A wearable computing device includes a head-mounted display (HMD) that generates a virtual reality environment. Through the generation and tracking of positional data, a the virtual environment may be interrupted or paused. Upon pausing the environment, a user may access a number of ancillary menus and controls not otherwise available during normal operation of the virtual environment.
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1. A method for interrupting a virtual environment in a head-mounted display, the method comprising:
storing information in memory regarding at least one control setting that associates a function with a change in position of the head-mounted display;
calibrating the head-mounted display, wherein a start position of the head-mounted display is identified;
generating positional data that tracks movement of the head-mounted display;
determining that a current position of the head-mounted display is indicative of a change from the start position that exceeds the change in position of the control setting;
executing the function associated with the control setting, wherein the function comprises interrupting the virtual environment in the head-mounted display by pausing the environment; and
offering menu functionality in a peripheral vision area once the environment has been paused.
9. A non-transitory computer readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for interrupting a virtual environment in a head-mounted display, the method comprising:
storing information regarding at least one control setting that associates a function with a change in position of the head-mounted display;
calibrating the head-mounted display, wherein a start position of the head-mounted display is identified;
generating positional data that tracks movement of the head-mounted display;
determining that a current position of the head-mounted display is indicative of a change from the start position that exceeds the change in position of the control setting;
executing the function associated with the control setting, wherein the function comprises interrupting the virtual environment in the head-mounted display by pausing the environment; and
offering menu functionality in a peripheral vision area once the environment has been paused.
5. A system for interrupting a virtual environment in a head-mounted display, the system comprising:
memory that stores information regarding at least one control setting that associates a function with a change in position of the head-mounted display;
at least one of a gyroscope, magnetometer, and an accelerometer that:
calibrates the head-mounted display, wherein a start position of the head-mounted display is identified, and
generates positional data that tracks movement of the head-mounted display;
a processor that executes instructions stored in memory to:
determine that a current position of the head-mounted display is indicative of a change from the start position that exceeds the change in position of the control setting; and
execute the function associated with the control setting; and
a head-mounted display including at least one lens to display the virtual environment, wherein execution of the function interrupts the environment by pausing the environment; and wherein the head-mounted display further offers menu functionality in a peripheral vision area once the environment has been paused.
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The present application claims the priority benefit of U.S. provisional patent application No. 61/931,583 filed Jan. 25, 2014, the disclosure of which is incorporated herein by reference.
1. Field of Invention
The present invention generally relates to wearable virtual reality (VR) computing devices having a head-mounted display (HMD). More specifically, the present invention relates to interrupting operations in the field of view in the HMD and utilizing non field of view real estate in the HMD.
2. Description of the Related Art
Wearable VR systems integrate various elements, such as input devices, sensors, detectors, image displays, and wireless communication components, as well as image and audio processors. By placing an image display element close to the eyes of a wearer, an artificial image can be made to overlay the view of the real world or to create an independent reality all its own. Such image display elements are incorporated into systems also referred to as head-mounted displays (HMDs). Depending upon the size of the display element and the distance to the eyes of the wearer, artificial images provided on the display may fill or nearly fill the field of view of the wearer.
VR systems incorporating an HMD are mobile and lightweight, while allowing for communication and interaction with a virtual environment. Such systems are generally lacking, however, in that they still require use of an independent controller for navigation of the virtual environment. In this sense, most HMDs are little more than goggles allowing for entry into a VR environment. There is a need in the art for navigation and control of a VR environment without introducing an independent controller device, especially with respect to interrupting operations of the environment in a natural and non-intrusive manner. There is a further need to best utilize non-field of view “real estate” in that VR environment.
Embodiments of the present invention include systems and methods for interrupting a virtual environment in a head-mounted display. Information may be stored regarding at least one control setting that associates a function with a change in position of the head-mounted display. The head-mounted display may be calibrated to identify a start position. Positional data that tracks movement of the head-mounted display may be generated. A current position of the head-mounted display may be determined to be indicative of a change from the start position that exceeds the change in position of the control setting. Then, the function associated with the control setting may be executed, which may involve interrupting the virtual environment in the head-mounted display by pausing the environment.
A method for interrupting a virtual environment in a head-mounted display is claimed. Such methods may include storing information regarding at least one control setting that associates a function with a change in position of the head-mounted display, calibrating the head-mounted display to identify a start position, generating positional data that tracks movement of the head-mounted display, determining that a current position of the head-mounted display is indicative of a change from the start position that exceeds the change in position of the control setting, and executing the function associated with the control setting, wherein the function comprises interrupting the virtual environment in the head-mounted display by pausing the environment.
Further embodiments include system for interrupting a virtual environment in a head-mounted display. Such systems may include memory that stores information regarding at least one control setting that associates a function with a change in position of the head-mounted display, at least one of a gyroscope, magnetometer, and an accelerometer that calibrates the head-mounted display, wherein a start position of the head-mounted display is identified and generates positional data that tracks movement of the head-mounted display, a processor that executes instructions stored in memory to determine that a current position of the head-mounted display is indicative of a change from the start position that exceeds the change in position of the control setting and to execute the function associated with the control setting, and a head-mounted display including at least one lens to display the virtual environment where execution of the function interrupts the environment by pausing the environment.
Embodiments of the present invention may further include non-transitory computer-readable storage media, having embodied thereon a program executable by a processor to perform methods interrupting a virtual environment in a head-mounted display as described herein.
Embodiments of the present invention include systems and methods for interrupting a virtual environment in a head-mounted display. Information may be stored regarding at least one control setting that associates a function with a change in position of the head-mounted display. The head-mounted display may be calibrated to identify a start position. Positional data that tracks movement of the head-mounted display may be generated. A current position of the head-mounted display may be determined to be indicative of a change from the start position that exceeds the change in position of the control setting. Then, the function associated with the control setting may be executed, which may involve interrupting the virtual environment in the head-mounted display by pausing the environment.
Head-mounted display (HMD) 200 allows its wearer to observe real-world surroundings, a displayed computer generated image, or a combination of the two. HMD 200 may include a see-through display in some embodiments. The wearer of wearable co virtual reality system 100 may be able to look through HMD 200 in such an embodiment and observe a portion of the real-world environment notwithstanding the presence of the wearable virtual reality system 100. HMD 200 in a further embodiment may be operable to display images that are superimposed on the field of view to provide an “augmented reality” experience. Some of the images displayed by HMD 200 may be superimposed or appear in relation to particular objects in the field of view. In a still further embodiment, HMD 200 may be a completely virtual environment whereby the wearer of the wearable virtual reality system 100 is isolated from any visual contact with the real world.
The displayed image may include graphics, text, and/or video; audio may be provided through a corresponding audio device. The images displayed by the HMD may be part of an interactive user interface and include menus, selection boxes, navigation icons, or other user interface features that enable the wearer to invoke functions of the wearable computing device or otherwise interact with the wearable computing device. The form factor of HMD 200 may be that of eyeglasses, goggles, a helmet, a hat, a visor, a headband, or in some other form that can be supported on or from the head of the wearer.
To display a virtual image to the wearer, the HMD may include an optical system with a light source such as a light-emitting diode (LED) that illuminates a display panel. The display panel may encompass a liquid crystal display panel (LCD). The display panel may generate light patterns by spatially modulating the light from the light source, and an image former forms a virtual image from the light pattern. Alternatively, the panel may be liquid crystal on silicon (LCOS) whereby a liquid crystal layer may be situated on top of a silicon backplane.
The HMD in an exemplary embodiment includes a 7 inch screen with non-overlapping stereoscopic 3D images whereby the left eye sees extra area to the left and the right eye sees extra area to the right. The HMD attempts to mimic normal human vision, which is not 100% overlapping. The field of view in an exemplary embodiment is more than 90 degrees horizontal (110 degrees diagonal) thereby filling approximately the entire field of view of the view such that the real world may be completely blocked out to create a strong sense of immersion.
An embodiment may utilize 1280×800 (16:10 aspect ratio) thereby allowing for an effective of 640×800, 4:5 aspect ratio per eye. In an embodiment that does not allow for complete overlap between the eyes, the combined horizontal resolution is effectively greater than 640. The displayed image for each eye is pin cushioned thereby generating a spherical-mapped image for each eye.
HMD 200 may communicate with external computing device(s) 110. External computing device(s) 110 are inclusive of application servers, databases, and other external computing components known in the art, including standard hardware computing components such as network and media interfaces, non-transitory computer-readable storage (memory), and processors for executing instructions or accessing information that may be stored in memory.
Wearable virtual reality system 100 may in some instances be physically connected to external computing device(s) 110. Such a connection may be implemented by way of a USB interface 120, which may be used to send data to and receive data from an external computing device 110 by way of a USB-compliant cabling. USB interface 120 may also be used to power the wearable virtual reality system 100 thereby potentially negating the need for an external power supply and any power cabling associated with the same. In some instances, a further power adapter (not shown) may be necessary to implement power by way of the USB interface 120. It should be understand that reference to USB is exemplary as other types of interfaces may be used including but not limited to FireWire, Lightning, as well as other cabled connection standards such as HDMI and DVI.
Wearable virtual reality system 100 of
Wearable virtual reality system 100 may include one or more of three-dimensional axis gyroscopes 140, accelerometers 150, and magnetometers 160 Gyroscope 140 may be utilized to measure orientation based on the principles of angular momentum. Accelerometer 150 may be used to detect magnitude and direction of acceleration as a vector quantity. This result can be used to sense orientation because direction of weight changes, coordinate acceleration correlated to g-force or a change in g-force, and vibration, shock, and falling in a resistive medium by way of a change in proper acceleration. Magnetometers 160 may be used to identify disturbances in a magnetic field relative the wearable virtual reality system 100. Magnetometer 160 can assist in the identification of true north for GPS and compass applications as well as assist with touchless or camera-less gesture input. By utilizing data generated from the foregoing, absolute head orientation tracking without drift relative to the earth may be calculated. Latency tracking may operate at approximately 1000 Hz to decrease response time and increase perceived realism. The displays of wearable virtual reality system 100 may be adjusted to allow the individual displays to be moved further or closer to the eyes of the wearer.
Wearable virtual reality system 100 may operate by way of the execution of non-transitory computer readable instructions stored in data storage 170, where execution occurs through operation of processor 180. While
The manufacture of wearable virtual reality system 100 may allow for integration of components like those illustrated in
Ray 330, while not a necessary illustrated element in the VR environment, may be determined from calibrating the HMD 200 when the user 310 first mounts the same to their head. By utilizing information generated by one or more of three-dimensional axis gyroscopes 140, accelerometers 150, and magnetometers 160, the wearable virtual reality system 100 may calculate a “start” or “neutral” position of the user and the VR environment from which further motion of the head of the user 310—and by extension the HMD 200—are adjudged. Such calibration may occur at the beginning of operation, during a manual reset, or in response to an automatic determination by the wearable virtual reality system 100 that positional information has “drifted” or is no longer correlating properly such that re-calibration is required. Such determination may occur through execution of software stored in memory 170 by processor 180.
Turning now to user 350 in
Like ray 330, angle 360 is illustrated for assisting in the understanding of the implementation of an environmental interrupt or “pause” feature whereby activities in the environment are interrupted or put on hold to allow for some other function, including but not limited to menu navigation. But also like ray 330, angle 360 may be visually illustrated to the user in the virtual environment 320 as part of a graphical overlay. This information might be displayed as a geometric illustration showing the actual change in angle from center ray 330 or merely as a numerical indicator of the number of degrees (e.g., 12 degrees) of center 330 that the user has turned their head.
It should be noted that while an embodiment of the present invention specifically addresses an “interrupt” or “pause” functionality by way of the user turning their head in excess of a particular angle as illustrated in
In step 410, a calibration process may commence. The calibration may occur at start-up of wearable virtual reality system 100 or in response to launching a particular application in the context of system 100. A user may also request a manual calibration, or the system 100 may require one due to positional drifts.
In response to the calibration process, information from three-dimensional axis gyroscopes 140, accelerometers 150, and magnetometers 160 is received in step 420. This information will be used to determine a neutral or “at rest” position from which all other angular calculations will be contextually judged. This determination may correspond, for example, to ray 330 as discussed in the context of
In step 430, various controls may be set with respect to positional data generated in step 420. The neutral position of ray 330 may be confirmed as well as various functions that may be implemented if the positional data of HMD 200 indicates that the user has turned their line-of-sight beyond a particular angle, which may include along a particular axis or axes. In some instances, various functions may be implemented for increasing angles of change. Time periods may also be implemented whereby a user must change their line-of-sight along a particular axis beyond a particular angle for a given period of time.
In step 440, tracking of HMD 200 commences using information generated by the likes of three-dimensional axis gyroscopes 140, accelerometers 150, and magnetometers 160. Throughout the tracking process, a continual check is made as to whether the position data of HMD 200 indicates that it has exceeded one of the limitations or controls set in step 430. For example, and as shown in
For example, this area might include various menus and controls related to the VR environment or the application currently executing to generate the VR environment. It may further include data about the VR environment such as status of activity taking place in the environment (e.g., scores, health, inventory, etc.). The peripheral area real estate might also include status information concerning the system 100 or the HMD 200 of the system 100. Advertisements might also be displayed in this area. Other applications might also execute in this area, such as video calls, messages, or other real-time communications. By using this space for such data and allowing the user to access the same during a paused state, the primary line-of-sight area in the VR environment can be better utilized.
The present invention may be implemented in an application that may be operable using a variety of devices. Non-transitory computer-readable storage media refer to any medium or media that participate in providing instructions to a central processing unit (CPU) for execution. Such media can take many forms, including, but not limited to, non-volatile and volatile media such as optical or magnetic disks and dynamic memory, respectively. Common forms of non-transitory computer-readable media include, for example, a floppy disk, a flexible disk, a hard disk, magnetic tape, any other magnetic medium, a CD-ROM disk, digital video disk (DVD), any other optical medium, RAM, PROM, EPROM, a FLASHEPROM, and any other memory chip or cartridge.
Various forms of transmission media may be involved in carrying one or more sequences of one or more instructions to a CPU for execution. A bus carries the data to system RAM, from which a CPU retrieves and executes the instructions. The instructions received by system RAM can optionally be stored on a fixed disk either before or after execution by a CPU. Various forms of storage may likewise be implemented as well as the necessary network interfaces and network topologies to implement the same.
While various embodiments have been described above, it should be understood that they have been presented by way of example only, and not limitation. The descriptions are not intended to limit the scope of the invention to the particular forms set forth herein. Thus, the breadth and scope of a preferred embodiment should not be limited by any of the above-described exemplary embodiments. It should be understood that the above description is illustrative and not restrictive. To the contrary, the present descriptions are intended to cover such alternatives, modifications, and equivalents as may be included within the spirit and scope of the invention as defined by the appended claims and otherwise appreciated by one of ordinary skill in the art. The scope of the invention should, therefore, be determined not with reference to the above description, but instead should be determined with reference to the appended claims along with their full scope of equivalents.
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