A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display.
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9. A gaming machine including:
(a) a display system;
(b) a player input system;
(c) at least one processor; and
(d) at least one memory device storing instructions executable by the at least one processor to:
(i) simultaneously display a base game graphic for a base game and a side game graphic for a side game, both the base game graphic and the side game graphic being displayed on the display system under control of the at least one processor;
(ii) for a play in the base game, cause the display system to modify the base game graphic to display a base game outcome presentation correlated to a base game outcome for the base game;
(iii) over a common period of time with modifying the base game graphic, cause the display system to modify the side game graphic to display a side game outcome presentation correlated to a side game outcome for the side game, the base game outcome being distinct from the side game outcome;
(iv) in response to a side game modification symbol appearing in the base game outcome presentation, apply a side game modification to one or more instances of the side game, or in response to a base game modification symbol appearing in the side game outcome presentation, apply a base game modification to one or more instances of the base game; and
(v) cause the display system to display the award of any cash or credit prize correlated to the base game outcome presentation and to display the award of any cash or credit prize correlated to the side game outcome presentation.
1. A method of providing wagering games through a gaming machine, the method including:
(a) simultaneously displaying a base game graphic for a base game and a side game graphic for a side game, both the base game graphic and the side game graphic being displayed on a display system of the gaming machine, the base game graphic being displayed under control of a first processing device associated with the gaming machine and the side game graphic being displayed under control of the first processing device or a second processing device associated with the gaming machine;
(b) for a play in the base game, modifying the base game graphic under control of the first processing device to display a base game outcome presentation correlated to a base game outcome for the base game;
(c) over a common period of time with modifying the base game graphic, modifying the side game graphic under control of the first processing device or the second processing device to display a side game outcome presentation correlated to a side game outcome for the side game, the base game outcome being distinct from the side game outcome;
(d) in response to a side game modification symbol appearing in the base game outcome presentation, applying a side game modification to one or more instances of the side game, or in response to a base game modification symbol appearing in the side game outcome presentation, applying a base game modification to one or more instances of the base game; and
(e) displaying through the display system the award of any cash or credit prize correlated to the base game outcome presentation and the award of any cash or credit prize correlated to the side game outcome presentation.
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The Applicants claim the benefit, under 35 U.S.C. §119(e), of U.S. Provisional Patent Application No. 61/413,433 filed Nov. 13, 2010, and entitled “Wagering Game, Gaming Machine, Networked Gaming System And Method With A Simultaneous Secondary Game.” The entire content of this provisional application is incorporated herein by this reference.
The Applicants also claim the benefit, under 35 U.S.C. §120, of U.S. patent application Ser. No. 13/221,819 filed Aug. 30, 2011, and entitled “Wagering Game, Gaming Machine, Networked Gaming System And Method With A Simultaneous Secondary Game.” The entire content of this nonprovisional patent application is incorporated herein by this reference.
A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction of the patent document or the patent disclosure as it appears in the U.S. Patent and Trademark Office patent files or records, but otherwise reserves all rights of copyright whatsoever.
1. Field of the Invention
This invention relates to wagering games, gaming machines, networked gaming systems and associated methods. More particularly, the invention relates to wagering games, gaming devices, networked gaming systems, and associated methods including simultaneously operable and distinct primary and secondary games.
2. Description of the Related Art
A large number of different gaming machines have been developed to provide various formats and graphic presentations for conducting wagering games and presenting wagering game results.
There continues to be a need for wagering games which maintain the player's interest and generate excitement to enhance the player's gaming experience.
The present invention includes wagering games, gaming machines, networked gaming systems and methods with a secondary (or side) game operable simultaneously with the primary game.
These and other features of the invention will be apparent from the following description of the illustrative embodiments considered along with the accompanying drawings.
Referring to
In one or more embodiments, one or more outcomes in base game 103 may provide one or more free plays of side game 105. Alternatively, or in addition to outcomes in base game 103 providing one or more free plays in side game 105, an outcome or various outcomes available in side game 105 may provide one or more free plays in base game 103.
In one or more embodiments, a player selectable menu may be provided for a player to select one of several available side games such as side game 105 shown in
In one or more embodiments, base game 103 and/or side game 105 may include one or more progressive jackpots which may be linked to a pool specific to the player, the associated gaming device, or to a network of gaming devices. For example, various levels of awards may be potentially won by a player in a given game and the highest award (or other award) associated with the given game outcome may be a progressive award. In another example, side game 105 may comprise a progressive game with a set of reels wherein each reel has a special progressive symbol, the reels are spun during each game play, and a winning game outcome may occur when each of the reels show the special progressive symbol which then results in the associated progressive award being provided to the player. In another embodiment, several progressives may be available and played for during each play of side game 105. For example, a red, blue, and gold progressive may be respectively associated with a smallest, middle, and largest progressive award. During each game play in the respective game, that is, the base game 103 or side game 105, one or more sets of reels may include a special progressive symbol and be associated with each progressive and spun either simultaneously (in the case when there are multiple sets of reels, each associated with a different progressive award) or consecutively (in the case when a single set of reels is used. Following each spin the reels may be modified to change the special progressive symbol to associate with a respective progressive award (for example, red, blue, and gold).
A side game in accordance with the present invention may be a separate game from the base game as shown in the example arrangement of base game 103 and side game 105 in
Display device 100 may be a conventional video display device (for example, a landscape mode display with a 9×6 aspect ratio) with a touch-sensitive user interface. Example implementations may include dedicated gaming machines (e.g. a Multimedia Games™ wide body 23″ video display cabinet), networked tablet computers (e.g. Apple iPad), networked personal computers, etc. on which base game 103 and side game 105 may be displayed. The games may be displayed under the control of a local or remote game processor configured to execute reel and side game coding responsive to player inputs (e.g. wager and game play requests). The graphic shown in
The dual games may be operated in a sequence, such as: a) when a “Play” control for the game is activated (i.e., the “Play” button is pressed) with a playing card-type side action active, the previous hand flips cards right to left then re-deals left to right; b) the reels stop and the Poker hand completes around the same time; c) reel stop wins are highlighted as usual; d) if side game 105 results in a win, the winning cards and corresponding paytable amount are highlighted; e) a bang up (e.g. coins falling into a tray) sound plays for the length of the combined wins (Poker & Reels) credited to the credit meter; and f) side game and reel game win highlighting continue (and winning sounds may play) until the player changes the bet or initiates the next play. Also, highlighting of base game 103 and side game 105 may remain after cash out from the gaming machine. Side game 105 may have some sounds and animations to correspond to game activity, for example, an anticipation sound may play as the card result is revealed, and, a special celebratory sound may play after a winning hand is revealed. There may also be different sounds for different prize levels (e.g. bottom 2 prizes, middle 2 prizes, top 3 prizes). Also, the gaming machine may produce a sound upon activation of side game 105 or at some other point associated with the side game.
In an example implementation in which side game 105 is inactive an animation plays over the side game display area instructing the player on how to make the side bet. For example, an instructional message may alternate with advertising information (e.g. Play 2 Games At Once!, For an additional side bet get the Side Action Game too!, 2 Games equals 2 Chances to Win on Each Spin!). Also, when side game 105 is inactive, the base game may play normally.
An example sequence where the base game 103 provides a bonus game may include: a) the base game bonus is triggered and begins a bonus game introduction; b) side game 105 produces its presentation (for example, the cards complete the reveal process at about the same time that the bonus intro begins); c) a transparent message may be displayed over the display of side game 105 to let the player know that the side game is paused temporarily until the bonus game associated with reel-type base game 103 is complete; d) once the bonus game is complete, side game 105 continues by providing any follow-up display or action, (for example, identifying the award for the side action game and producing a celebration or fanfare graphic and/or audio; and e) both games 103 and 105 show their respective awards and the total award at the end of play in the bonus game.
In an example implementation in which the base game 103a and side game 105a are active, the following steps may occur: a) the player presses the on screen Bet Per Line button to change the value in the Bet Per Line window as well as the Base Bet & Total Bet; b) when the player presses the Play button with the side game 105a active, base game 103a proceeds normally (e.g. reels spin) and side game animation proceeds (e.g. dice roll); c) side game 105a concludes its animation (that is, the dice come to rest) before first reel lands in base game 103a; d) reel stop wins in base game 103a are highlighted according to programming of conventional play; e) win amounts in side game 105a are highlighted on the paytable portion 106a of the side game graphic; f) the gaming machine plays a bang up sound for the length of combined wins (dice and reels); g) the message bar will not include side game pay and side game pay will not be included in Total Credits won; h) the dice paytable 106a highlight and the reel-type game wins continue playing until the player changes their bet or initiates the next play and highlighting remains after cash out from the gaming machine; i) side game 105a may have some sounds and animations to correspond to game activity, for example, an anticipation sound may play as the dice result is revealed, and, a special celebratory sound may play after a winning roll is revealed. There may also be different sounds for different prize levels (e.g. bottom 2 prizes, middle 2 prizes, top 3 prizes). Also, there may be a sound associated with activating side game 105a.
In an example implementation in which base game 103a is played while side game 105a is inactive, an animation may play over side game 105a display area instructing the player on how to make the side bet, for example, an instructions message may alternate with advertising information (e.g. “Play 2 Games At Once!, For an additional side bet get the Side Action Game too!, 2 Games equals 2 Chances to Win on Each Spin!”). When side game 105a is inactive, base game 103a plays normally.
The somewhat diagrammatic representation of
Referring to
Gaming machine 200 is also shown to include middle display 213 which may display a server-based game (such as bingo, in the case of a Class II gaming machine), advertising or other content as may be provided over a network or through the gaming machine. Gaming machine 200 further includes user interface 209 with which a patron may place wagers and initiate play of one or more games at gaming machine 200. User interface 209 may include: a commercially available player tracking interface unit, such as a Bally iView™ unit, a button deck including buttons for selecting paylines and wagers per payline in the base game shown in base game area 203, one or more additional buttons for selecting wagers associated with the side game shown in side game area 205, and a “Play” button and/or handle with which the player may initiate play of the games selected by the player. The button deck may be provided on a touch panel (such as on the lower portion of display device 100) in addition to or in the alternative to a physical button deck. The “Play” button/control may be also useable to simultaneously initiate a play in the base game shown in base game display area 203 and a play in the side game shown in side game area 205. The “Play” button/control may also or alternatively be operable to separately initiate play of the side game in side game display area 205 if the option is provided to play only the side game. The player tracking unit may include a card reader, a bill acceptor/printer, and player display which may display a greeting to the player, player points, a menu for communicating with player tracking server 409, and other casino operator content.
While gaming machine 200 is shown as an upright gaming machine cabinet style, various cabinet styles or device types may be utilized including a slant top cabinet style, a bar top cabinet style (where the cabinet may be part of a bar/table top and/or housed therein), a personal computer, or, a tablet, cell phone or other handheld device.
As in the reel games shown in the figures, each reel includes a series of symbols 204 viewable on display device 100 (e.g. through a glass window or transparent display, in the case of mechanical reels, or, as displayed in a video format). With the reels in a stationary position, the symbols visible on display device 100 represent an array of symbols through which various paylines may be defined. During a wagering game (as may be initiated by a player by placing a wager and pressing a “Play” button), the reels may be simulated to spin (or electro-mechanically spun in the case of mechanical reels) about an axle under the control of a game processor which randomly or pseudo-randomly determines the game outcome and causes the reels to stop in accordance with the determined game outcome. Alternatively, a game processor may randomly or pseudo-randomly stop the reels and then evaluate the displayed symbols in light of the applicable paytable to identify the reel-type game outcome. Further alternatives in providing outcomes for the reel-type base game and side game will be described further below.
One or more paylines, combinations, or patterns of the symbols including those visible in display 100 may be correlated to a game result payable in accordance with a paytable such as may be displayed with respect to base game shown in base game display area 203. For example, a game with five reels and displaying four symbol locations per reel may have four paylines which extend horizontally across each reel and many others which may zig and zag across the various reel symbol locations both on and off the viewable display area. A patron may wager on one or more of the paylines during each game play. Display device 100 may thereby be used to display game results to one or more patrons who may view gaming machine 200 and the game processor may make payment to the patron by incrementing a credit meter for winning outcomes of paylines in accordance with the paytable and the player's wager. In example gaming machine 200, only one payline may be provided horizontally across the three reels 201, and a player may be provided the option to bet one, two, or three credits on the payline to play the base game in base game display area 203, and a fourth or additional credits to the play side game displayed in side game display area 205. While example gaming machine 200 includes a set of three reels 201, various numbers of reels and paylines may be selected or utilized in an implementation of one or more embodiments, such as one, two, three, four, five, six, or seven reels, and so forth.
Primary display device 100 may comprise a single display device or may comprise two or more display devices (for example, two flat panel display devices in over- or under-laying relation to each other, or in a side-by-side arrangement). In some implementations, primary display device 100 may comprise a touch-sensitive display panel, such as a flat panel LCD or LED display, which may be programmed to display an opaque or thematic frame image (which may include video and/or still images) except over a reel display area. Primary display device 100 may be programmed to be transparent or translucent during game play of the primary wagering game, so that the patron may view the game presentation in the reel display area where a set of mechanical reels may be viewable or a set of video reels may be displayed by an underlying display. In addition, the entire display surface of primary display device 100 (or a portion thereof) may be configured to respond to the patron's touch such as to select paylines, select credits wagered per payline, and/or play the base game and/or side game.
In one or more alternative embodiments, primary display device 100 may be programmed to display a bonus or feature game (such as the pick-type, player interactive bonus game shown in
In one or more alternative embodiments, gaming machine 200 may include mechanical reels with fixed or dynamic symbols. Conventionally, mechanical reels include reel strips with fixed symbols. However, reel strips may be implemented using FOLED (flexible organic LED), for example, or comparable reel strips wherein one or more symbols may be programmed dynamically to vary the symbol and/or its appearance, either from one fixed image to another (such as changing a symbol to a wild symbol or changing a series of symbols to wild symbols), or, from a fixed image to a dynamic (e.g. animated or video) image or a set of miniature video reels. In various instances when a symbol changes to another symbol, a bonus or enhanced award may be paid in accordance with the paytable, or a bonus (a fixed or progressive amount) may be paid separate from the paytable.
In the event that the payment is a progressive, a progressive pool may be generated from an operator's marketing dollars or from play at one or more gaming machines which may be eligible for the progressive award. The progressive pool may be maintained by a progressive server (such as server 407 shown in
Another conventional game display approach is to implement reels virtually (video reels) on a display, such as primary display device 100 as shown in the figures discussed herein. In the case of virtual displays of the reels, the symbols may be fixed or animated on each of the reels. In one or more embodiments, the appearance of one or more special symbols in the base game shown in base game display area 203 may trigger a free play of the side game shown in side game display area 205 and provide an award according to the standard paytable. Alternatively, the side game paytable may be modified to provide an interactive element with the base game. For example, a multiplier symbol may appear on a winning payline or as a scatter symbol in the base game shown in base game display area 203, which may trigger the side game shown in side game display area 205 to modify one or more awards with a multiplier value (e.g. 1×, 2×, 3×, etc.). Alternatively or additionally, one or more free base game spins may provide a game presentation and outcome, and based on the outcome, an associated multiplier award may be applied to one or more paylines on the base game to determine the award that is paid to the player (e.g. credited to a credit meter on the gaming machine), which may be based on the currently displayed outcome and/or one or more subsequent base game plays. If two or more multiplier symbols appear in the base game, the multipliers associated with the side game paytable may be multiplied by two or more. In another example, one or more free spin symbols may appear in the base game which may trigger the side game to modify one or more awards in its paytable to include a number of free spins and depending on the side game outcome, the associated number of free spins may be applied to the base game. The associated number may be multiplied by the number of free spin symbols that appeared in the base game to trigger the side game, and the side game process may be repeated to add to the number of remaining base game free reel spins, if one or more free spin symbols appear on subsequent base game plays.
In one or more embodiments, a multiplier or number of free spins, as described above, may be saved for use at a later time in the gaming session or if the player doesn't use the multiplier or number of free spins during the gaming session, the multiplier and free spin information may be transmitted to a server (such as player tracking server 409 shown in
In one or more alternative embodiments, overlapping display panels may be implemented to generate video or display effects over the primary game reels. For example, the reel display area may be implemented as a transmissive (e.g. Aruze or WMS transmissive display panels) display or a transparent (e.g. Bally transparent display panels) display configured to display visual effects together (or cooperatively) with the primary reels under the control of the game processor during the operation of a wagering game. In the case of virtual reels, the virtual reels may be recessed a distance from an overlaying display and segregated by dividers similar to dividers separating mechanical reels, which may provide a spatial characteristic (e.g. IGT PureDepth® display panels). In either case, the overlapping display may be touch sensitive and configured to interact with the player by transmitting and receiving signals as described above.
In one or more embodiments, the game processor operating the wagering game and interacting with various peripheral components in many instances is implemented as a microprocessor, such as an Intel Pentium® or Core® microprocessor, on a printed circuit board including one or more memory devices positioned within gaming machine 200. In alternative implementations, the game processor may be remote from gaming machine 200, such as on a server network (game server 403 shown in
Game processor 301 also may connect through network controller 307 to a gaming network, such as example casino server network 400 which will be described below in connection with
Generally, activity at gaming machine 200 is initiated by a player inserting currency and/or a player card into an appropriate receiving device such as a bill acceptor for currency and card reader for the player card. Upon insertion, a signal is sent to game processor 301. In the case of the insertion of a player card, the card reader transmits card information which is directed through network controller 307 to a player tracking server connected to the network in which the gaming machine is included. Player data is transmitted to gaming machine 200 and, responsive to the data, game processor 301 may execute coding causing player data and a display command to be transmitted to one of the graphics processors 309 or 310 instructing the graphics processors to cause player information to be displayed on a respective display. Game processor may also transmit commands to audio controller 307 to direct the controller to cause an audio greeting to be produced through one or more speakers associated with the gaming machine. Concurrently, the bill acceptor sends a signal to game processor 301 which may include an identification of the currency that has been read, and game processor 301 in accordance with its coding may convert the currency amount to credits and transmit a store and display signal to a credit meter and its associated display (“Credits”, in
In the case of a Class III gaming devices, when a game is initiated, a random number generator (RNG) may be operated by game processor 301 to determine the game outcome (either directly or by randomly selecting reel stop positions and evaluating those positions to identify an outcome). Commonly, game processor 301 is positioned within gaming machine 200 and configured to manage the operation of the gaming machine components, such as shown in
In the case of Class II gaming devices, the overall structure of the various devices as discussed above is essentially the same with the major difference being the method of determining the game outcome. Commonly, Class II gaming devices utilize the game of bingo as the basis for determining a winning outcome where the ball draw is performed remotely by a network or central determination server (alternative games may be used for determining game outcomes, such as through a lottery drawing of a finite set of numbers, if permitted by the licensing jurisdiction). Class II gaming systems are commonly referred to a central determination systems wherein pools and sub-pools of game outcomes are determined by a central server (or gaming device) and distributed amongst a set of networked gaming devices. The distribution step may be on demand, such as when a gaming device receives a game request, or sets of game outcomes may be distributed to the various networked gaming devices in which case the game processor of the requesting gaming device may select a game outcome from the set of game outcomes, such as by using an RNG or other selection process.
Additionally, Class II gaming devices, such as a bingo-based gaming device may have multiple displays, such as are shown in
In one or more embodiments, coding may be implemented and stored in memory 303 and/or 304, executable by game processor 301 to control game operation, display content, lighting, and audio through video, audio, reel drive motor controllers (for mechanical reels), and lighting controllers.
While the primary display has been depicted as displaying a set of reels, in one or more base game embodiments, base game 103 or side game 105 may comprise other types of games. For example, base game 103 or side game 105 may comprise a playing card-based game such as poker or blackjack, a dice-based game such as craps or a board game such as the Monopoly® game, a wheel-based game such as roulette or Wheel-of-Fortune® type prize wheel, or a competition-based game such as a car or horse race.
Also, while gaming machine 200 has been described as a stand-alone or networked game device, in one or more embodiments gaming machine 200 may be operable in a tournament or community gaming mode wherein players may compete for one or more awards or triggering of special features. For example, in one or more example configurations, one or more banks of gaming machines 200 may be networked connected to an overhead display which may display a feature game and when triggered, the player triggering the feature game may be indicated on the overhead display as the wheel-based game is played. In another example, side game 105 may be played conventionally with payouts according to the side game paytable and players who are linked in a community game may compete against each other during each play for additional awards. For instance, of the competing players, the player with the highest scoring hand of cards may receive a first award and a player with the second highest scoring hand of cards may receive a second award. In one or more embodiments, the side game outcome (for example, card hands in the case of poker) and respective player identifiers may be displayed on an overhead screen along with the awards paid to each participating player. In one or more embodiments, the participating players may be required to pay an additional fee to participate. For example, a network inquiry to play in the community game may be made on a player tracking display. If the player accepts the invitation for the community game, the player's account or gaming device credit meter may be debited accordingly. A community game controller may transmit a message to each participating player advising of their participation. In one or more embodiments, a player's highest side game outcome occurring during a selected time span may be used by the community game controller as the player's entry into the community competition or tournament. Base game 103 may be used as opposed to side game 105 for the community game and the same concepts may be applied as described above.
Referring to
As shown, networked gaming machines 200 (Egm 1-Egm N) and one or more overhead displays 413 may be network connected so as to enable the content of one or more displays of gaming machines 200 to be mirrored or replayed on overhead display. For example, the primary display content may be stored by the display controller or game processor 301 and transmitted through network controller 307 (
Game server 403 may provide server-based games and/or game services to network connected gaming devices, such as gaming machines 200 (which may be connected by network cable or wirelessly). Progressive server 407 may accumulate progressive awards by receiving defined amounts (such as a percentage of the wagers from eligible gaming devices or by receiving funding from marketing or casino funds) and provide progressive awards to winning gaming devices upon a progressive event such as a progressive jackpot game outcome or other triggering event such as a random or pseudo-random win determination at a networked gaming device or server (to provide a large potential award to players playing the community feature game for example). Accounting server 411 may receive gaming data from each of the networked gaming devices, perform audit functions, and provide data for analysis programs, such as the IGT Mariposa™ program bundle. Central determination server 405 may be configured to determine lottery, bingo, or other centrally determined game outcomes and provide the information to networked gaming machines 200 providing lottery and bingo-based wagering games to patrons.
Player account server 409 may maintain player account records, and store persistent player data such as accumulated player points and/or player preferences such as game personalizing selections or options. For example, the player tracking display may be programmed to display a player menu that may include a choice of personalized gaming selections that may be applied to a gaming machine 200 being played by the player.
In one or more embodiments, the player menu may be programmed to display after a player inserts a player card into the card reader. When the card is inserted, an identification code may be read from the card and transmitted to player account server 409. Player account server 409 may then cause player information to be transmitted through network controller 307 (
In one or more embodiments, a gaming website 421 may be accessible to players to allow players to play one or more games as described herein through the use of personal computer 423 or handheld wireless device 425 (e.g. Blackberry® cell phone, Apple Iphone®, personal data assistant (PDA), iPad®, etc.). To enter the website, a player may log in with a user name (that may be associated with the player's account information stored on player account server 409 or be accessible by a casino operator to obtain player data and provide promotional offers). Once logged in, the player may play various games on the website. The play may also use the website to make various personalizing selections and save the information so that during a next gaming session at a casino establishment the player's playing data and personalized information may be associated with the player's account and accessible at the player's selected gaming machine 200.
Referring generally to the forgoing description and the following claims, as used herein the terms “comprising,” “including,” “carrying,” “having,” “containing,” “involving,” and the like are to be understood to be open-ended, that is, to mean including but not limited to. Any use of ordinal terms such as “first,” “second,” “third,” etc., in the claims to modify a claim element does not by itself connote any priority, precedence, or order of one claim element over another, or the temporal order in which acts of a method are performed. Rather, unless specifically stated otherwise, such ordinal terms are used merely as labels to distinguish one claim element having a certain name from another element having a same name (but for use of the ordinal term).
The term “presentation” as used herein is meant to refer to the display of any image and/or video performance and/or the performance of one or more sound bites or audio tracks (such as digital or analog sound tracks or information stored on a memory device and processed by an audio controller to emit sound through a speaker) whether in an attract mode or as part of a game presentation or outcome.
The above described example embodiments are intended to illustrate the principles of the invention, but not to limit the scope of the invention. Various other embodiments and modifications to these preferred embodiments may be made by those skilled in the art without departing from the scope of the present invention. For example, side game 105 may include a lottery game which may comprise a traditional ticket with a random selection of numbers which may be matched with a randomly drawn set of numbers or a representation of the outcome with a different type of game, such as a card, reel, or wheel game. In another example, one of base game 103 and side game 105 may be determinable by one processor (e.g. a local processor) and the other game may be determinable by another processor (e.g. a remote processor) while one of the processors or another processor may drive a presentation to be displayed on display 100 including base game 103 and side game 105 and culminating in outcomes according to the determinations.
In addition to the variations described above, the following variations also apply to the side game arrangement disclosed herein. Besides viewing the side game 105 as just a secondary game or separate second game, the side game could also be a part of the base game that is engaged with a feature bonus bet. Also the side game 105 could be a part of the primary game where one bet gets both games at the same time every time, with no decision by the player. In this case, one button (or other control) could activate both games without an additional wager. The results of the side game 105 may provide additional benefits in the base game 103 or vice versa. The side game 105 could be a lottery or scratch off ticket type game. In other embodiments the more a player plays the side game 105 (in one session of playing) the easier winning the biggest prize gets or the bigger the awards get. That is, the paytable and the probabilities associated with each award level may change depending upon how many times the side game 105 is played in a give gaming session by a player. The side game 105 could be linked with other side games provided at different gaming machines and may pay progressive or mystery awards. The gaming machine may provide the player with a menu of side games from which the player may choose. The player may decide to remove side action completely from the screen, or they could elect to add side games to their primary game. A side game could be added to a video poker base game where the side game is a reel-type game. Several windows may be added to a base game display (video display) with a respective side game being played concurrently with the base game and each other side game. A side game could be a pop-n-win type game where as a balloon (or something similar) appears in the side game area during the course of the base game and the player has to do something to win the bonus or prize for the game, such as popping a video-generated balloon. The player may have to perform some activity within the side game such as select a bowling ball for a bowling side game or a choose color for a roulette-type side game. The side game could be connected to overhead signage and the results could be broadcasted on the bigger display or used for progressives. The live cameras on the gaming machines could be used within the side game. For example, a side game could display camera feeds showing one player in the gaming network after another and may then stop on one of the camera feeds showing a given player, whereupon that player wins a bonus. The side game could be added on a second or other display device rather than the display used to show the base game. For example, the side game could be shown on a topbox display of the gaming machine, or a side game could be on a display next to mechanical reels. In other embodiments, a certain percentage of money played on the base game is accrued and can be used for wagers on the side action game or games. Also, the amount of the side wager for the side game may be selectable by the player.
Watkins, Brian A., Owen, Clint, Johnson, Bradley W., Cody, Jp, Pope, Allison L.
Patent | Priority | Assignee | Title |
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Dec 16 2013 | Multimedia Games, Inc. | (assignment on the face of the patent) | / | |||
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