An easy to manufacture toy figure (10) for throwing balls or other aerial projectiles by emulating a jump shot in simulated games such as basketball. Resilient means (12) may be bent or compressed and then released to rebound substantially to their original form and position with speed sufficient to throw an aerial projectile (15) placed upon a body of animate shape (13) linked or attached directly or via said resilient means to supporting base (11). Said resilient means may be provided by a coil, leaf or other type of spring, or by a resilient or elastic material forming a part of the body or the base. Said animate body (13) may be designed to resemble popular ballplayers or imaginary animate shapes for marketing purposes, including player numbers on club color uniforms, with fixed or rotatable arms.
|
11. A toy figure for throwing aerial projectiles by simulating a jump shot, comprising:
a. a base of sufficient size to provide stability;
b. a body of animate shape having at least one fixed upper limb formed to support and throw aerial projectiles; and
c. a leaf spring comprising essentially at least one flat or curved leaf attached at or toward one edge to said body and at or toward another edge to said base so as to simulate a jump shot by rebounding, after having been deformed, together with said body substantially to their original shape and position with sufficient speed and momentum to throw aerial projectiles placed upon said body,
whereby a realistic simulation of a jump shot is obtained by placing at least one aerial projectile upon said body, deforming and then releasing said resilient means to propel the projectiles to fly off said body.
14. A toy figure for throwing aerial projectiles by simulating a jump shot, comprising:
a. a base of sufficient size to provide stability;
b. a body of animate shape having at least one fixed upper limb formed to support and launch aerial projectiles;
c. resilient means interposed between said body and an element selected from the group consisting of said base and a surface said base is resting on, so as to supply energy to said body for throwing the projectiles by urging said body to jump up; and
d. anchoring means for linking pivotally said body and said base so as to add a horizontal vector to the movement of said body and limit the movement of said body to substantially correspond to the deformations of said resilient means,
whereby a realistic simulation of a jump shot is obtained by placing at least one aerial projectile upon said body, deforming and then releasing said resilient means to give impetus to said body to throw the projectile.
1. A toy figure for throwing aerial projectiles by simulating a jump shot, comprising:
a. a base of sufficient size to provide stability;
b. resilient means deformable essentially vertically for supplying energy to throw the projectiles;
c. a body of animate shape urged by said resilient means to jump up while said resilient means is rebounding substantially to its original position and shape after having been deformed;
d. anchoring means to joining said body movably to said base so as to limit the movement of said body to substantially correspond to the deformations of said resilient means;
e. at least one upper limb attached pivotally to said body, said upper limb being formed to support and launch the projectiles; and
f. connecting means for rotating said upper limb by translating an essentially vertical movement of said body relative to said base so as to add a horizontal vector to the projectile flight,
whereby a realistic simulation of a jump shot is obtained by placing at least one aerial projectile upon said upper limb, deforming and then releasing said resilient means to propel the projectiles to fly off said upper limb.
2. The toy figure of
3. The toy figure of
4. The toy figure of
5. The toy figure of
6. The toy figure of
7. The toy figure of
9. The toy figure of
12. The toy figure of
13. The toy figure of
15. The toy figure of
|
This application is related to the utility patent application Ser. No. 10/384,515, filed Mar. 7, 2003, now abandoned.
Not applicable.
Not applicable.
Various types of simulated games using an aerial projectile, popular with children and adults alike, are known in the art. The projectile is usually propelled by a simple catapult or a spring launcher, which sometimes replace a simulated ballplayer figure at the time of shooting the projectile toward a goal. Neither the launchers nor their substitution for a player figure at a critical point in the game simulate the reality very convincingly. While figures used in simulated games using a surface projectile often mimic the live action fairly well, figures devised for games using an aerial projectile, such as basketball, were so far much less successful.
Many simulated game inventions propose a catapult or a launcher: U.S. Pat. No. 5,788,242 (Rudell et al., 1998) shows a TWO SIDED BASKETBALL GAME with two simple launchers. U.S. Pat. No. 2,878,801 to Patchin et al. (1959) discloses a vertical TOY CATAPULT DEVICE with a horizontal support for rectangular projectiles. U.S. Pat. No. 2,203,990 to R. J. Haynur (1940) proposes a multiplayer GAME APPARATUS using a molded spring launcher and a projectile with parallel faces indicating a play board position for the next player. U.S. Pat. No. 1,612,699 to C. de V. Cole (1926) for a BASKET-BALL GAME has multiple player pieces, moving to random positions on the play board determined by a roll of dice, replaced for attempts at scoring by a catapult resembling an artillery piece. U.S. Pat. No. 731,850 to R. S. Bradbury (1903) discloses a GAME whereby a blade-spring launcher shoots a ball toward multiple baskets.
LEGO Sports sells HUMAN-LIKE TOY FIGURES based on U.S. Pat. No. 6,837,769 to Skov et al. (2005) with a coil spring connecting torso to its legs part, allowing the figure to ‘chest-slam’ a ball. U.S. Pat. No. 6,171,169 to Saunders (2001) discloses an ARTICULATED TOY FIGURE SIMULATING BASKET-BALL PLAY using a spring-loaded mechanism with a trigger and latch to swing an arm forward and downward, flinging a ball toward a basket. U.S. Pat. No. 2,911,758 to F. D. Carson uses a human figure shaped BALL CATAPULTING DEVICE with arms propelled by an elastic strip pulled crank to throw balls either upward from around its knees, or overhead backwards. U.S. Pat. No. 1,433,335 to K. Bensch (1922) discloses a BASKET-BALL TOY using figures with spring-loaded arms holding a cup, pulled by strings to shoot a ball. Probably the most realistically acting prior art figure is disclosed in U.S. Pat. No. 5,690,330 to Ozawa (1997.) It shows a TOY BASKETBALL GAME WITH SELF-JUMPING PLAYER ejected from a stationary base and releasing the ball on contact with the basket rim, simulating a so-called ‘slam dunk.’ None of the known figures simulates a player executing a jump shot or a hook shot, perhaps the most common shooting actions in basketball, handball and other games using an aerial projectile.
Accordingly, the present invention provides an easy to manufacture and inexpensive toy figure simulating a jump shot, a hook shot and a ball pass for simulated games using aerial projectiles, such as basketball and others. Several objects and advantages of the present invention are to provide such toy figure, more particularly:
In the drawings, closely related figures or parts have the same number but different alphabetic suffixes.
Reference numerals in drawings
10, 85
Toy figure
11, 21, 31,
Base
11p
Posts housing the
41, 51, 61, 71
axle 19
12, 52
Leaf spring
12a
Leaf spring -
12b
Rigid platform
deformed
12c, 12f, 42,
Compression coil spring
12d
Torsion coil spring
62, 72
12e, 22
Curved leaf spring
13, 23, 33,
Body
14, 24,
Arms and Hands
43a, 63, 73
44
15, 25, 35, 45,
Ball or aerial projectile
16, 37
Connecting means:
55, 65
string
17, 39
Pin
18, 34
Forearm and hand
19
Axle
20, 27,
Anchoring means
26, 83
Directional marks
74, 75
32
Tension coil spring
36
Elbow pivot
32b
Coil spring: bent lower
32a
Coil spring: bent
38
Arm elbow
upper
43b
Compression flange
32c
As 32b, pushed
47
Connecting means: shaft
down
49a
Upper pin
40, 64
Flange
54
Hand
46
Arm pivot
81
Play board
48
Link
84
Basket, backboard,
49b
Lower pin
66
Resilient material
82
Positional marks
A user places said toy
FIG. 4: the toy figure uses a compression coil spring 42 deformable between a compression flange 43b and base 41. Arms and hands 44 rotate around an arm pivot 46 joining them through a hollow body 43 within shoulder area. A shaft 47 is attached to said arm pivot 46 by an upper pin 49a and link 48, and to base 41 by a lower pin 49b; together they form the connecting means (here identical to anchoring means.) An optional flange 40 provides an easier hold for pushing down body 43. Rack and pinion assembly could be also used to translate the vertical movement of the body into the rotation of the arms.
Even the connecting means and anchoring means can be identical (e.g. string 37 or shaft 47.)
Accordingly, the reader will see that the toy figures of the present invention simulate more realistically the jump shot or hook shot action of such aerial projectile games as simulated basketball and others. The toy figures are inexpensive to manufacture and can be shaped and decorated to resemble popular live ballplayers and their game uniforms, animals, literary or other personages and other real or imaginary characters providing various marketing opportunities.
While the above description contains specific embodiments of the invention, these should not be construed as limitations on the scope of the invention. Many modifications obvious to those skilled in the art may be made without departing from the spirit of the invention. For example, the toy figure body can be oriented sideways with one tentacle formed to shoot a so-called hook shot; the leaf spring can be variously shaped to generate different ball trajectories; a rack and pinion assembly can be used as connecting means in place of a string 37 or shaft 47 to rotate the arms; a spring type from one embodiment can be combined with an arm assembly from another; the body can be cast either solid or hollow or hand-carved from an exotic wood in any animate shape, such as an imaginary extraterrestrial being tossing a medium size galaxy and so on.
Therefore, the scope of the invention should be determined by the appended claims and their legal equivalents.
Patent | Priority | Assignee | Title |
8444151, | Nov 24 2010 | Mattel, Inc | Launch and target game |
9782666, | Nov 21 2013 | SCIENZ GROUP L L C | Mechanical projectile and target game |
D771192, | Oct 06 2014 | Finger basketball game board |
Patent | Priority | Assignee | Title |
1433335, | |||
1612699, | |||
1982491, | |||
2203990, | |||
2627700, | |||
2799501, | |||
2827035, | |||
2878801, | |||
2911758, | |||
3074720, | |||
4085540, | Sep 11 1975 | Mechanical toy athlete | |
5690330, | Sep 09 1996 | The Ohio Art Company | Toy basketball game with self-jumping player |
5788242, | Aug 23 1996 | Elliot A. Rudell | Two-sided tabletop basketball game |
5851012, | Jul 01 1997 | Microsoft Technology Licensing, LLC | Ball game apparatus with spin imparting catapult |
6171169, | Jan 29 1999 | Mattel, Inc | Articulated toy figure simulating basketball play |
6837769, | Apr 28 2003 | LEGO A S | Toy figure and a game comprising such toy figure |
731850, |
Executed on | Assignor | Assignee | Conveyance | Frame | Reel | Doc |
Date | Maintenance Fee Events |
Jun 03 2010 | M2551: Payment of Maintenance Fee, 4th Yr, Small Entity. |
Oct 15 2014 | STOM: Pat Hldr Claims Micro Ent Stat. |
Jan 09 2015 | REM: Maintenance Fee Reminder Mailed. |
May 29 2015 | EXP: Patent Expired for Failure to Pay Maintenance Fees. |
Date | Maintenance Schedule |
Nov 25 2011 | 4 years fee payment window open |
May 25 2012 | 6 months grace period start (w surcharge) |
Nov 25 2012 | patent expiry (for year 4) |
Nov 25 2014 | 2 years to revive unintentionally abandoned end. (for year 4) |
Nov 25 2015 | 8 years fee payment window open |
May 25 2016 | 6 months grace period start (w surcharge) |
Nov 25 2016 | patent expiry (for year 8) |
Nov 25 2018 | 2 years to revive unintentionally abandoned end. (for year 8) |
Nov 25 2019 | 12 years fee payment window open |
May 25 2020 | 6 months grace period start (w surcharge) |
Nov 25 2020 | patent expiry (for year 12) |
Nov 25 2022 | 2 years to revive unintentionally abandoned end. (for year 12) |