A video game system is described which includes a wireless game controller which stores information about the user of the controller. The controller includes a memory for storing the information. The information is communicated through wireless transmissions to a processor which can operate a video game. The personalized information can include, for example, the user's name, skill level, preferred characters, handicaps, limitations, and/or historical game scores. The game controllers can include a wireless receiver for receiving communications from the processor to update information stored in the controller. Several different communication operations and protocols are described, including storing a user identification code in the controller with corresponding detailed information stored in the processor, or storing detailed information in the hand held controller and down loading the information to the processor.
|
0. 31. A method of playing a game comprising:
transmitting data from a hand-held device using wireless transmissions to a processor executing the game;
authorizing play of the game based at least in part on the data and an age of a game player; and
transmitting game control signals from the hand-held device to the game processor.
0. 33. A method of operating a game comprising:
wirelessly receiving data from a hand-held game device;
determining an age of a game player operating the hand-held game device using the received data; and
allowing the game player to participate in play of the game executed by a processor based at least in part on the age of the game player.
0. 30. A method of operating a game comprising:
wirelessly receiving data from a controller by a processor executing the game;
determining an age of a game player using the data; and
either allowing participation in the game based at least in part on the age of the player, or adjusting the game based at least in part on the age of the player.
0. 21. A method of playing an interactive game comprising:
transmitting data from a controller using wireless transmissions to a processor executing the interactive game;
authorizing play of the interactive game based at least in part on the data and an age of the player; and
transmitting game playing signals from the controller to the game processor.
0. 32. A method of operating a game comprising:
wirelessly transmitting data from a portable communication device to a processor executing the game, wherein the data is used by the processor to determine an age of a game player operating the portable communication device; and
allowing play of the game based at least in part on the age of the game player.
19. A method of operating an interactive video game system comprising:
activating a game processing unit;
transmitting personalized information from a controller using wireless transmissions, the personalized identification information is stored in a memory of the controller and comprises a user age; and
adjusting the video game based upon the user age.
0. 26. A method of operating a game comprising:
wirelessly transmitting data from a controller to a processor executing the game, wherein the data is used by the processor to determine an age of a game player; and
either allowing participation in the game based at least in part on the age of the player, or adjusting the game based at least in part on the age of the player.
0. 24. A gaming system comprising:
a processor to execute an interactive game; and
a game controller comprising a wireless transmitter to transmit an identification code and game playing signals to the processor, the identification code is used by the processor to authorize game play based on an age of a player, and a plurality of input controls to generate game playing signals in response to the player.
0. 20. A game apparatus comprising:
a wireless transmitter to transmit both an identification code and game control signals to a processor executing a game, the identification code is used by the processor to retrieve identification data and authorize game play based at least in part on an age of a player; and
a plurality of input controls to allow the player to interact with the processor to play the game.
9. A personalized portable video game controller comprising:
a wireless transmitter for transmitting user personalized information and video game control signals to a video game processor, the personalized identification comprises a user age, and historical performance data;
a plurality of input controls for generating the control signals in response to movements by a user;
a non-volatile memory for storing the user personalized information; and
a receiver for receiving wireless transmissions from the video game processor, the received wireless transmissions including performance data to be stored in the non-volatile memory.
16. A method of operating an interactive video system, the method comprising:
activating a processing unit;
transmitting personalized information from a controller using wireless transmissions, the personalized identification information comprising a user age, and historical performance data;
storing the personalized information in a memory of the processing unit;
authorizing operation of a video game based upon the user age;
transmitting updated personalized information from the processing unit to the controller using wireless transmissions; and
storing the updated personalized information in a memory of the controller.
0. 25. A gaming system comprising:
a central processing unit (cpu) for executing a game, the cpu comprises:
a receiver for wirelessly receiving an identification code and control signal transmissions,
a cpu memory to store data corresponding to a game controller, wherein the cpu analyzes the identification code and retrieves data stored in the cpu memory which corresponds to the identification code, and
a cpu transmitter for wirelessly transmitting game performance data to the controller; and
wherein the game controller comprises:
a plurality of control switches for generating game control signals;
a non-volatile memory for storing the identification code; and
a transmitter for wirelessly transmitting the identification code and the control signal transmissions to the cpu, wherein the cpu authorizes game participation if a player's age is within a defined age group.
1. A video game system comprising:
a processor unit for executing game instructions and displaying video images on a display screen, the processor includes a receiver for receiving wireless identification and control signal transmissions; and
a personalized portable control comprising:
a plurality of control switches for generating game control signals;
a non-volatile memory for storing personalized identification information corresponding to a user of the controller, the personalized identification information comprises a user age, and historical game performance data; and
a transmitter for wireless transmitting of the personalized identification and game control signals to the processor unit, wherein the processor unit authorizes game execution based on the user age, further the processor unit comprises a transmitting for transmitting the historical game performance data to the portable controller.
2. The video game system of
3. The video game system of
4. The video game system of
5. The video game system of
6. The video game system of
a wireless transmitter located in the processor unit for transmitting updated information to the personalized portable controller; and
a receiver located in the personalized portable controller for receiving the updated information for storage in the non-volatile memory of the personalized portable controller.
7. The video game system of
8. The video game system of
10. The personalized portable video game controller of
11. The personalized portable video game controller of
12. The personalized portable video game controller of
13. The personalized portable video game controller of
14. The personalized portable video game controller of
15. The personalized portable video game controller of
17. The method of
18. The method of
0. 22. The method of
0. 23. The method of
0. 27. The method of
0. 28. The game controller of
0. 29. The gaming system of
0. 34. The method of
0. 35. The method of
|
The present invention relates to video games and in particular the present invention relates to wireless control of a video game system.
With the advancements in video game systems, personalized operation is becoming more desirable. Original video games allowed any user to operate the game at different skill levels which were selected at the start of the game. Each user, however, was treated the same during operation of the game. It would be desirable to allow each user to have a personality which interacts with the game, such that video game have the ability to “recognize” a user and adjust game operation accordingly.
Video game systems typically include one or more controllers for controlling the operation of a video game. These controllers are connected to a central processing unit through a communication bus cable. The video game user, therefore, is restricted in possible operating locations. That is, a user cannot play a game from a relatively remote location.
Further, because the game controllers are attached to the central processing unit, a portable personalized controller cannot be provided. Any user who operates a game using the same controller is treated the same by the video game.
For the reasons stated above, and for other reasons stated below which will become apparent to those skilled in the art upon reading and understanding the present specification, there is a need in the art for a video game system having a portable controller which allows user to operate a video game from a remote location. Further, a video game system is need which has portable personalized game controllers.
The above mentioned problems with video game systems and other problems are addressed by the present invention and which will be understood by reading and studying the following specification. A video game system is described which includes personalized wireless game controllers. The controller allows for the custom operation of an interactive video system based upon personal data transmitted from the controller.
In particular, one embodiment of the present invention describes a personalized portable video game controller comprising a wireless transmitter for transmitting user personalized information and video game control signals to a video game processor, input controls for generating the control signals in response to movements by a user, a non-volatile memory for storing the user personalized information, and a receiver for receiving wireless transmissions from the video game processor. The received wireless transmissions including data to be stored in the non-volatile memory.
In another embodiment, a video game system is described which comprises a processor unit for operating game software and displaying video images on a display screen. The processor includes a receiver for receiving wireless identification and control signal transmissions. The system also comprises a personalized portable controller having a plurality of control switches for generating game control signals, a non-volatile memory for storing personalized identification information corresponding to a user of the controller, and a transmitter for wireless transmitting of the identification and control signals to the processor unit.
In another embodiment, a method of operating an interactive video system is described. The method comprises the steps of activating a processing unit, transmitting personalized information from a controller using wireless transmissions, storing the personalized information in a memory of the processing unit, transmitting updated personalized information from the processing unit to the controller using wireless transmissions, and storing the updated personalized information in a memory of the controller.
In the following detailed description of the preferred embodiments, reference is made to the accompanying drawings which form a part hereof, and in which is shown by way of illustration specific preferred embodiments in which the inventions may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, and it is to be understood that other embodiments may be utilized and that logical, mechanical and electrical changes may be made without departing from the spirit and scope of the present inventions. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present inventions is defined only by the appended claims.
Referring to
A more detailed description of the features of the components of the video game system are described as follows. The central processing unit includes at least one receiver circuit (RX) 130 for receiving signals from the wireless controller 126, see
The transmitter provided in the controller can be infrared, or a low voltage frequency modulated transmitter. It will be appreciated by those skilled in the art that any low voltage transmitter is contemplated for use in the controller. Because the controller is wireless, a user can remove the controller from the location of the video game central processor. Thus, the controller is easily transported. In the preferred embodiment, the controller includes a non-volatile memory device 134 such as, but not limited to a static random access memory (SRAM), EEPROM, or Flash EPROM. The memory is used to store data, via control 136, corresponding to personal information regarding the user of the controller. Such personal information can include, but is not limited to, a user name, age, previous video game scores and statistics, and a current skill level for a video game. Additional information can be stored which is dependent upon the type of video games operated in the system. It will be appreciated that a controller of the present invention provides an advantage in allowing each child in a household to have a personalized controller. By including the age of a user, it will be appreciated that amusement games designed for a specific age group is not operated by an inappropriate user. Thus, operation of a video game can be prohibited based on the user age. Therefore, the controller provides a minimum level of supervision. Further, educational video “games” can be adjusted to the age of the user.
The central processing unit 122 can also contain a memory device 136 which stores data corresponding to the controllers. As such, another embodiment is contemplated. One embodiment transmits an identification code from the wireless controller 126 to the central processing unit 122 during operation. The CPU then analyzes the identification code using control 138 and retrieves data stored in the CPU memory 136 which corresponds to the identification code. The CPU can, therefore, retrieve personalized information relating to the user of the identified controller. For example, each child in a household can have a personalized controller which identifies the user and their game preferences (referred to herein as “video game operating preferences”) and performance history (referred to herein as “historical game performance data” or “historical performances data”). As such, the game system uses one direction communication.
In another embodiment, the wireless controller stores the detailed personalized data in its memory 134 and transmits this data to the CPU. The CPU then stores this data in its memory 136 for use during the operation of a game. The controller, therefore, is the location for permanent storage of personalized user data. This embodiment requires that the CPU transmit updated information to the controller via transmitter 140 for updating the data stored in the controller memory. This updating is preferably performed during the operation of the game. This embodiment allows the controller to be used with multiple CPUs. For example, a child can transport their personal controller to another location (a friend's home) and use the controller on a different host CPU. In this embodiment, each controller 126 contains a receiver 142 for receiving wireless communications from a transmitter located in the processing unit. In this embodiment, the memory 136 located in the processor 122, therefore, can be volatile or non-volatile because the personalized data does not have to be stored beyond the operation of the game. Multiple transmitters 140 may be required to transmit to multiple controllers operating over different frequencies.
Several different methods of transmitting controller information from the wireless controller to the CPU are contemplated herein. In one embodiment, a multiple bit identification code is transmitted from the controller with each control signal output transmission. For example, in an eight-bit transmission from a controller, the first two-bits can designate the controller identification, see Table 1.
TABLE 1
CODE
SWITCH CODE
1
0
0
0
0
1
0
1
The data transmission illustrated in Table 1 uses two bits to transmit a controller .ID code (CODE) and six bits to transmit a control switch code (SWITCH CODE). It will be appreciated by those skilled in the art, that other data formats can be implemented without departing from the present invention. In this embodiment, the CPU receives the data transmission and decodes the CODE to identify the transmitting controller. Data stored in the CPU memory can then be retrieved and used by the CPU during game operation.
If the controller is used to store detailed information about the user, an initial data transmission is performed by the controller to “down load” the data from the controller memory 134 to the CPU. The CPU then stores this data in memory 136 for use during game operations. This data is periodically updated by the CPU and transmitted to the controller during “quiet” periods in the game when the user is not operating the controller, such as between game levels. A final memory update can be performed upon completion of a particular game. Information stored in either the CPU or the controller can be updated via the CPU and selections presented on the video screen. For example, to enter a user name the CPU can present the alphabet on the screen and allow the user to select the letters of their name. Likewise, other personal information can be selected. As such, the CPU includes, or is capable of operating, software or firmware for the purpose of selecting user information.
Referring to
A video game system has been described which includes a wireless game controller which stores information about the user of the controller. The controller includes a memory for storing the information. The information is then communicated through wireless transmissions to a processor operating the video game. The information can include, for example, the user's name, skill level, preferred characters, handicaps, limitations, and/or historical game scores. The game controllers can include a wireless receiver for receiving communications from the game processor to update information stored in the controller. Several different communication operations and protocols have been described, including storing a user identification code in the controller with corresponding detailed information stored in the game processor, or storing detailed information in the hand held controller and down loading the information to the game processor.
Although specific embodiments have been illustrated and described herein, it will be appreciated by those of ordinary skill in the art that any arrangement which is calculated to achieve the same purpose may be substituted for the specific embodiment shown. This application is intended to cover any adaptations or variations of the present invention. Therefore, it is manifestly intended that this invention be limited only by the claims and the equivalents thereof.
Patent | Priority | Assignee | Title |
10010790, | Apr 05 2002 | MQ Gaming, LLC | System and method for playing an interactive game |
10022624, | Mar 25 2003 | MQ Gaming, LLC | Wireless interactive game having both physical and virtual elements |
10179283, | Feb 22 2001 | MQ Gaming, LLC | Wireless entertainment device, system, and method |
10188953, | Feb 22 2000 | MQ Gaming, LLC | Dual-range wireless interactive entertainment device |
10279253, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
10300374, | Feb 26 1999 | MQ Gaming, LLC | Multi-platform gaming systems and methods |
10307671, | Feb 22 2000 | MQ Gaming, LLC | Interactive entertainment system |
10307683, | Oct 20 2000 | MQ Gaming, LLC | Toy incorporating RFID tag |
10343071, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
10363483, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
10369463, | Mar 25 2003 | MQ Gaming, LLC | Wireless interactive game having both physical and virtual elements |
10410474, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
10478719, | Apr 05 2002 | MQ Gaming, LLC | Methods and systems for providing personalized interactive entertainment |
10507387, | Apr 05 2002 | MQ Gaming, LLC | System and method for playing an interactive game |
10556177, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
10556183, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contest of skill with a single performance |
10576371, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
10583357, | Mar 25 2003 | MQ Gaming, LLC | Interactive gaming toy |
10653955, | Oct 03 2005 | Winview IP Holdings, LLC | Synchronized gaming and programming |
10695672, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
10709987, | Jun 28 2004 | Winview IP Holdings, LLC | Methods and apparatus for distributed gaming over a mobile device |
10721543, | Jun 20 2005 | Winview IP Holdings, LLC | Method of and system for managing client resources and assets for activities on computing devices |
10744414, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
10758809, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
10758818, | Feb 22 2001 | MQ Gaming, LLC | Wireless entertainment device, system, and method |
10806988, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
10828571, | Jun 28 2004 | Winview IP Holdings, LLC | Methods and apparatus for distributed gaming over a mobile device |
10874942, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
10933319, | Jul 14 2004 | Winview IP Holdings, LLC | Game of skill played by remote participants utilizing wireless devices in connection with a common game event |
10958985, | Nov 10 2008 | Winview IP Holdings, LLC | Interactive advertising system |
11007434, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11052309, | Mar 25 2003 | MQ Gaming, LLC | Wireless interactive game having both physical and virtual elements |
11077366, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11082746, | Apr 12 2006 | Winview IP Holdings, LLC | Synchronized gaming and programming |
11083965, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11148050, | Oct 03 2005 | Winview IP Holdings, LLC | Cellular phone games based upon television archives |
11154775, | Oct 03 2005 | Winview IP Holdings, LLC | Synchronized gaming and programming |
11179632, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11185770, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11235237, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11266896, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
11278796, | Apr 05 2002 | MQ Gaming, LLC | Methods and systems for providing personalized interactive entertainment |
11298621, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
11308765, | Oct 08 2018 | Winview IP Holdings, LLC | Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input |
11338189, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
11358064, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
11400379, | Jun 28 2004 | Winview IP Holdings, LLC | Methods and apparatus for distributed gaming over a mobile device |
11451883, | Jun 20 2005 | Winview IP Holdings, LLC | Method of and system for managing client resources and assets for activities on computing devices |
11551529, | Jul 20 2016 | Winview IP Holdings, LLC | Method of generating separate contests of skill or chance from two independent events |
11601727, | Nov 10 2008 | Winview IP Holdings, LLC | Interactive advertising system |
11654368, | Jun 28 2004 | Winview IP Holdings, LLC | Methods and apparatus for distributed gaming over a mobile device |
11678020, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11716515, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11722743, | Apr 12 2006 | Winview IP Holdings, LLC | Synchronized gaming and programming |
11736771, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11786813, | Jul 14 2004 | Winview IP Holdings, LLC | Game of skill played by remote participants utilizing wireless devices in connection with a common game event |
11825168, | Apr 12 2006 | Winview IP Holdings, LLC | Eception in connection with games of skill played in connection with live television programming |
11889157, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11917254, | Apr 12 2006 | Winview IP Holdings, LLC | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
11918880, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
11951402, | Jan 10 2006 | Winview IP Holdings, LLC | Method of and system for conducting multiple contests of skill with a single performance |
7445550, | Feb 22 2000 | MQ Gaming, LLC | Magical wand and interactive play experience |
7500917, | Feb 22 2000 | MQ Gaming, LLC | Magical wand and interactive play experience |
7674184, | Aug 01 2002 | MQ GAMNG, LLC; MQ Gaming, LLC | Interactive water attraction and quest game |
7749089, | Feb 26 1999 | MQ Gaming, LLC | Multi-media interactive play system |
7850527, | Feb 22 2000 | MQ Gaming, LLC | Magic-themed adventure game |
7878905, | Feb 22 2000 | MQ Gaming, LLC | Multi-layered interactive play experience |
7896742, | Feb 22 2000 | MQ Gaming, LLC | Apparatus and methods for providing interactive entertainment |
8089458, | Feb 22 2000 | MQ Gaming, LLC | Toy devices and methods for providing an interactive play experience |
8164567, | Feb 22 2000 | MQ Gaming, LLC | Motion-sensitive game controller with optional display screen |
8169406, | Feb 22 2000 | MQ Gaming, LLC | Motion-sensitive wand controller for a game |
8184097, | Feb 22 2000 | MQ Gaming, LLC | Interactive gaming system and method using motion-sensitive input device |
8226493, | Aug 01 2002 | MQ Gaming, LLC | Interactive play devices for water play attractions |
8248367, | Feb 22 2001 | MQ Gaming, LLC | Wireless gaming system combining both physical and virtual play elements |
8342929, | Feb 26 1999 | MQ Gaming, LLC | Systems and methods for interactive game play |
8368648, | Feb 22 2000 | MQ Gaming, LLC | Portable interactive toy with radio frequency tracking device |
8373659, | Mar 25 2003 | MQ Gaming, LLC | Wirelessly-powered toy for gaming |
8384668, | Feb 22 2001 | MQ Gaming, LLC | Portable gaming device and gaming system combining both physical and virtual play elements |
8475275, | Feb 22 2000 | MQ Gaming, LLC | Interactive toys and games connecting physical and virtual play environments |
8491389, | Feb 22 2000 | MQ Gaming, LLC | Motion-sensitive input device and interactive gaming system |
8608535, | Apr 05 2002 | MQ Gaming, LLC | Systems and methods for providing an interactive game |
8686579, | Feb 22 2000 | MQ Gaming, LLC | Dual-range wireless controller |
8702515, | Apr 05 2002 | MQ Gaming, LLC | Multi-platform gaming system using RFID-tagged toys |
8708821, | Feb 22 2000 | MQ Gaming, LLC | Systems and methods for providing interactive game play |
8711094, | Feb 22 2001 | MQ Gaming, LLC | Portable gaming device and gaming system combining both physical and virtual play elements |
8753165, | Oct 20 2000 | MQ Gaming, LLC | Wireless toy systems and methods for interactive entertainment |
8758136, | Feb 26 1999 | MQ Gaming, LLC | Multi-platform gaming systems and methods |
8790180, | Feb 22 2000 | MQ Gaming, LLC | Interactive game and associated wireless toy |
8814688, | Mar 25 2003 | MQ Gaming, LLC | Customizable toy for playing a wireless interactive game having both physical and virtual elements |
8827810, | Apr 05 2002 | MQ Gaming, LLC | Methods for providing interactive entertainment |
8888576, | Feb 26 1999 | MQ Gaming, LLC | Multi-media interactive play system |
8913011, | Feb 22 2001 | MQ Gaming, LLC | Wireless entertainment device, system, and method |
8915785, | Feb 22 2000 | MQ Gaming, LLC | Interactive entertainment system |
8961260, | Oct 20 2000 | MQ Gaming, LLC | Toy incorporating RFID tracking device |
8961312, | Mar 25 2003 | MQ Gaming, LLC | Motion-sensitive controller and associated gaming applications |
9039533, | Mar 25 2003 | MQ Gaming, LLC | Wireless interactive game having both physical and virtual elements |
9149717, | Feb 22 2000 | MQ Gaming, LLC | Dual-range wireless interactive entertainment device |
9162148, | Feb 22 2001 | MQ Gaming, LLC | Wireless entertainment device, system, and method |
9180365, | May 10 2010 | Sony Interactive Entertainment LLC | Polymorphic firearm controller |
9186585, | Feb 26 1999 | MQ Gaming, LLC | Multi-platform gaming systems and methods |
9272206, | Apr 05 2002 | MQ Gaming, LLC | System and method for playing an interactive game |
9320976, | Oct 20 2000 | MQ Gaming, LLC | Wireless toy systems and methods for interactive entertainment |
9393491, | Feb 22 2001 | MQ Gaming, LLC | Wireless entertainment device, system, and method |
9393500, | Mar 25 2003 | MQ Gaming, LLC | Wireless interactive game having both physical and virtual elements |
9446319, | Mar 25 2003 | MQ Gaming, LLC | Interactive gaming toy |
9463380, | Apr 05 2002 | MQ Gaming, LLC | System and method for playing an interactive game |
9468854, | Feb 26 1999 | MQ Gaming, LLC | Multi-platform gaming systems and methods |
9474962, | Feb 22 2000 | MQ Gaming, LLC | Interactive entertainment system |
9480929, | Oct 20 2000 | MQ Gaming, LLC | Toy incorporating RFID tag |
9579568, | Feb 22 2000 | MQ Gaming, LLC | Dual-range wireless interactive entertainment device |
9616334, | Apr 05 2002 | MQ Gaming, LLC | Multi-platform gaming system using RFID-tagged toys |
9675878, | Sep 29 2004 | MQ Gaming, LLC | System and method for playing a virtual game by sensing physical movements |
9707478, | Mar 25 2003 | MQ Gaming, LLC | Motion-sensitive controller and associated gaming applications |
9713766, | Feb 22 2000 | MQ Gaming, LLC | Dual-range wireless interactive entertainment device |
9731194, | Feb 26 1999 | MQ Gaming, LLC | Multi-platform gaming systems and methods |
9737797, | Feb 22 2001 | MQ Gaming, LLC | Wireless entertainment device, system, and method |
9770652, | Mar 25 2003 | MQ Gaming, LLC | Wireless interactive game having both physical and virtual elements |
9814973, | Feb 22 2000 | MQ Gaming, LLC | Interactive entertainment system |
9861887, | Feb 26 1999 | MQ Gaming, LLC | Multi-platform gaming systems and methods |
9931578, | Oct 20 2000 | MQ Gaming, LLC | Toy incorporating RFID tag |
9943765, | Mar 20 2014 | SCORE MEDIA AND GAMING INC | Fantasy sport lineup builder |
9993724, | Mar 25 2003 | MQ Gaming, LLC | Interactive gaming toy |
ER2854, | |||
ER9606, |
Patent | Priority | Assignee | Title |
5273437, | Jun 27 1991 | Johnson & Johnson | Audience participation system |
5618045, | Feb 08 1995 | MULTIPLAYER NETWORK INNOVATIONS, LLC | Interactive multiple player game system and method of playing a game between at least two players |
5634849, | Jan 11 1993 | NISSIM CORP , A FLORIDA CORPORATION | Content-on-demand interactive video method and apparatus |
5738583, | Feb 02 1996 | Google Technology Holdings LLC | Interactive wireless gaming system |
5759100, | Aug 25 1995 | Optec Co., Ltd. | Game machine controller |
5806849, | Feb 17 1994 | ELECTRONIC ARTS, INC | Electronic game system with wireless controller |
5823788, | Nov 13 1995 | LEMELSON, JEROME H | Interactive educational system and method |
5838138, | May 02 1994 | Ezero Technologies LLC | Electronic device which is powered by actuation of manual inputs |
5860023, | Jul 01 1996 | Oracle America, Inc | Device for getting sophisticated data and voice information from audience |
Executed on | Assignor | Assignee | Conveyance | Frame | Reel | Doc |
Aug 29 2008 | SLIFER, RUSSELL DALE | CANTOR G&W NEVADA , L P | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 021478 | /0244 | |
Jan 09 2014 | CANTOR G&W NEVADA , L P | CG TECHNOLOGY, L P | CHANGE OF NAME SEE DOCUMENT FOR DETAILS | 033296 | /0786 | |
Oct 16 2015 | GC TECHNOLOGY, L P | CG TECHNOLOGY DEVELOPMENT, LLC | CORRECTIVE ASSIGNMENT TO CORRECT PROPERTY NO RE39828 PREVIOUSLY RECORDED ON REEL 036818 FRAME 0656 ASSIGNOR S HEREBY CONFIRMS THE ASSIGNMENT | 038335 | /0805 | |
Oct 16 2015 | CG TECHNOLOGY, L P | CG TECHNOLOGY DEVELOPMENT, LLC | ASSIGNMENT OF ASSIGNORS INTEREST SEE DOCUMENT FOR DETAILS | 036818 | /0656 |
Date | Maintenance Fee Events |
Jul 29 2009 | M2552: Payment of Maintenance Fee, 8th Yr, Small Entity. |
Jul 29 2013 | M2553: Payment of Maintenance Fee, 12th Yr, Small Entity. |
Jul 14 2014 | M1559: Payment of Maintenance Fee under 1.28(c). |
Jul 16 2014 | ASPN: Payor Number Assigned. |
Oct 23 2014 | STOL: Pat Hldr no Longer Claims Small Ent Stat |
Date | Maintenance Schedule |
Sep 04 2010 | 4 years fee payment window open |
Mar 04 2011 | 6 months grace period start (w surcharge) |
Sep 04 2011 | patent expiry (for year 4) |
Sep 04 2013 | 2 years to revive unintentionally abandoned end. (for year 4) |
Sep 04 2014 | 8 years fee payment window open |
Mar 04 2015 | 6 months grace period start (w surcharge) |
Sep 04 2015 | patent expiry (for year 8) |
Sep 04 2017 | 2 years to revive unintentionally abandoned end. (for year 8) |
Sep 04 2018 | 12 years fee payment window open |
Mar 04 2019 | 6 months grace period start (w surcharge) |
Sep 04 2019 | patent expiry (for year 12) |
Sep 04 2021 | 2 years to revive unintentionally abandoned end. (for year 12) |