156.
If provided, the card reader/writer 158 may include any type of card reading and/or writing device, such as a magnetic card reader or an optical card reader, and may be used to read (and, optionally, write) data from (to) a card offered by a player, such as a credit card, a player tracking card, a PC card, a smart card, etc. If provided for player tracking purposes, the card reader/writer 158 may be used to read data from, and/or write data to, player tracking cards that are capable of storing data representing the identity of a player, the identity of a casino, the player's gaming habits, etc.
The gaming unit 20 may include one or more audio speakers 162, a coin payout tray 164, an input control panel 166 and a display unit 170 for displaying display data relating to the game or games provided by the gaming unit 20. The audio speakers 162 may generate audio representing sounds such as the noise of spinning slot machine reels, a dealer's voice, music, announcements or any other audio related to a casino game. The input control panel 166 may be provided with a plurality of pushbuttons or touch-sensitive areas that may be pressed by a player to select games, make wagers, make gaming decisions, etc. The display unit 170 may be two dimensional display unit such as a color video display unit displaying images. Additionally, the display unit 170 may include a three dimensional display unit such as a holographic display, a stereoscopic display, a three dimensional display volume, etc.
If the gaming unit 20 permits play of a game in which a player may choose to hold or discard cards, the control panel 166 may be provided with a plurality of hold buttons 176, each of which allows the player to select a corresponding card in a hand of cards that the player wishes to hold. For example, five buttons 176 may be provided, each of which may allow a player to hold a respective card in a five card hand. The control panel 166 may include a “Deal/Draw” button 180 to allow a player to initiate a deal of a hand and/or to draw new cards for the hand.
In
Although one possible control panel 166 is described above, it should be understood that different buttons could be utilized in the control panel 166, and that the particular buttons used may depend on the game or games that could be played on the gaming unit 20. Although the control panel 166 is shown to be separate from the display unit 170, it should be understood that the control panel 166 could be generated by the display unit 170. In that case, each of the buttons of the control panel 166 could be a colored area generated by the display unit 170, and some type of mechanism may be associated with the display unit 170 to detect when each of the buttons was activated, such as a touch-sensitive screen, a touch-sensitive pad, a mouse, a trackball, a joystick, etc.
The program memory 202 may include a RAM, a read-only memory (ROM) 102, a read/write or alterable memory, such as a hard disk, etc. In the event a hard disk is used as a program memory, the address/data bus 210 shown schematically in
As shown in
In some embodiments, a gaming unit 20 may store game outcome data received from the local server 22 in the memory 206. In other embodiments, a gaming unit 20 may store one or more finite pools of game play data in the memory 206 or another type of memory. In still other embodiments, a gaming unit 20 may store one or more finite pools of game play data in a database coupled to the gaming unit 20 similar to the database 42 of
Although the example gaming unit 20 described with reference to
Additionally, although the example gaming unit 20 described with reference
One manner in which one or more of the gaming units 20 may operate is described below in connection with a number of flowcharts which represent a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the controller 200. The computer program(s) or portions thereof may be stored remotely, outside of the gaming unit 20, and may control the operation of the gaming unit 20 from a remote location. Such remote control may be facilitated with the use of a wireless connection, or by an Internet interface that connects the gaming unit 20 with a remote computer (such as one of the servers 22, 28) having a memory in which the computer program portions are stored. The computer program portions may be written in any high level language such as C, C++, C#, Java or the like or any low-level assembly or machine language. By storing the computer program portions therein, various portions of the memories 202, 206 are physically and/or structurally configured in accordance with computer program instructions.
At the block 312, the controller 200 may request game outcome data from a finite pool of game play data. The game outcome data may correspond to a single outcome from the plurality of outcomes defined by the finite pool of game play data. If a finite pool of game play data is stored at the gaming unit 20 (e.g., in a memory of or coupled to the gaming unit 20), the controller 200 may request game outcome data from that finite pool of game play data. If a finite pool of game play data is stored the local server 22, the controller 200 may request game outcome data from the local server 22. Similarly, the gaming unit 20 may request game outcome data from the central server 28.
At a block 316, the game outcome data requested at the block 312 may be received. For example, the game outcome data may be received from a memory or database associated with the gaming unit 20, from the local server 22, from the central server 28, etc. The game outcome data received at the block 316 may specify a single outcome of the game. More specifically, the received game outcome data may specify, or it may be determined based on the received game outcome data, whether the player is to win an award and, if so, the value of the award.
At a block 320, an initial hand of cards that corresponds to the received game outcome data may be determined. The initial hand of cards may be determined in a variety of ways. In some embodiments, data associated with the game outcome data may be received from the central server 28 or the local server 22 (
The initial hand should indicate the value of the award, if any, to be awarded to the player. For example, different values of poker hands may correspond to awards of different values. Additionally, the value of a hand may increase as the value of the award increases.
At a block 324, the initial hand may be displayed to the player. Referring to
As will be discussed in more detail below, the player may be given the option of discarding one or more cards, and receiving newly “dealt” cards. However, as the amount of the player's award was determined by the game outcome data received at the block 316, the amount of the award will not be changed by the newly “dealt” cards. Referring to
At a block 328, hold/discard data may be received from the player via an input device. Referring to
At a block 332, it may be determined if the player wishes a “draw.” Referring to
At the block 336, new cards to replace the cards discarded by the player may be determined such that the hew hand having the replacement cards corresponds to the game outcome data received at block 316. Referring to
At a block 340, a new hand that includes the replacement cards determined at block 336 and which does not include the cards that the player indicated should be discarded at blocks 328 and 332 is displayed. Referring to
After the block 340, and if at the block 332 it is determined that the player does not wish a “draw,” the flow may proceed to a block 344. At the block 344, an award may be determined that corresponds to the game outcome data received at the block 316. The award may be determined in a variety of ways. In some embodiments, data may be received from the central server 28 or the local server 22 (
At a block 348, the award may be provided to the player in a variety of ways. Referring to
Examples of methods in which one or more of the gaming units 20 may operate are described below in connection with a number of flowcharts which represent a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the controller 200. The computer program(s) or portions thereof may be stored remotely, outside of the gaming unit 20, and may control the operation of the gaming unit 20 from a remote location. Such remote control may be facilitated with the use of a wireless connection, or by an Internet interface that connects the gaming unit 20 with a remote computer (such as one of the servers 22, 28) having a memory in which the computer program portions are stored. The computer program portions may be written in any high level language such as C, C++, C#, Java or the like or any low-level assembly or machine language. By storing the computer program portions therein, various portions of the memories 202, 206 are physically and/or structurally configured in accordance with computer program instructions.
As discussed above, new cards to replace the cards discarded by the player may be determined such that the new hand having the replacement cards corresponds to the game outcome data received at block 316. The replacement cards may be determined in a variety of ways.
If the player did request to discard one or more of the winning cards, the flow may proceed to a block 408. At the block 408, replacement winning cards may be determined such that a subset of winning cards including the replacement winning cards corresponds to the game outcome data. For example, referring to
After the block 408 or if it is determined at the block 404 that the player did not request to discard one or more of the winning cards, the flow may proceed to a block 412. At a block 412, it may be determined whether the player requested to discard one or more of the non-winning cards. For example, referring to
If the player did request to discard one or more of the non-winning cards, the flow may proceed to a block 416. At the block 416, replacement non-winning cards may be determined such that a new hand having the replacement winning cards determined at the block 408 corresponds to the game outcome data. For example, referring to
If the player did request to discard one or more of the non-winning cards, the flow may proceed to a block 448. At the block 448, replacement non-winning cards may be determined such that a new hand having the replacement non-winning cards the winning subset of cards corresponds to the game outcome data. For example, referring to
After the block 448 or if it is determined at the block 444 that the player did not request to discard one or more of the non-winning cards, the flow may proceed to a block 452. At the block 452, it may be determined whether the player requested to discard one or more of the winning cards. For example, referring to
If the player did request to discard one or more of the winning cards, the flow may proceed to a block 456. At the block 456, replacement winning cards may be determined such that a new hand including the replacement winning cards and the replacement non-winning cards determined at the block 448 corresponds to the game outcome data. For example, referring to
In other embodiments, the blocks 404 and 408 of
In some examples, a discarded non-winning card may be replaced by a winning card.
Referring again to
In the above-described examples, the replacement winning cards were displayed in the final hand in the same position as the winning cards from the initial hand that they replaced. It is to be understood that replacement winning cards in the final hand may also be displayed in a position that corresponds to one of the non-winning cards of the initial hand. For example,
Also, the above-described examples relate to images of playing cards. In other examples, different images and/or different symbols can be used. For instance, images of playing card symbols or other symbols may be displayed via actual reels or video representations of reels of a reel-type slots game. Generally, any set of symbols may be used where different combinations of different symbols may be used to indicate various levels of awards. Thus, games need not relate to a poker game.
In the above description, various methods have been described with reference to flow diagrams. It will be apparent to one of ordinary skill in the art that each of these methods may be implemented, in whole or in part, by software, hardware, and/or firmware. If implemented, in whole or in part, by software, the software may be stored on a tangible medium such as a CD-ROM, a floppy disk, a hard drive, a digital versatile disk (DVD), a ROM, an erasable programmable ROM (EPROM), an electrically erasable programmable PROM (EEPROM), a flash memory, etc. Further, although the examples described above were described with reference to various flow diagrams, one of ordinary skill in the art will appreciate that many other methods may alternatively be used. For example, the order of execution of the blocks may be changed, additional blocks may be added, and/or some or all of the blocks may be changed, eliminated, or combined.
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