Methods and apparatus for playing an instant win gaming ticket. An instant win gaming ticket has multiple instant win games which can be played by the player. The amount won per game is dependent on the results of at least one previous game on the same ticket. The player plays the games on a single ticket and the amount the player wins for each game depends on whether previously played games on the same ticket were won or lost.
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1. A method of facilitating the play of an instant win game, comprising:
providing a player instant win games on a machine, the instant win games including concealed game play information for a plurality of games, the plurality of games having a sequential order, each of the plurality of games having a respective concealed result, each result having a respective specific prize, after revealing the result by the player, providing a final prize associated with the game;
calculating a final prize for the game by a processor on the machine; and
awarding the final prize to the player, the final prize having a value reflecting an increase that is based at least in part on winning of consecutive games in the plurality of games.
20. A method of facilitating the play of an instant win game, the method comprising:
providing an instant win game to a player on a machine, the instant win game concealing concealed game play information for a plurality of sequentially ordered games, each game having an associated result, and each game also having a respectively associated specific prize which depends on the result of that game, wherein revealing the concealing game play information reveals the result of at least one of the plurality of the sequentially ordered games;
calculating a final prize for the game by a processor on the machine; and
after revealing the concealing game play information by the player providing a prize whose value reflects an increase for winning consecutive games.
2. The method of
Increasing prizes awarded after every winning game on the instant win gaming ticket based on a number of consecutive games won, wherein in any sequence of a first, second, and third successive winning games on the instant win gaming ticket, the increase in prize amounts between the second and third games is a multiple of the sum of a prize amount for the first game and the prize amount for the second game.
4. The method of
5. The method of
6. The method of
8. The method of
9. The method of
11. The method of
12. The method of
15. The method of
16. The method of
responsive to a particular game having a losing result, forfeiting at least a portion of specific prizes previously awarded in the instant win lottery.
17. A method according to
retaining any specific prizes previously awarded even if a game does not have a win result.
18. The method of
19. The method of
changing specific prizes awarded after every winning game played on the games based on a number of games won, wherein an increase in specific prizes is determined based on a number of games won, wherein specific prizes awarded after every game played is based on a number of consecutive games won.
21. The method of
22. The method of
24. The method of
25. The method of
26. The method of
paying the player the value of the prize whose value is indicated by the one of the specific prizes, the value of the one of the specific prizes depending at least in part on some of the other specific prizes.
27. The method of
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The present invention relates to games and is especially but not exclusively applicable to methods and devices for playing instant win gaming tickets.
Lottery games, and especially instant win lottery gaming tickets also known as scratch off lottery tickets, have had a resurgence in popularity in recent years. Their popularity stems from the instant gratification they provide to players. Players instantly know whether they have won or not and there is no need to wait for results as in weekly or bi-weekly lotteries. Also, instant lottery games require more active involvement from the player than the weekly lotteries. Thus, instant lottery games provide more entertainment value to players than other, more regular lotteries.
One method of providing entertainment to instant lottery game players is by having instant lottery games attempt to replicate the thrill of playing the more traditional wagering games such as blackjack, roulette, slots, and other similar games. However, one aspect that instant win gaming tickets have not been able to replicate is the wagering aspect of such traditional games. Currently, players only win set amounts for each instant win game they play. For some instant win gaming tickets, there could be multiple games per ticket. Thus, regardless of how many independent games may be played on a single ticket, a player's maximum possible prize is set—a player does not increase his potential winnings by winning more games. The player is not given the chance to wager more for each game and, consequently, his chances of winning a larger prize is not increased. “Streaks” of luck or consecutive games won are not rewarded.
This feature of being able to wager more on an instant win game would, if available, entice more players to play the instant win gaming tickets. Furthermore, such an enhancement would increase the entertainment value of the games for the players.
From the above, there is therefore a need for a gaming system or an instant win gaming ticket that provides the required enhancement. It should be noted that instant lottery games are a subset of instant win gaming tickets. Such instant win gaming tickets encompass all types of gaming that involve pre-printed tickets that players play by revealing the pre-printed results. As noted above, one possible type of such tickets are those commonly known as “scratch-off” or “scratch and win” lottery tickets.
An object of the present invention is to overcome, or at least mitigate, one or more drawbacks of the prior art, or at least provide an alternative.
The present invention seeks to provide methods and apparatus for playing an instant win gaming ticket. An instant win gaming ticket has multiple instant win games which can be played by the player. The amount won per game is dependent on the results of at least one previous game on the same ticket. The player plays the games on a single ticket and the amount the player wins for each game depends on whether previously played games on the same ticket were won or lost.
In a first aspect, the present invention provides an instant win gaming ticket having indicia defining at least two instant win games, a first one of the at least two instant win games having associated therewith a predetermined prize for a win result wherein a distinct prize for at least one of the at least two instant win games other than the first one is determined based on a result of at least one other instant win game on the ticket.
In a second aspect, the present invention provides a method of allocating prizes for playing a plurality of games, the method comprising increasing prize amounts awarded after every game played based on a number of games won.
Preferably, prize amounts awarded after every game played is based on a number of consecutive games won.
A better understanding of the invention will be obtained by considering the detailed description below, with reference to the following drawings in which:
Referring to
The win table 20 indicates the possible prizes or prize amounts if a given set of conditions are fulfilled by the results of the games on the ticket 10. The betting number columns 30A, 30B serve as reference points by which the player can track the games being played. The wager columns 40A, 40B indicate the amounts being wagered for each game and, concomitantly, the distinct or specific possible prize identifiable with each game. The player's result columns 50A, 50B indicate the game result for the player. This result is to be compared to the entry in the dealer/house result columns 60A, 60B to determine if the player has won a particular game.
It should be noted that similar instant win gaming tickets are generally pre-printed with the results covered. Players purchase or otherwise obtain the tickets not knowing the results and sequentially uncover the results to determine if their gaming ticket has won a prize or not.
Initially, columns 50A, 50B, 60A, 60B are covered prior to a player purchasing or obtaining the ticket. These columns may be uncovered in any sequence but preferably sequentially to effectively play the games. The ticket is divided into three areas—one area for the first set of games (columns 30A, 40A, 50A, 60A), a second area for a second set of games (columns 30B, 40B, 50B, 60B), and a third area for the win table 20. As can be seen in
It can be seen from the ticket in
The player's distinct prize identifiable with a specific game is dependent on the wager. Since game E had a wager of $5+D prize, and since the prize for game D is zero (due to the player losing game D), then the wager for game E is $5. Assuming that the ticket pays double the wager for every game won, then the prize for winning game E is
The prize for winning game F is therefore:
Using the same logic and process, the prize for winning game G is $70.
It should be noted that since the player did not win game H, the player's “streak” ends. The same rationale for awarding prizes apply to the game tickets illustrated in
Referring to
Similar to the roulette game ticket in
In many instant win gaming tickets, the prize amount for winning a single game is double the amount wagered. Thus, if the amount wagered is $5 as in game A of the ticket in
with
Using the same logic as above, the amount wagered on the nth game can be represented as in Equation 2 after (n−1) consecutive games won:
The variables in Equation 2 are as defined for Equation 1. The cumulative prize amount won after n consecutive games won can be represented as in Equation 3:
where the variables as again as defined in Equation 1.
Using the above formulas, a sample win table (Table 1) can be as follows using y=2 and x=5:
TABLE 1
Consecutive games
1
2
3
4
5
6
7
8
9
10
won
Amount won on
10
30
70
150
310
630
1270
2550
5110
10230
game ($)
Amount wagered ($)
5
15
35
75
155
315
635
1275
2555
5115
Cumulative prize ($)
10
40
110
260
570
1200
2470
5020
10130
20360
As can be seen, the increase in the prize amounts between consecutively won games is geometric in pattern with the variable y denoting how fast or how slow the increase is in the winnings. Clearly, the higher the value for y, the larger the cumulative prize amounts. The increase in prize amounts between two consecutive prize amounts is a multiple of a previous increase. The prize amount for 4 consecutive games won is $150 while the prize amount for 3 consecutive games won is $70. The increase between these two prize amounts is $80—a multiple of the prize amount increase ($40) between prize amounts for two games won ($30) and three games won ($70). This fixed multiplier between increases prize amounts is due to the geometric progression between the increases.
While the game tickets in FIGS. 1,2, and 3, all use a single type of game for the individual games, this need not be the case for every gaming ticket. Referring to
Another alternative configuration for a gaming ticket is that illustrated in
Result:
3 fruits
4 fruits
Two
Three
Four
of the
of the
Jackpots!
Jackpots!
Jackpots!
same kind
same kind
Prize:
Double
Triple the
1.5 times the
Triple the
Five times
the wager
wager
wager
wager
the wager
Based on the above sample, win table and the ticket in
Game A
Wager − $5
Winnings − $5 × 2 = $10
Game B
Wager − $5 + $10 = $15
Winnings − = 0
Game C
Wager − $5
Winnings − $5 × 3 = $15
Game D
Wager − $15 + $5
Winnings − 0
Game E
Wager − $5
Winnings − $5 × 1.5 = $7.50
Total Winnings = $10 + $15 + $7.50 = $32.50
The above calculations assume that the player does not lose any of his previous winnings if he loses any games. Other, more complex win tables may be used and other, more complex formulas for penalizing the player for losing games may be used.
It should be noted that other games and configurations, such as other card games like pai gow, poker, high-low, and others, and numbers games may be used for the games in the gaming tickets. Also, other sporting events, such as basketball games, soccer games, and hockey games may be simulated in place of the football events illustrated and explained above. Furthermore, numbers games, some of which may be similar to keno, and other wagering games such as slots, can also be used for the gaming tickets.
The above invention should provide increased enjoyment to instant wins game ticket players. As further inducement to purchase and play these games, one possible caveat to the wagering on the ticket is that players do not lose any prizes they win regardless of any wagers they make in subsequent games. As an example, using the game tickets in
An alternative to the above scheme is to have a feature in the gaming ticket such that a player loses some or all of his previous winnings if he loses a game. Thus, the player must, before playing a game, decide whether to continue playing or to redeem any winnings he may already have.
A person understanding this invention may now conceive of alternative structures and embodiments or variations of the above all of which are intended to fall within the scope of the invention as defined in the claims that follow.
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