1. Amusement game machine
1.1 : Perspective
1.2 : Perspective
1.3 : Front
1.4 : Back
1.5 : Top
1.6 : Right
1.7 : Left
1.8 : Cross sectional
1.9 : Cross sectional
1.10 : Cross sectional
1.11 : Front view without a seat
1.12 : Back view without a main body
The present design is an amusement game machine in which a player plays a game by operating a handle while viewing video and hearing sound; the front, left, and right displays are tilted forward so as to surround the player, making the player feel more present in the game. Fig. 1.8 is a center vertical cross-sectional view of Fig. 1.3 seen from the right with internal structure omitted; Fig. 1.9 is a center vertical cross-sectional view of Fig. 1.3 seen from the left with internal structure omitted; Fig. 1.10 is a center horizontal cross-sectional view of Fig. 1.3 seen from the top with internal structure omitted. For clarity of illustration, Fig. 1.11 is a front view with the seat removed, and Fig. 1.12 is a back view with the main body removed.
The long-dash-short-dash lines in the drawings denote boundaries of the claimed design and form no part thereof; the elements illustrated with oblique line shading are displays with reflective surfaces; the dash-dash broken lines depict environmental subject matter that forms no part of the claimed design.
Nakamura, Hiroki, Sakai, Tsuyoshi, Shirai, Takafumi, Fukutomi, Yasuji, Tsukada, Yumeto
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