A user interface can enable a user to control the display of content in a way that is natural for the user and requires little physical interaction. The gaze direction and/or viewing location of a user can be determined using any of a variety of imaging or other such technologies. By determining the location at which the user is gazing, an electronic device can control aspects such as the scroll rate or page turns of displayed content. In many cases, a device utilizes the natural reading or viewing style of a user to determine appropriate aspects for that user, and can update automatically as conditions change based at least in part upon the change in gaze location and/or viewing patterns.
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5. A computer-implemented method of displaying content on an electronic device, comprising:
under control of one or more computing systems configured with executable instructions,
displaying content on a display element of an electronic device;
determining, using a processor of the electronic device, a gaze direction of a user with respect to the electronic device;
controlling a rate at which displayed content is scrolled on the display element based at least in part upon the determined gaze direction moving substantially away from a central portion of the display element;
determining for the user, using the processor of the electronic device, a target viewing location that is directed substantially away from the central portion of the display element; and
adjusting the rate at which the displayed content is scrolled to substantially direct the gaze direction of the user to the target viewing location for at least a period of time,
wherein the user is able to adjust the display of content on the display element through changes in gaze direction away from at least one of the central portion of the display element or the target viewing location.
23. A non-transitory computer-readable storage medium storing processor-executable instructions for controlling a computing device, comprising:
program code for displaying content on a display element of an electronic device;
program code for determining, using a processor of the electronic device, a gaze direction of a user with respect to the electronic device;
program code for controlling a rate at which displayed content is scrolled on the display element based at least in part upon the determined gaze direction moving substantially away from a central portion of the display element;
program code for determining for the user, using the processor of the electronic device, a target viewing location that is directed substantially away from the central portion of the display element; and
program code for adjusting the rate at which the displayed content is scrolled to substantially direct the gaze direction of the user to the target viewing location for at least a period of time,
wherein the user is able to adjust the display of content on the display element through changes in gaze direction away from at least one of the central portion of the display element or the target viewing location.
19. A computing device, comprising:
a processor;
a display element;
at least one image capture element; and
a memory device including instructions operable to be executed by the processor to perform a set of actions, enabling the processor to:
display content on a display element of an electronic device;
determine, using a processor of the electronic device, a gaze direction of a user associated with a default viewing location with respect to the electronic device;
controlling a rate at which displayed content is scrolled on the display element based at least in part upon the determined gaze direction moving substantially away from a central portion of the display element;
determine for the user, using the processor of the electronic device, a target viewing location that is directed substantially away from the central portion of the display element; and
adjust the rate at which the displayed content is scrolled to substantially direct the gaze direction of the user to the target viewing location for at least a period of time,
wherein the user is able to adjust the display of content on the display element through changes in gaze direction away from at least one of the central portion of the display element or the target viewing location.
1. A method of displaying content on an electronic device, comprising:
capturing image information using at least one image capture element of the electronic device;
analyzing, using a processor of the electronic device, the image information to determine a viewing location of a user with respect to the electronic device;
based at least in part upon the determined viewing location, controlling a rate at which displayed content is scrolled on the electronic device when the determined viewing location is at least partially on a display element of the electronic device, the rate at which the displayed content is scrolled being adjusted as the viewing location of the user moves away from a central portion of the display element;
determining for the user, using the processor of the electronic device, a target viewing location away from the central portion of the display element; and
adjusting the rate at which the displayed content is scrolled to substantially direct the viewing location of the user to the target viewing location for at least a period of time,
wherein the rate at which displayed content is scrolled on the electronic device is controllable by the user through changes in the viewing location of the user away from at least one of the central portion or the target viewing location and without a requirement for physical interaction between the user and the electronic device.
2. The method of
selecting a range of target viewing locations for the user with respect to the electronic device; and
adjusting the scrolling rate when the viewing location for the user falls outside the range of target viewing locations.
4. The method of
6. The computer-implemented method of
capturing one or more images using at least one image capture element of the electronic device;
analyzing the captured one or more images to determine the gaze direction of the user.
7. The computer-implemented method of
8. The computer-implemented method of
9. The computer-implemented method of
analyzing the captured one or more images to authenticate an identity of a user, the electronic device configured to alter the display of the content based upon the identity of the user.
10. The computer-implemented method of
maintaining a model for the user useful in displaying content upon the user being authenticated.
11. The computer-implemented method of
12. The computer-implemented method of
13. The computer-implemented method of
14. The computer-implemented method of
15. The computer-implemented method of
16. The computer-implemented method of
17. The computer-implemented method of
18. The computer-implemented method of
20. The computing device of
capturing one or more images using at least one image capture element of the electronic device;
analyzing the captured one or more images to determine a relative position of the user and information about the eyes of the user.
21. The computing device of
22. The computing device of
analyze the captured one or more images to authenticate an identity of a user, the electronic device configured to alter the display of the content based upon the identity of the user.
24. The non-transitory computer-readable storage medium of
capturing one or more images using at least one image capture element of the electronic device;
analyzing the captured one or more images to determine a relative position of the user and information about eye position of the user.
25. The non-transitory computer-readable storage medium of
program code for analyzing the captured one or more images to authenticate an identity of a user, the electronic device configured to alter the display of the content based upon the identity of the user.
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People are increasingly relying upon electronic devices to access various types of content, such as news articles, Web sites, and digital books. In many cases, users must navigate the content by scrolling a mouse, pressing navigation keys, or otherwise performing tasks that repeatedly, and for an extended period of time, require the user to position at least one hand or other body part in a specific location to interact with the device. Portable devices offer some flexibility, but a user still typically must hold or support the device in such a way that the user can access the navigational elements of the device. In cases where the user is unable to hold or access such elements, due to any of a number of potential physical limitations or even just the current position of the user, the user can have limited access to the content, or can at least become frustrated or uncomfortable in the ways in which the user must navigate the content.
Various embodiments in accordance with the present disclosure will be described with reference to the drawings, in which:
Systems and methods in accordance with various embodiments of the present disclosure may overcome one or more of the aforementioned and other deficiencies experienced in conventional approaches to enabling a user to interact with, or control, a system, device, interface, or other such object or element in an electronic environment. Various embodiments enable a user to control a display of information using natural motions and instincts, providing minimal distraction or additional effort on the part of the user. In at least some embodiments, a display of content on an electronic device can scroll, update, refresh, or otherwise adjust based at least in part upon the gaze direction or viewing location) of the user. The gaze direction of a user can be monitored over time and changes in the gaze direction can be used to control specific aspects of a user interface. If the interface is displaying text, such as may be part of an electronic book or Web page, for example, the device can cause the text to scroll or otherwise adjust based at least in part upon the speed and/or location at which the user is reading, as may be determined by changes determined in that user's gaze.
In some embodiments, different areas of a device display can be assigned to different zones. Each zone can correspond to a different action, such as to scroll at a different rate, switch to a different page, stop at the current display, etc. In other embodiments, there will not be discrete zones but instead at least a semi-continuous function will be applied to different areas of the display such that adjustments to the content can be made in a relatively smooth and natural manner. Such an approach enables text or other content to be presented to the user with the feeling of a continuous surface that is “never-ending.” A feedback loop utilizing gaze information can be used to control that surface based on natural user motion. Since the determination of gaze generally will not need to be extremely precise (e.g., accurate to within about 5% in one embodiment), a relatively low resolution camera or other such sensor or element can be used to capture information to make the necessary determinations.
There also can be various locations that can have specific graphical elements assigned, such as icons, buttons, or thumbnail images. In at least some embodiments, specific commands can be assigned to at least some of these elements, such as to move to a different page or open a menu. In some embodiments, images of at least a certain size can be removed from the text portion and moved to a separate area, such that the user can read the text without having to load the full image. If the user is interested in seeing the image, the user can look at a thumbnail or other icon corresponding to that image, and the image can be loaded and/or displayed over top of, or in addition to, the corresponding text. Once the user is done viewing the image, the user can look back to the text (or perform another such gaze adjustment) which can cause the picture to be removed from the display. Various other actions can be taken as well as discussed elsewhere herein.
In at least some embodiments, a device can distinguish between a “gaze” and a “glance” based at least in part upon the amount of time at which the user's view dwells at a specific location. For example, a device might not make an adjustment to the displayed content when the user is determined to be engaged in a eye gesture referred to herein as “glancing” at an area of the device, wherein the gaze direction of the user is determined to be substantially towards a location for a relatively short period of time (e.g., less than a minimum threshold amount of time). If a user looks at an area of a display element of the device and then looks away in less than half a second, for example, the user might be determined to have glanced at that area and an action might not be taken. If the user continues to direct the gaze direction towards the location for a longer period of time, referred to herein as “gazing” at that location, the appropriate action might be taken. In some embodiments, relatively small adjustments such as may be the result of reading a line of text might still be considered a “gaze” for purposes of providing input, while glances such as looking quickly at a thumbnail at the edge of the screen to see if it is of interest might not result in any update of the display.
In some embodiments, the device can capture and analyze image information around the device in order to attempt to recognize a nearby user and distinguish that user from any other people near the device. Such an approach enables the device to ensure that input is being processed for one user and/or the proper user, and prevents other persons nearby from accidentally, or intentionally, interacting with the device. In some embodiments, facial recognition can be used to ensure that input is only received from an authorized or primary user of the device. In other embodiments, a device might track an “active” user such that input is only received from that person while active, even where the device does not necessarily recognize that person. A device can monitor a user's reading patterns, for example, which can help to set or select zones or input functions that are appropriate for the current user.
Various other applications, processes and uses are presented below with respect to the various embodiments.
As discussed above, however, these mechanisms generally rely on a user being in frequent contact with at least some of these elements in order to navigate through content displayed on such a device. If the user is reading a book for an extended period of time, for example, the user typically must hold the device in such a way that the user can easily press the appropriate button at the end of each page. If the user is reading content on a stationary device, such as a desktop computer, the user typically must sit in such a way as to have frequent access to a computer mouse or other such navigation device. This can at least be uncomfortable for a user over long periods of time, but can also potentially prevent a user from accessing the content in a useful way if the user is unable to easily access the necessary navigational elements.
Systems and methods in accordance with various embodiments can take advantage of the fact that devices are increasingly equipped with imaging elements such as cameras or infrared sensors, and thus can capture image information of a user of the device. This image information can be analyzed to determine a relative viewing location or gaze direction of a user. Based at least in part upon such determinations, a device can accept input from a user based upon changes in the relative gaze direction in a way that is natural and relatively easy for a user to provide. In many cases, the user might not even realize that the device is capturing input from the user.
As illustrated, there also are a number of other zones positioned above and/or below Zone 1. In this example, Zone 2 is just below Zone 1. When the user's gaze direction moves down to Zone 2, the device can determine that the current scrolling speed is too slow, and can increase the scrolling speed such that the user's viewing location while reading or viewing content is slowly moved back up to Zone 1. The adjustment can be slow enough that the user likely does not notice that the viewing location is moving, or at least is not distracted by the adjustment. If the user's gaze direction moves closer to the bottom of the screen such that it is determined to be in zone 3, the scrolling speed can increase again in order to more quickly direct the user's viewing location back up to Zone 1.
Similarly, if the content is scrolling too quickly, the user's viewing location might move up above Zone 1. For example, if the user's viewing location moves up to Zone 4, the device might stop scrolling, may slow scrolling, or even can start scrolling backwards at a certain rate. In some embodiments, there can be different zones for slowing, stopping, reversing, etc. Such an approach enables the user's gaze direction to be moved back down to Zone 1. In at least some embodiments, this action can also result in a slightly slower scroll speed being associated with Zone 1 under, the current conditions and/or for the current user. If the user is falling way behind, the viewing location might move up to Zone 5, which can result in the content scrolling backward (e.g., scrolling “up”) at a faster rate.
As discussed, the ability to determine the user's viewing location with respect to the device and adjust the scroll accordingly enables a user to provide input in a natural way that might not even be noticeable to the user. Further, the user does not need to physically interact with the device or provide input. Further still, such an approach can adapt for specific conditions, such as the fatigue level of the user, the complexity of the subject matter, the font size, line spacing, and other such aspects, automatically and without any knowledge of the user, as the device can automatically adjust to the current reading (or viewing) speed of the user at the current time for the currently displayed content.
In addition to scrolling based on the user's current reading speed, for example, such an approach also enables a user to locate content in a way that is natural to the user, and without additional types of input required. For example, a user might want to go back to content that the user previously viewed. A natural approach to locating such content would be to look or visually scan up, or back, to find that content. In the example of
Such an approach also enables the device to adjust speeds automatically as things change. For example, a user might read the introduction to a text book at one speed, but might read the actual problems or description section at a slower speed. One user might hand the device to another user with a different reading or viewing speed. There might be different fonts, font sizes, or spacings for different content. Any of a number of other such factors also could change the user's effective reading or viewing speed, which can automatically be detected and accounted for by determining the current zone for the user's gaze direction.
In some embodiments, however, at least some learned and/or stored information can be used to more quickly arrive at the appropriate viewing speed. For example, at least one reading signature could be obtained and stored for each user of the device. Upon the user being recognized to the device, such as by the user logging in or by the user being recognized via facial recognition or another such approach, the device can load values for each zone for that particular user. Such an approach prevents an initial ramp up period where a five year old and a college professor would potentially start at the same scrolling speed. Rate information also can be stored for various other factors. For example, “easy” to read content might have a certain scrolling speed or scrolling factor associated therewith, while “difficult” to read content might have another scrolling speed or factor. In at least some embodiments, the default scrolling rate might be a product of the scrolling speed for the user and the scrolling factor for the difficulty of the content. For example, a user with a scroll speed of one line per minute might have an effective scroll speed of two lines per minute for comics and half a line per minute for text books, which might correspond to a scroll factor of 2.0 for comics and 0.5 for text books.
Various other factors can be considered with the default scroll speed as well, such as the time of day and location. A user might read at one speed during the day and another at night. Similarly, a user might read at one speed while at work, another while at home, and another while at the beach. While the device can automatically adjust for variations, it can be desirable in at least some embodiments to attempt to set the initial scroll speed as closely as possible in order to improve the overall experience of the user.
In order to further improve the user experience, interfaces in accordance with various embodiments can utilize approaches that are more granular and/or continuous than the zone-based approach. In the example of
For example, consider the device 400 illustrated in
In at least some cases, however, it might be desirable to adjust the scroll speed less when the viewing location is near the intended location, and adjust the scroll speed more near the edges of the display. Accordingly, a non-linear function 424 can be used that changes less around point B and faster around points A and C. Thus, the device can determine the current viewing location for the user with respect to the display screen, and based on the approximate location can determine the scroll speed according to the function. Such an approach can allow for gentle changes that might not even be noticeable to the user.
The function used might also vary based on the type of content. For example, digital novels might have a function similar to that of function 426 where a substantially constant viewing style of the user will be used to view that content (i.e., the user will likely read the content line by line). For content such as magazines or Web sites where content might be organized differently, and a user might only look at certain areas, the appropriate function might be quite different.
Further, the function might intentionally be varied over time. In one embodiment, a user reading content for a long time might get eye fatigue if glancing at exactly the same location for an extended period of time. A device in accordance with certain embodiments can adjust the function such that the user's gaze location is varied slowly over time, enabling the user's eyes to get exercise without the user even potentially being aware of the movement. In the example of
It should also be mentioned that similar approaches can be used for other types of content navigation as well. For example, certain interfaces might scroll content from right to left or left to right. Similar algorithms can be used to determine scroll speed, as may be determined using vertical zones, etc. In some cases, such as for low vision users where only a small number of words are displayed on the screen at any given time due to font size constraints, the scroll speed can be determined based on the number of words or other such aspects.
As discussed, in some situations scrolling might not be sufficient to navigate through certain areas of the displayed content. For example, a user wanting to skip forward to the next chapter of a book might not want to have to scroll through the current chapter using an algorithm discussed above. While conventional options such as pressing a physical button can be used, approaches in accordance with various embodiments can enable a user to navigate content by looking at specific areas of the device or display screen. For example,
In some embodiments, elements can be separated from other portions of the content for improved readability, load speed, or other such reasons. For example, a Web site might include a number of pictures that might not be of interest to the user, but could delay the loading of the page and/or degrade the reading experience of the user. Accordingly, approaches in accordance with various embodiments can separate out images, video, or other such elements from the text or other such portions. In the example of
In this example, the computing device 700 has a display screen 702, which under normal operation will display information to a user facing the display screen (e.g., on the same side of the computing device as the display screen). The computing device in this example can include one or more image capture elements, in this example including two image capture elements 704 on the front side of the device, although it should be understood that image capture elements could also, or alternatively, be placed on the sides or corners of the device, and that there can be any appropriate number of capture elements of similar or different types. Each image capture element 704 may be, for example, a camera, a charge-coupled device (CCD), a motion detection sensor, or an infrared sensor, or can utilize any other appropriate image capturing technology. The computing device can also include at least one microphone 708 or other audio capture element(s) capable of capturing other types of input data. At least one orientation-determining element 710 can be used to detect changes in position and/or orientation of the device. Various other types of input can be utilized as well as known in the art for use with such devices.
Further, a device can include the ability to start and/or stop image capture, such as when receiving a command from a user or an application, or retrying to determine an audio input or other device. In some embodiments, a device can include an infrared detector or motion sensor, for example, which can be used to activate an imaging element, image analysis, etc. For example, a device might not capture and analyze image information; then there is not a user in the room. If an infrared, detector (i.e., a detector with one-pixel resolution that detects changes in state) detects a user entering the room, for example, the device can activate a camera in an attempt to locate the user, perform image analysis, etc.
The device can include at least one additional input device 812 able to receive conventional input from a user. This conventional input can include, for example, a push button, touch pad, touch screen, wheel, joystick, keyboard, mouse, trackball, keypad or any other such device or element whereby a user can input a command to the device. These I/0 devices could even be connected by a wireless infrared or Bluetooth or other link as well in some embodiments. In some embodiments, however, such a device might not include any buttons at all and might be controlled only through a combination of visual and audio commands such that a user can control the device without having to be in contact with the device.
In at least some embodiments, a device can utilize at least one image capture element and/or audio capture element to attempt to recognize or authenticate the identity of a particular user. In one example, there might be several people sitting around a table on which the device has been placed, and these people might shift positions over time. If the device is able to capture images of these people, or capture voice data, etc., the device can attempt to identify at least the primary user of the device, if not others around the device. In some embodiments the device can use image or voice recognition, while in other embodiments heat signatures or other appropriate types of information can be used. Being able to determine the identify of the primary user can help to ensure that only the appropriate user is able to provide input to the device, and that input is not inadvertently processed for other persons who might also be glancing at the device. In some embodiments, the ability to tell that a person who is not an authorized user is glancing at the device can cause the device to perform other actions, such as to turn off a display or only show certain types of information, in order to prevent unauthorized users from viewing private or sensitive information on the device. In some embodiments where there can be multiple authorized users, the ability to recognize the identity of a given user can enable the device to display information at a rate or following an access pattern in ways that are customized for that user. For example, if a husband and wife share a device and the wife is gazing at the device, the device can display information at a rate that has been determined for the wife. Various other differences in functionality can be presented based on user identity as well within the scope of the various embodiments.
Once the viewing location is determined, the device can update the display of information in a way that is determined at least in part by the current viewing location 908. As mentioned previously, this can include updates such as scrolling at a certain speed or navigating to a specific location in the content. If the user is determined to be gazing at a specific control 910, such as an icon representing a specific action or input, the device can perform the corresponding action 912. The action can be any appropriate action discussed or suggested herein, such as moving to a different section of the content. The viewing location can be tracked and or monitored such that with any variation in viewing location or gaze direction the device can update the display of content accordingly.
Various other inputs can be enabled as well within the scope of various embodiments. For example, a page turn might be determined by a specific movement of a user's eyes. When tracking gaze, it might be difficult to determine whether the user is reading the last line or next-to-last line on a page, depending on aspects such as resolution, lighting, or viewing angle. In order to avoid turning a page prematurely, a device can instead wait for an additional or alternative input from a user. A user will naturally, in most cases, adjust the gaze direction to the beginning of a new page when a page is turned. For typical English readers, for example, the user will adjust the gaze location from the lower right of a display to the upper left. In at least some embodiments, a device can wait until such an eye motion is detected by the user before updating to the next page or otherwise displaying a new section of content. Such an input can be natural for many users.
Other inputs can be enabled as well. For example, a user might be able to bookmark or highlight a section or passage by dwelling the user's gaze on that location for a minimum period of time, winking, nodding, or performing another such action. A user can also look to a specific icon, such as a highlight icon, then re-read the section to be highlighted. The text will continue to be highlighted until the user looks back at the highlight option or performs another such task. Various other inputs can be enabled as well using similar approaches.
A model can be developed for a user using information learned from, or received by, a user. As discussed, reading speed under various conditions can be learned for a user, and a reading speed model can be generated. Further, a user can assign certain actions to various inputs, such as winking or looking at a specific icon, which can be added to the model. When a user is identified through login, facial recognition, reading signature, or other such information, the appropriate model can be used to customize the interface and/or adjust the control scheme for the user.
In order to determine the gaze direction of a user for such a process, the device in at least some embodiments has to determine the relative position of the user relative to the device, as well as dimensions or other aspects of the user at that position.
In one embodiment, a user calibrates a device by looking at each of a number of targets on a screen, such as at each corner, whereby the device can detect relative positions of the pupils to the eyes of the user for different locations on the display. Thus, when a user looks to a certain portion of the display, the device can act accordingly. For example, if a user is reading an electronic book, the device can automatically scroll the page up, or turn to the next page, when the user gets to the bottom of the current page. In another example, a user can select from a number of elements on the display simply by looking at that element. In other embodiments where the device cannot determine the user's gaze accurately enough to select an isolated portion of the screen, the device may sequentially present the user with different choices one at a time. The user might accept a choice, when it appears on the screen, with a blink or other such action or gesture. In one example, a user might submit a search query and receive a list of search results. A user can view the results, and, if one of the results is of interest to that user, the user can submit input while looking at that item. For example, a user can look at the fourth item on the list and perform an action such as blinking twice or saying the word “open” and the device can determine to open a document corresponding to the element at which the user is looking. A user looking at a specific area of interest also can cause the display to zoom into that area and the surrounding area (any number of times) until a specific area of interest is identified. In some cases, a user might look at a position on the display and say “zoom” or perform a detectable motion such as nodding forward. In another example, if there are multiple levels to a display, or if there are multiple “zoom” levels, the display can automatically zoom in or out depending on where the user is looking, as long as the user looks for a sufficient period of time. For example, if a user is looking at a map and looks at a particular state, after a few seconds the display might zoom in to show that particular state (and maybe surrounding states). If the user looks to another state while zoomed in, the display can either shift to that state or zoom out whereby the user can select another state. A display also can have icons or elements corresponding to zoom commands, such that a user wanting to zoom in can look at a “zoom in” element and may also look at the specific area at which the user wants to zoom. The display can take these inputs and zoom at the desired location. Further, any distinguishable eye gesture might be available to control the zoom or other action. A blink, wink, or rolling of eyes can all be distinguishable gestures that could potentially augment an action such as zooming or selecting items.
Various approaches can be utilized for locating one or more desired features of a user's face to determine various aspects useful for determining relative orientation. For example, if a user's head is to be used as input, there can be many objects that can be shaped similar to a human head that could give false readings. Also, a user nodding “no” might not actually move the position of the user's head enough to register the movement. Accordingly, various approaches utilize features such as a user's eyes to assist in position and movement determination. For example, an image can be analyzed to determine the approximate location and size of a user's head or face.
Various other algorithms can be used to determine the location of features on a user's face. For example,
Once the positions of facial features of a user are identified, relative motion between the user and the device can be detected and utilized as input. For example,
Further, although many embodiments are described with respect to facial features and/or head movements, it should be understood that a device can capture and analyze other types of movement useful for providing input. For example, a user might be able to manipulate a cursor on a display by changing a hand position or “drawing” in the air. A user also might be able to hold up a number of fingers to provide numerical input, such as by holding up three fingers, then two fingers, then four fingers (possibly followed, by some end command) to input the number “324”. In one embodiment, a user can hold up any number of fingers in any distinguishable orientation to provide input, and in some embodiments can use representations (e.g., letters, words, or phrases) to provide input. For example, if a user is filling out a form to purchase an item and needs to fill in a shipping address, the user might be able to perform a motion such as holding up a specific finger, making a motion for “home”, or any other appropriate motion, whereby the device knows to fill in the form using the “home” address information stored for the user.
It also should be understood that complex motions used for input can involve a combination of facial movements and device movements. For example, a user wishing to shut the device down might perform actions such as tilting the device to the right and then nodding up and down. In this way any eye, head or hand gesture can be used; a wrinkling of the brow, a winking of an eye, and a tipping to the side can all be distinguishable. Any of a number of combinations of actions to act as inputs should be apparent to one of ordinary skill in the art viewing the teachings and suggestions contained herein.
In some embodiments, a computing device can determine and track an approximate area or region of interest corresponding to the user's eyes, or another such feature, in the captured images such that an algorithm of the computing device only has to analyze image data corresponding to that region, which can significantly reduce the amount of processing needed for images, particularly for high resolution, fall color images.
In at least some embodiments, a device is able to distinguish between movement of the user and movement of the device, such as by detecting movement of a background or other aspect of the images, by analyzing the separation, shape or size of various features, or using movement sensing elements such as an accelerometer. Thus, in embodiments described herein that use the image capture element to determine an orientation or location of the device relative to its user, a user can have an option of inputting a given type of motion which corresponds to a specific command by moving the device, altering an aspect of the user or both. Further, the direction of audio capture can be adjusted based at least upon the determined action, such as a tilting of the device as measured by an accelerometer or gyroscope, to improve upon the precision of the image analysis.
A number of other approaches can be used as well within the scope of the various embodiments. For example, thermal imaging or another such approach could be used to attempt to determine and track the position of at least some aspect of a human user. In many instances the imaging system is desired to be small and inexpensive enough for mass marketing, such that simple or conventional imaging approaches and components can be preferred. Certain existing, cameras can detect infrared radiation, but typically utilize an IR filter. Utilizing these cameras without the IR filter, and potentially with an ambient light filter, can allow these relatively inexpensive cameras to be used as IR detectors.
As discussed, different approaches can be implemented in various environments in accordance with the described embodiments. For example,
The illustrative environment includes at least one application server 1208 and a data store 1210. It should be understood that there can be several application servers, layers or other elements, processes or components, which may be chained or otherwise configured, which can interact to perform tasks such as obtaining data from an appropriate data store. As used herein, the term “data store” refers to any device or combination of devices capable of storing, accessing and retrieving data, which may include any combination and number of data servers, databases, data storage devices and data storage media, in any standard, distributed or clustered environment. The application server 1208 can include any appropriate hardware and software for integrating with the data store 1210 as needed to execute aspects of one or more applications for the client device and handling a majority of the data access and business logic for an application. The application server provides access control services in cooperation with the data store and is able to generate content such as text, graphics, audio and/or video to be transferred to the user, which may be served to the user by the Web server 1206 in the form of HTML, XML or another appropriate structured language in this example. The handling of all requests and responses, as well as the delivery of content between the client device 1202 and the application server 1208, can be handled by the Web server 1206. It should be understood that the Web and application servers are not required and are merely example components, as structured code discussed herein can be executed on any appropriate device or host machine as discussed elsewhere herein.
The data store 1210 can include several separate data tables, databases or other data storage mechanisms and media for storing data relating to a particular aspect. For example, the data store illustrated includes mechanisms for storing content (e.g., production data) 1212 and user information 1216, which can be used to serve content for the production side. The data store is also shown to include a mechanism for storing log or session data 1214. It should be understood that there can be many other aspects that may need to be stored in the data store, such as page image information and access rights information, which can be stored in any of the above listed mechanisms as appropriate or in additional mechanisms in the data store 1210. The data store 1210 is operable, through logic associated therewith, to receive instructions from the application server 1208 and obtain, update or otherwise process data in response thereto. In one example, a user might submit a search request for a certain type of item. In this case, the data store might access the user information to verify the identity of the user and can access the catalog detail information to obtain information about items of that type. The information can then be returned to the user, such as in a results listing on a Web page that the user is able to view via a browser on the user device 1202. Information for a particular item of interest can be viewed in a dedicated page or window of the browser.
Each server typically will include an operating system that provides executable program instructions for the general administration and operation of that server and typically will include computer-readable medium storing instructions that, when executed by a processor of the server, allow the server to perform its intended functions. Suitable implementations for the operating system and general functionality of the servers are known or commercially available and are readily implemented by persons having ordinary skill in the art, particularly in light of the disclosure herein.
The environment in one embodiment is a distributed computing environment utilizing several computer systems and components that are interconnected via communication links, using one or more computer networks or direct connections. However, it will be appreciated by those of ordinary skill in the art that such a system could operate equally well in a system having fewer or a greater number of components than are illustrated in
The various embodiments can be further implemented in a wide variety of operating environments, which in some cases can include one or more user computers or computing devices which can be used to operate any of a number of applications. User or client devices can include any of a number of general purpose personal computers, such as desktop or laptop computers running a standard operating system, as well as cellular, wireless and handheld devices running mobile software and capable of supporting a number of networking and messaging protocols. Such a system can also include a number of workstations running any of a variety of commercially-available operating systems and other known applications for purposes such as development and database management. These devices can also include other electronic devices, such as dummy terminals, thin-clients, gaming systems and other devices capable of communicating via a network.
Most embodiments utilize at least one network that would be familiar to those skilled in the art for supporting communications using any of a variety of commercially-available protocols, such as TCP/IP, OSI, FTP, NTS, CIFS and AppleTalk. The network can be, for example, a local area network, a wide-area network, a virtual private network, the Internet, an intranet, an extranet, a public switched telephone network, an infrared network, a wireless network and any combination thereof.
In embodiments utilizing a Web server, the Web server can run any of a variety of server or mid-tier applications, including HTTP servers, FTP servers, CGI servers, data servers, Java servers and business application servers. The server(s) may also be capable of executing programs or scripts in response requests from user devices, such as by executing one or more Web applications that may be implemented as one or more scripts or programs written in any programming language, such as Java®, C, C# or C++ or any scripting language, such as Perl, Python or TCL, as well as combinations thereof. The server(s) may also include database servers, including without limitation those commercially available from Oracle®, Microsoft®, Sybase® and IBM®.
The environment can include a variety of data stores and other memory and storage media as discussed above. These can reside in a variety of locations, such as on storage medium local to (and/or resident in) one or more of the computers or remote from any or all of the computers across the network. In a particular set of embodiments, the information may reside in a storage-area network (SAN) familiar to those skilled in the art. Similarly, any necessary files for performing the functions attributed to the computers, servers or other network devices may be stored locally and/or remotely, as appropriate. Where a system includes computerized devices, each such device can include hardware elements that may be electrically coupled via a bus, the elements including, for example, at least one central processing unit (CPU), at least one input device (e.g., a mouse, keyboard, controller, touch-sensitive display element or keypad) and at least one output device (e.g., a display device, printer or speaker). Such a system may also include one or more storage devices, such as disk drives, optical storage devices and solid-state storage devices such as random access memory (RAM) or read-only memory (ROM), as well as removable media devices, memory cards, flash cards, etc.
Such devices can also include a computer-readable storage media reader, a communications device (e.g., a modem, a network card (wireless or wired), an infrared communication device) and working memory as described above. The computer-readable storage media reader can be connected with, or configured to receive, a computer-readable storage medium representing remote, local, fixed and/or removable storage devices as well as storage media for temporarily and/or more permanently containing, storing, transmitting and retrieving computer-readable information. The system and various devices also typically will include a number of software applications, modules, services or other elements located within at least one working memory device, including an operating system and application programs such as a client application or Web browser. It should be appreciated that alternate embodiments may have numerous variations from that described above. For example, customized hardware might also be used and/or particular elements might be implemented in hardware, software (including portable software, such as applets) or both. Further, connection to other computing devices such as network input/output devices may be employed.
Storage media and computer readable media for containing code, or portions of code, can include any appropriate media known or used in the art, including storage media and communication media, such as but not limited to volatile and non-volatile, removable and non-removable media implemented in any method or technology for storage and/or transmission of information such as computer readable instructions, data structures, program modules or other data, including RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disk (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices or any other medium which can be used to store the desired information and which can be accessed by a system device. Based on the disclosure and teachings provided herein, a person of ordinary skill in the art will appreciate other ways and/or methods to implement the various embodiments.
The specification and drawings are, accordingly, to be regarded in an illustrative rather than a restrictive sense. It will, however, be evident that various modifications and changes may be made thereunto without departing from the broader spirit and scope of the invention as set forth in the claims.
Selker, Edwin Joseph, Baldwin, Leo B.
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